Quote Originally Posted by Sadebreth View Post
A healer will ALWAYS be needed. That is the point. You can't do dungeons without a healer. The tanks that can heal themselves through a boss, which I believe is only warrior and paladin, needs to be looked at
Which is it, are healers needed, or can at least 50% of the tanks do the job without one? Both can't be true. If you want to argue that healers *should* be needed, then we agree. However, needed to do what? Because as it stands, even without a warrior or paladin - the amount of actual healing a healer needs to do in any half-decent group is basically 0. Being useful only when people are terrible is not a great way to justify a role's existence.

... dungeons are where healers are really needed. Without healers the game might as well not have any dungeons and just let everyone zerg the things.
We're already at "zerg all the things" mode for several expansions now. Wall to wall pulls are the norm, not the exception and outside of a DRK, already don't really provide much issues in terms difficulty. We've reached a point where the requirement for a healer in DF is arbitrary and forced by the queue, rather than any actual gameplay benefit from having one.

The only dungeons that everyone farms that I know of are pre-made groups where you can cheese it by going in over the level of the dungeon.
Only for previous expansions - I personally have farmed current (then EW) dungeons for glams, among other reasons such as rare pets. You are always stuck at that dungeon's level upon entry.