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  1. #11
    Player
    TsubameMikage's Avatar
    Join Date
    Jun 2024
    Posts
    32
    Character
    Celes Miret-njer
    World
    Siren
    Main Class
    Archer Lv 15
    Quote Originally Posted by Kathryn View Post
    Seriously these people need to do 1 of 2 things and get off this forum because it's getting abit out of hand with the attitude they are giving off:

    1. Change job and realize healing is not for you anymore in this game, you are bored and you need to move on.

    2. Play a new game, just unsubb hit SE where it hurts with your protest, because at the moment you are not helping yourselves or the jobs look good at all.
    Point #1 is exactly what the strike is about, thank you for your support.

    I, personally, am going for point #2 and my sub has already lapsed and will remain so until I see actual action taken to improve the gameplay loop of healers.


    Quote Originally Posted by Sadebreth View Post
    For this expansion you can be 10 levels above the level 90 dungeons if you need something out of them like a pet. Of course you can't do it at higher levels. A level 100 can't solo a level 100 extreme dungeon which is where most of the good stuff is.
    I was talking about the current expansion dungeons being farmed, I am not currently playing FF as my sub ended 4 days ago and I cancelled my Dawntrail preorder as well. Given historic designs, however, there will be pets, glam, TT cards and similar available to be farmed from the current round of leveling dungeons as well as the experts.

    I never said the tanks could solo ALL dungeons. I have only seen them do it at levels where they first get their heal which is very low level for a paladin. I don't know about warrior. The higher the level the more the heal lags behind in it's ability because the boss can take them down before they can get their next heal off at higher levels.
    I am not talking about tanks soloing dungeons. I'm talking 3 DPS, 1 Tank groups being better than the standard light party in dungeons. As long as the tank is able to mitigate and self-sustain through the trash pulls, then 3 DPS will outperform on boss fights as there is often very little damage being received by the party.

    It needs to be looked at. Doesn't warrant a full on strike.
    The strike is what will see it be looked at, otherwise it would be another 6 more years of more disappointment as SE refuses to do anything about their conflicting design paradigms:

    The healer role design is based around simplistic damage and an intent that you should be healing the majority of the time.
    The PvE fight design is based around easily avoided or predictable damage, meaning that there is almost never a need to use the majority of a healer's kit beyond your DPS filler button.

    Both of those two are in conflict and need to be resolved.

    Edit to add:
    Quote Originally Posted by Sadebreth View Post
    P.S. Healers have never been EXPECTED to dps except by toxic players that have come from other games. My daughter has gotten that also from some people recently trying to tell her how to play her class. Block them and move on. You are letting the toxicity get to you.
    Enrage timers say what? Also - JoCat is not "a toxic player", and his crap guide advocates for doing damage as a healer. I could also point to many other guides to playing as a healer that point to doing damage is part of the expected gameplay loop: WeskAlber's 1-90 guides, to the same mentality stretching back to ARR. To claim it was "Only expected by toxic players" is just inaccurate.
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    Last edited by TsubameMikage; 07-02-2024 at 05:10 PM.