The conclusion I drew from my own analysis was proposing a solution that give everyone rez items to create redundancy for healer, which is currently the only role without a redundancy. Redundancy is key because otherwise healer has the greatest risk of being blamed for single point of failure.

The other conclusion drawn from people in the strike thread was that terrible healers should be kicked and that comment was immediately deleted by mods. There has been a lot of snark to similar effect of "skill issue." It doesn't help the strike advocates that the conclusions drawn from this group do not seem to consider SEs legitimate concerns about player retention and appealing to the silent majority.

People who have benefit of raid statics and general lack of exposure to the vagaries of duty finder, and general low tolerance for perceived poor gameplay, are a vocal minority but SE corporate knows better and you can't be surprised that SE has not really catered to you because this is a business and the market has spoken. If you want change its not arguing skill issue, it's understanding what SEs bottom line is and finding a solution that also keeps in mind the silent majority.