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  1. #111
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,102
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Some people are mildly salty in other threads but that's about it. Kathryn here is just another one of those people who get snarky and then act all hurt when someone returns fire. Nobody is calling people who like the current healers stupid or braindead. The only things being called braindead are the healing jobs themselves. Nobody is "ganging up" on anyone. Some people just can't take disagreement.
    Oh yes, they are. Pick your way through the strike thread. I dared to mention recently that I actually find I need to heal in DF dungeons, and the first response "liked" by almost 20 people was just trying to insult and belittle me by saying I must be a bad healer (which doesn't even make any sense given the context of the echo chamber's own arguments...). It's very revealing the kind of toxic people are pushing the strike, and if you're someone who likes healing and is willing to speak up about it, you definitely see the cabal ganging up on people.
    (5)

  2. #112
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,516
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Striker44 View Post
    Oh yes, they are. Pick your way through the strike thread. I dared to mention recently that I actually find I need to heal in DF dungeons, and the first response "liked" by almost 20 people was just trying to insult and belittle me by saying I must be a bad healer (which doesn't even make any sense given the context of the echo chamber's own arguments...). It's very revealing the kind of toxic people are pushing the strike, and if you're someone who likes healing and is willing to speak up about it, you definitely see the cabal ganging up on people.
    And the pages upon pages of people calling us everything from casual idiots who need to do savage to toxic raiders who want to exclude the casuals not to mention the unhinged fanboy that decided to stalk all our logs to create a spreadsheet for the content creators to use and the amount of vitriol directed towards Gemina including people who are publicly posting and laughing at her logs doesn’t count

    You certainly have a very one sided view of the problems here. There definitely seems to be a strong element of “strikers you need to police the entirety of your sides arguments” but then when someone opposes the strike and goes unhinged it’s “hey man that’s their opinion”
    (10)

  3. #113
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    public expressions of mental illness are fun.
    (1)

  4. #114
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    271
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Have you seen the majority of the people in the healer thread. They are horrible people who are nasty, dismiss others opinions and make personal attacks for no reason. You can't have a different opinion in there without being attacked.

    I don't think the people who are in the healer strike represent our positive, helpful and respectful community, and they should be ignored.
    (2)

  5. #115
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    649
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You certainly have a very one sided view of the problems here. There definitely seems to be a strong element of “strikers you need to police the entirety of your sides arguments” but then when someone opposes the strike and goes unhinged it’s “hey man that’s their opinion”
    And here's the perfect example of someone being dismissive, one-sided, and ironically being toxic:

    Quote Originally Posted by TheRealQuah View Post
    Have you seen the majority of the people in the healer thread. They are horrible people who are nasty, dismiss others opinions and make personal attacks for no reason. You can't have a different opinion in there without being attacked.

    I don't think the people who are in the healer strike represent our positive, helpful and respectful community, and they should be ignored.
    If people didn't have double standards, they'd have no standards at all.
    (5)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  6. #116
    Player
    Naouu's Avatar
    Join Date
    Feb 2018
    Posts
    13
    Character
    Mamaki Maki
    World
    Sephirot
    Main Class
    Dark Knight Lv 72
    I think those of us who do not support it should bump this thread. Tho I do support the idea of some changes to skill expression, the rest to me is meh
    (0)

  7. #117
    Player
    missybee's Avatar
    Join Date
    Dec 2013
    Location
    Weeb Town
    Posts
    420
    Character
    Mia Montblanc
    World
    Sargatanas
    Main Class
    Astrologian Lv 94
    I honestly like the design of healer in this game because, well, Green DPS. Having healed in WoW as well, it just feels cozier here (at least for me!).

    I generally play healer in content when I want to have a more laid-back experience overall. If I want to have a super easy time, I'll usually go WHM, or if I want to throw cards at people (and have slightly more involved play), I'll opt for AST.

    That said, I've never felt like healing has been EASY in Ultimates or Savage-tier content in terms of outgoing damage versus amount of HP healed, and that seems to be like one of the things people want changed. Like, in early prog, some AoEs will just straight up wipe groups? I guess it becomes easier as fights are learned and memorized, but I don't know if just making stuff hit harder and having us hard cast more spells necessarily makes the jobs feel more enjoyable?

    Moreover, it seems like there has been at least SOME effort in Dawntrail to make dungeon bosses a bit more healing intensive.

    I dunno...like, just because content CAN be done with a solo healer or healers can be foregone entirely doesn't mean it's the optimal way for content to be cleared?

    I guess it's possible I'm misunderstanding as well though.
    (1)

  8. #118
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    404
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    The thread about it here is headed by one of the biggest reactionary clowns on this forum, so I could never take it seriously to begin with tbh.
    (0)

  9. 07-02-2024 01:17 PM

  10. #119
    Player
    Sadebreth's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Toladina Tigersoul
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    I am curious about some things in the healer protest thread but if I ask them there, I will likely get bashed for it so I will ask it first here since it seems a little more clear headed.

    How do you make healing more compelling? In order for a healer to do their job then someone has to get hurt right? They throw in unavoidable damage in the dungeons to help the tedium of not having people get hurt but if you want to do more healing then more people have to get hurt so they want more people to almost die to make their gameplay better? They forget that their content is other players and npcs that get hurt. How else can you put it? Are the players not supposed to get better at dungeons and not get hurt and die less? I thought learning the dungeons to make them easier was the point.

    They want to be able to do damage in between healing but they don't want other classes to be able to heal themselves? Wasn't the healing for dps and tank classes put in to appease the solo player out in the wild and make them more survivable back in the day? Obviously as you grow in levels that heal for dps becomes almost useless because it does not scale very well at all. I remember when my summoner could heal almost anything with just the one heal and I use to be able to take over when the healer died, now when I use it, it barely even moves the bar so I have to spam it when taking damage and I end up running out of mana. Tanks are a different story. I have seen my daughter take a boss from half health to nothing with a tank class, I don't remember which one but I think it was paladin, just by healing herself after everyone else died. It took almost perfect timing of the heal and getting out of the way of everything the boss threw at her but that was a 4 man dungeon. Now THAT may have been a bit OP.
    (0)

  11. #120
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,516
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sadebreth View Post
    snip
    The main problem we run into is that yes players should become better at the game and when they do they take less damage that is totally fine, there is two problems however (and a third if you include savage)

    1) people should get better at casual content, but that doesn’t mean that the damage should be so low the tank can basically completely overtake the healer role, right now in anything below extremes the tank knowing how to press their shared mitigation that heals their target and use their raidwide is enough to heal anything as long as people aren’t taking massive avoidable damage, the tank is also functionally immortal in mob packs because of their self healing. Other roles having healing is fine, other roles having a level of healing that overtakes the healer role is not. This leads into problem 2

    2) when there is nothing to heal which is quite often given how low the damage is and how much the other roles can heal there is so little to do to keep us engaged, we have one nuke and 1 DOT and maybe an extra flavour ability on a decently long CD. So when the other roles are healing for us we end up having nothing to do of any interest. For example let’s take pictomancer, it’s big level 100 attack heals everyone for 400 potency. Since PCT is a caster it has main and mend so that heal is as strong as a healer using indom. Why does PCT need this? Should the reward for star prism be…….casting star prism, it’s a big powerful flashy attack.

    3) savage exclusive (mostly)- healing is savage is extremely rote memorisation in savage and body checks lead to lack of triage healing so the 1 button spam becomes even more noticeable
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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