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  1. #1
    Player
    Sadebreth's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Toladina Tigersoul
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TsubameMikage View Post
    Point #1 is exactly what the strike is about, thank you for your support.

    I, personally, am going for point #2 and my sub has already lapsed and will remain so until I see actual action taken to improve the gameplay loop of healers.


    Edited to Add:

    P.S. Healers have never been EXPECTED to dps except by toxic players that have come from other games. My daughter has gotten that also from some people recently trying to tell her how to play her class. Block them and move on. You are letting the toxicity get to you.


    I was talking about the current expansion dungeons being farmed, I am not currently playing FF as my sub ended 4 days ago and I cancelled my Dawntrail preorder as well. Given historic designs, however, there will be pets, glam, TT cards and similar available to be farmed from the current round of leveling dungeons as well as the experts.



    I am not talking about tanks soloing dungeons. I'm talking 3 DPS, 1 Tank groups being better than the standard light party in dungeons. As long as the tank is able to mitigate and self-sustain through the trash pulls, then 3 DPS will outperform on boss fights as there is often very little damage being received by the party.


    The strike is what will see it be looked at, otherwise it would be another 6 more years of more disappointment as SE refuses to do anything about their conflicting design paradigms:

    The healer role design is based around simplistic damage and an intent that you should be healing the majority of the time.
    The PvE fight design is based around easily avoided or predictable damage, meaning that there is almost never a need to use the majority of a healer's kit beyond your DPS filler button.

    Both of those two are in conflict and need to be resolved.

    Edit to add:


    Enrage timers say what? Also - JoCat is not "a toxic player", and his crap guide advocates for doing damage as a healer. I could also point to many other guides to playing as a healer that point to doing damage is part of the expected gameplay loop: WeskAlber's 1-90 guides, to the same mentality stretching back to ARR. To claim it was "Only expected by toxic players" is just inaccurate.
    You read way too many guides. You also have a dps meter in your game don't you? Tell me one dungeon below extreme, of which are optional, that REQUIRES a healer to DPS? I have played this game since commercial release and the rage timers for regular and hard are not bad enough that a healer needs to dps anything. If a healer didn't have ANY ability to dps they wouldn't get past level 1. Use your damage to do quests.
    (0)
    Last edited by Sadebreth; 07-02-2024 at 05:16 PM.

  2. #2
    Player
    TsubameMikage's Avatar
    Join Date
    Jun 2024
    Posts
    32
    Character
    Celes Miret-njer
    World
    Siren
    Main Class
    Archer Lv 15
    Quote Originally Posted by Sadebreth View Post
    You also have a dps meter in your game don't you?
    Pretty sure there's no DPS meter in this game, if there is where in the settings do you find it?

    Tell me one dungeon below extreme, of which are optional, that REQUIRES a healer to DPS?
    Now, you've moved the goalposts. Your initial complaint was that healers are never needed to DPS except by 'toxic players'. Now, you're admitting that there is content where healers are expected to DPS and it has nothing to do with 'toxicity' at all.

    Also, if you're a WHM - you should be DPSing on trash packs, because Holy is godlike.
    (3)

  3. #3
    Player
    Sadebreth's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Toladina Tigersoul
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TsubameMikage View Post
    Pretty sure there's no DPS meter in this game, if there is where in the settings do you find it?



    Now, you've moved the goalposts. Your initial complaint was that healers are never needed to DPS except by 'toxic players'. Now, you're admitting that there is content where healers are expected to DPS and it has nothing to do with 'toxicity' at all.

    Also, if you're a WHM - you should be DPSing on trash packs, because Holy is godlike.
    It isn't in the settings, it's a mod.

    And now you are twisting my words also. If you are a healer in any dungeon and you are so worried about dps then you are not concentrating on healing. Your dps should just be an afterthought PERIOD. The damage of a healer helps gets through a dungeon faster but that is it. You CAN but it is not required. PERIOD. They designed THIS game so that healers do not HAVE to dps in dungeons. PERIOD. End of story. Nothing else.

    You are now just looking for a fight also so I am done. Have a good life and I wish you luck in anything you do.
    (1)
    Last edited by Sadebreth; 07-02-2024 at 06:52 PM.

  4. #4
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Sadebreth View Post
    You read way too many guides. You also have a dps meter in your game don't you? Tell me one dungeon below extreme, of which are optional, that REQUIRES a healer to DPS? I have played this game since commercial release and the rage timers for regular and hard are not bad enough that a healer needs to dps anything. If a healer didn't have ANY ability to dps they wouldn't get past level 1. Use your damage to do quests.
    So you just moved the goalpost. Also since you play since comercial release, you would probably remember Hard Fractal Continuum in Sb. That boss had an ''hard'' enrage for a dungeon and would require healer to dps unless you had Dps going out of their way to play ''optimaly''. That aside i'm sure a few trial with enrage can be impossible at lowest item level possible if the whole group don't contribute with damage. Will I never wiped to it, I'm pretty sure the new Ultima weapon would probably wipe a group with minimum iLevel if the healer don't dps. That aside, I don't see why asking healer to dps is ''elitist'' like let be honest here, should they be afk-ing in the background or wasting mana healing people who are already full of something?
    (2)
    Last edited by Magikazam; 07-02-2024 at 05:40 PM.

  5. #5
    Player
    Sadebreth's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Toladina Tigersoul
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Magikazam View Post
    So you just moved the goalpost. Also since you play since comercial release, you would probably remember Hard Fractal Continuum in Sb. That boss had an ''hard'' enrage for a dungeon and would require healer to dps unless you had Dps going out of their way to play ''optimaly''. That aside i'm sure a few trial with enrage can be impossible at lowest item level possible if the whole group don't contribute with damage. Will I never wiped to it, I'm pretty sure the new Ultima weapon would probably wipe a group with minimum iLevel if the healer don't dps. That aside, I don't see why asking healer to dps is ''elitist'' like let be honest here, should they be afk-ing in the background or wasting mana healing people who are already full of something?
    Way back in the day, depending on how far back, dungeons were harder. They tweaked them because they were losing too many players due to the difficulty. TODAY, however, the regular and hard dungeons are not as bad as you are making them seem. Back then it was too hard for healers to just concentrate on healing and they complained just like you are now. They made most of the dungeons MUCH easier and tweaked the item levels for them. The issue went away and players started playing again. There is absolutely NO WAY to make everyone happy. You do something for someone, and it will upset someone else. The only thing you can do is choose the lesser of 2 evils and move on.
    (1)
    Last edited by Sadebreth; 07-02-2024 at 05:47 PM.

  6. #6
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Sadebreth View Post
    Way back in the day, depending on how far back, dungeons were harder. They tweaked them because they were losing too many players due to the difficulty. TODAY, however, the regular and hard dungeons are not as bad as you are making them seem. Back then it was too hard for healers to just concentrate on healing and they complained just like you are now. They made most of the dungeons MUCH easier and tweaked the item levels for them. The issue went away and players started playing again. There is absolutely NO WAY to make everyone happy. You do something for someone, and it will upset someone else. The only thing you can do is choose the lesser of 2 evils and move on.
    I love how you just ignored most of the thing I said then proceeded to decide my stand on the matter and that I was complaining about something even too it my first time posting in this thread. Also no... I also play since ARR too. The only ''hard dungeon'' we had we're a bunch of post msq dungeon in ARR that often got nerfed a patch of two later after their inclusion due to being overtuned. When you hear people talk about the game being hard back then, it was about optional endgame raid content. I don't say that current day ''hard'' dungeon are difficult, but that if you do them at minimum Ilevel you acctualy need to pay attention and can't just watch something on the side like the vast majority of normal difficulty content in the game. The reason player left back in the days was because of lack of content and replayability. Best way I can describe it is that due to the lack of roulettes and that unlike other popular mmo that class locked you, You had no reason to make a new char or just go do old content. I remember waiting 3 hours just to get in the level 15 ifrit fight. Also while everyone can't be happy the world aint all in white and black and two dimentional. There can be a middle ground.
    (3)

  7. #7
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sadebreth View Post
    You read way too many guides. You also have a dps meter in your game don't you? Tell me one dungeon below extreme, of which are optional, that REQUIRES a healer to DPS? I have played this game since commercial release and the rage timers for regular and hard are not bad enough that a healer needs to dps anything. If a healer didn't have ANY ability to dps they wouldn't get past level 1. Use your damage to do quests.
    I don't think dead ends wouldnt be a particularly fun dng to play without a healer to remove the doom. Lost city and aurum Vale is also utter chaos. But then early arr dng handled it better
    (1)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?