

'A lot' in this case being 'just Galvanize/Catalyze, and Eukrasian Diagnosis (and Differential Diagnosis)/Eukrasian Prognosis'. Every other barrier stacks with one another without any issue/overwritingAlso, probably the reason why double shield is not meta is because it requires extra planning and synergy/ communication between the healers since a lot of the stuff overlaps and cancels each other. It can absolutely be done, but why even add a layer of complexity when the easiest way would be to have one of each?


Well a quick and dirty fix would be to have 10% mit on Asylum instead of the useless 10% curative power (like we don't have enough healing power already <.<) and reduce the CD to 60s.Like I said WHM relies more heavily on its partner than just about any other pair of classes. WHM is good at pure healing which is basically never needed and bad at mitigation which is always needed. Having to heavily rely on the shield healer doesn’t make it viable, it just increases the stress on the shield healer. WHM simply doesn’t have enough mitigation to compensate for the fact that healers in this game are basically glorified mitigators.


Yeah, more homogenisation is definitely the answer. Just make asylum identical to kerachole/soil.


I personally wouldn't mind if SCH traded soil for shadowflare so that WHM's Asylum and SGEs Kerchole feel more unique
in my opinion, WHM and SGE should be the straightforward "battlemage" damage dealers. Their healing kits are already strong, so combining certain skills together and changing some of their healing tools into damage abilities could work wonders
let SCH and AST trade higher personal damage for utility. AST shows that a healer job with party buffs can exist, why not give SCH more stratagem-type debuffs and allow us to spread them to adds via Deployment Tactics
this of course requires gamewide encounter and leveling kit changes, but I do not expect any simple solutions for a problem that could've been fixed ages ago had they listened to the healer playerbase back in 5.0



I feel like this is one of those instances where I need to highlight my previous thoughts [1, 2]:
There are times when I feel like SGE is what you get when what you wanted is a WHM that hasn't been constrained by being the purest of "pure" healers, but instead you need to shoehorn the job into being a "barrier" healer.
EDIT: In terms of gameplay, I mean. The aesthetics are obviously worlds apart.
Like, WHM doesn't need to be Meta(tm) or The Best(tm). It just needs something more to its healing kit other than, "lol, I'll fix HP bars... assuming we're not all dead when {the mechanic} resolves."Let me elaborate: In the context of FFXIV's current encounter design...
No one has ever accused WHM of being the bestest of "pure" healers, nor has anyone accused of SGE of being the bestest "barrier" healer. On the other hand, people have accused WHM of lacking in barriers, and SGE of putting out too much regens/HP.
Take SGE, delete Kardia, rename (Pan)Haima as Regenerative Stoneskin/Protect (or whatever, I'm bad at names), smoosh what's left into current WHM, and... I think that might make for a reasonable jack-of-all-trades-master-of-none healer.
And that, I think, is perfectly fitting for a healer that you can pick up at Lv.1 and take through the MSQ and Be Viable in Content(tm), while being in keeping with previous Final Fantasy games where the only healer was... a white mage (or close derivative).


It would be something but it wouldn't be something good. They need to go back to drawing board and figure out what each job should excel at because having them all do the same thing makes for an incredibly shallow and boring game.


It's not what i mean (being the best or meta).
It's just that WHM have no place at all right now, except for being the training wheels before switching to one of the others healer.




Because again you haven’t actually replied to anythingI have to say, the amount of stupid shit that you are saying it's between funny and right down bafling. It just shows how little understanding you have of what is currently happening and how systems work.
Yes, it is relevant because while there are many talented and skilled individuals, the average PF and people raiding overall do a LOT of mistakes. That's why even in statics, it is hard to have a completely rigid healing rotation. Stuff happens, people stand in bad, such is life. Nobody is perfect, mistakes can happen, and having a pure + a shield is always better to mitigate such occurrences.
Also, probably the reason why double shield is not meta is because it requires extra planning and synergy/ communication between the healers since a lot of the stuff overlaps and cancels each other. It can absolutely be done, but why even add a layer of complexity when the easiest way would be to have one of each?
The damage is not frequent and/or hits hard enough to force this particular set of gameplay.
I’m arguing WHM is underpowered. You seem to be thinking I’m saying pure healers are useless. Pure healers strengths are not properly capitalised on but AST isn’t weak; WHM is. So how bad PF is or isn’t is only relevant in terms of a situation where ONLY WHM can avoid a wipe the others couldn’t, not how rigid healing plans are for double shields (which the only reason double shields are even in the conversation is because whether you condition their planning harder or not they arent a meme comp like double regen)
The chance of WHM being the only healer that can resolve a near wipe that every other healer would fail are very few and very far between. If you want to argue I’m implying regen healers are totally useless I’ll argue that point with you but that’s not the point I’m making, you just seem to bounce between both points and call me stupid whenever you randomly decide to change which one of the two points you are arguing about
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
As the main SCH, for 5 years of playing Savages and Ultimates in statics and just PF. I can say that the most pleasant co-heal for me was Sage, the second AST and the last WHM. Because in most raids it is a check for mitigates, and not for pure healing.
With Sage, in most fights, the use of shields was reduced to a minimum, sometimes not used at all, so we get 2 times more mitigates and a large regeneration of pure heal covered all the meager incoming damage.
With Astrologer 50/50, the job itself is strong, which has enough mitigates. But the person playing for him must distribute his skills correctly. And then he reaches the level with Sage.
But as for WHM, in 95% of cases they do not know or do not remember or do not want to use Medica II or Cure III where it is really necessary. And also one Temperance is too little for a game where there is a constant mitigation check. It turns into 80% work for the shielder and 20% work for the WHM. Where in some 11 minutes of combat the shielder has 20-35 shields and the WHM has 0 Medica II and 0 Cure III. (I had a case yesterday in m7s where the WHM itself died, they find me under my Concitation and Sacred Soil with 50% HP, he ran out of Afflatus Rapture and decided not to heal at all.
Last edited by Innio; 05-14-2025 at 11:50 PM.
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