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  1. #1
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Hellebore_Ghrian View Post
    The point is, most a us are gladly open to debate. But that means coming with constructive and valid argument.

    But, most of the detractors are coming with a random dismissive thought dropped without reading a thing and are like :
    - just unsub
    - trollolol I've seen 50 healers in the wild, I didn't talk to them but where are you strikers?
    - only minorities are using the forum, I came and used this same forum especially to tell you that the majority I represent doesn't use it.
    - play other jobs
    - you're too casual, do savage to have a voice
    - you're too experienced because you have done savage to have a voice

    And so on...

    So we reply in the same manner, mostly to keep the thread on the 1st page, like those people do.
    It's funny, of all the things in this game, it's healers being dog water that actually unites both the Hardcore and the Casual. Both sides agree that the way healers are designed is an actual tragedy, and that the Jobs are literally being designed for players that have even less skill than the most casual of players.
    (10)

  2. #2
    Player
    Fuzzout's Avatar
    Join Date
    Sep 2020
    Posts
    15
    Character
    Light Seeker
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Isala View Post
    It's funny, of all the things in this game, it's healers being dog water that actually unites both the Hardcore and the Casual. Both sides agree that the way healers are designed is an actual tragedy, and that the Jobs are literally being designed for players that have even less skill than the most casual of players.
    I agree, I have less skill than most casual players; I'll see you in Savage then. o/

    - I agree a more involved rotation should be added, HOWEVER - it CANNOT be on par with DPS, not even slightly. It also cannot be on par with tanks due to the nature of healers as a whole. As a DPS you have your eyes glued to cooldowns and job gauge (until you drill the fight into your system and your GCD's are basically set in stone for the entire fight) - this doesn't work with healers as there's damage variance, mistakes and general inconsistency when doing content in DF/PF setting.

    So I'd say something akin to a tank-like rotation (without more button bloat, please and thank.)
    (1)
    Last edited by Fuzzout; 07-02-2024 at 10:26 PM. Reason: Finalised the message