Results 1 to 10 of 250

Hybrid View

  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sadebreth View Post
    You keep saying give us more to do but more to do means more healing or more dps. More healing means more damage from enemies and more dps would start to make you more than just a healer. In every MMORPG I have ever played the healer is always just a healer and can't do much dps unless they actually have a dps spec for them which took away their ability to heal much. The heal spec took away their ability to dps much. It is a give and take. You really can't have both. Sage is the only one that I know of that relies on it's dps to be able to heal but even that dps isn't much. So either way you are going to make the game either harder or easier depending on which way they decide to go with it if they decide to do anything at all. Can the pictomancer sustain healing an entire group of 8 people for a long time? If it can then like I said, it may need to be tweaked. It is a new class.
    We literally had this design in SB with healer DPS kits (where they were more popular than the tanks) the healers were still primarily healers but they actually had something to do that’s not broil, that doesn’t mean they need to do “more” damage, just do the damage they alr set do in a more interesting way

    Even WOW has this, WOW healers barely spend 10% of their time doing DPS and they still have kits that are more complex than our healers, same as our tanks, they are also support, in traditional MMO’s tanks didn’t do damage, they had defensives and hate generates but neither really did damage, why are tanks “allowed” to have full DPS rotations

    The idea that healers only heal is predicted upon an encounter design that actually forces the healer to heal. In modern 14 the healer isn’t healing almost at all. So you can either make the damage more interesting or up the damage, upping damage raises the skill floor so the better option is to make the damage more interesting

    As for my PCT comment I never said PCT can replace a healer I’m saying star prism having a heal adds nothing to PCT but gives the healers less to heal, it’s not useful in solo content as you can only use star prism once per 2 minutes, it’s just a heal there for the sake of it l, that’s a heal that doesn’t need to exist
    (5)

  2. #2
    Player
    Sadebreth's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Toladina Tigersoul
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Supersnow845 View Post
    We literally had this design in SB with healer DPS kits (where they were more popular than the tanks) the healers were still primarily healers but they actually had something to do that’s not broil, that doesn’t mean they need to do “more” damage, just do the damage they alr set do in a more interesting way

    Even WOW has this, WOW healers barely spend 10% of their time doing DPS and they still have kits that are more complex than our healers, same as our tanks, they are also support, in traditional MMO’s tanks didn’t do damage, they had defensives and hate generates but neither really did damage, why are tanks “allowed” to have full DPS rotations

    The idea that healers only heal is predicted upon an encounter design that actually forces the healer to heal. In modern 14 the healer isn’t healing almost at all. So you can either make the damage more interesting or up the damage, upping damage raises the skill floor so the better option is to make the damage more interesting

    As for my PCT comment I never said PCT can replace a healer I’m saying star prism having a heal adds nothing to PCT but gives the healers less to heal, it’s not useful in solo content as you can only use star prism once per 2 minutes, it’s just a heal there for the sake of it l, that’s a heal that doesn’t need to exist
    Yep and the dancer with it's group heal and group shield aren't needed? The summoners rez and heal aren't needed? I don't know how many times the summoners rez saved a group when both healers died. The were able to rez one and that healer got the other healer up. Red mages rez and heal aren't needed but they have saved groups on a hard boss. Get rid of 2nd wind? Lancer has an ability that heals them while they attack. Just about every class in the game has a form or heal. Get rid of them all? As I said before. It is for soloability of the class so people don't have to group except in dungeons.
    (0)
    Last edited by Sadebreth; 07-02-2024 at 04:23 PM.