Well as a War main myself I rarely to almost never use Nascent flesh and many war mains i know hardly do eitherI said it earlier, we have all of Eureka and Bozja as testing grounds for new abilities - give us Seraph Strike instead of Glide!
There is no reason for any DPS or tank to offer AoE healing. There is no reason for tanks to be able to heal others, at all, without a significant cost to their own survivability. I say this as someone who routinely plays as a Paladin: Clemency needs more downsides to casting, and Holy Sheltron's Knight's Benediction should only apply to the caster, not the recipient (same for WAR's Nascent Flash's Nascent Glint, GNB's Heart of Corundum's additional affect of Brutal Shell). I'm fine with them applying to themselves for self-sustain, but healing the party should be the healer's job, first and foremost.
I'm even leery of RDM and SMN having access to a targeted heal spell and a raise, even if it makes sense lore-wise.
Sorry my comment got cut off somehow- was just saying if they took Nascent flesh off of me I wouldn't be that sad xD
I tried very hard not to reply this thread but ... lol
Frankly, the best way to get their attention is "unsub". All healers main just "unsub", let them feel the pinch and they will wake up.
By this point "rework" for any job is synonymous with "lobotomize"
I can't think of a single job they've reworked since ShB that actually added some depth to the job, albeit maybe it's just my selective memory and I'm not familiar with Monk's 8534 different reworks, but still.
Watching forum drama be like
Well, that was a leap even an Olympic track champion couldn't make.
People are allowed to have different opinions. In fact, if you took the time to look through this thread, almost all of us (there are closer to 400 than 13 of us healers participating) have been open to discussion.
With that said, I cannot abide someone coming in here and dismissing over four years of feedback because we haven't done content the majority of players don't even have access to because it hasn't been released yet.
I mean, c'mon. That's not a different opinion. That's elitism on a level I've never seen before.
Now, if you want to have a meaningful chat, I'm all ears. I'm sure Fuzzout can speak for herself.
We want to be less bored and asking for some extra damage abilities for healers is more reasonable than expecting Square Enix to overhaul the entire game in order to correct the imbalance in the trinity they created.
Last edited by Kacho_Nacho; 07-02-2024 at 01:55 PM.
I already have. I'm surprised I can keep posting without a sub, actually, as it ran out 4 days ago. I refuse to give this company another dollar until there is some actual corrective action taken. Not just "We'll do it soon", but when they actually do. If that means not playing for 2 years, or ever again - fine, they've made a decision that my sub isn't worth having.
I don't think you can post without a sub.I already have. I'm surprised I can keep posting without a sub, actually, as it ran out 4 days ago. I refuse to give this company another dollar until there is some actual corrective action taken. Not just "We'll do it soon", but when they actually do. If that means not playing for 2 years, or ever again - fine, they've made a decision that my sub isn't worth having.![]()
You can read only.
- Healers should be engaging in ALL group content
- Clearing ANY content without healers shouldn't be EASY (or possible in savage/ultimate)
- Playing every healer should feel completely different
FFXIV destroyed my favorite role. After doing every savage tier and TEA in Shadowbringers, I still don’t see the vision FFXIV has for healers.
I apologize in advance if my points have been made already, I recently came back from a decent sized break. I have a strong opinion on this thread as a returning player as a new healer.
I believe it's misguided to promote healer being a single point of failure in MSQ content. It puts so much more pressure on new or rusty healers and if you upped the ante so much on healing in MSQ dungs, you promote frustration with experienced players who then may resort to kicking. This hurts new/returning player retention because healer is a mandatory class, and typically MSQ is the first and main content new/returning players are exposed to. It is not in SE's interest to make MSQ instances potentially "uncarryable" by creating single points of failure.
Healer can be a single point of failure because tanks and most dps classes cannot rez but a healer can. Therefore a healer can compensate for mistakes by other classes, but it may not be true vice versa. However, because dungeons are being designed so high performing DPS and tanks can basically avoid most, if not all damage, and self heal, healer is having less exposure as a single point of failure particularly in MSQ. That means that experienced and high performing non-healers can truly "carry" a MSQ dungeon (or trial in some circumstances) and there is no longer so much pressure on a mandatory healer class. This should be a win-win for all parties involved: the experienced player promotes their own ego and competency while getting out of a MSQ queue, the new player is less likely to be blamed and face exposure to vote kick or other frustration, and SE maintains player retention.
The attitude of the "strike promoters" is just elitist or mostly out of touch in my opinion. If you are part of a high performing raiding static, you are going to be doing everything with the same people you know and are not exposed to the very practical concerns and realities of people queuing with the "normies." It's the Principal Skinner meme of being out of touch, but is actually true. I will caveat that the allegation that one can complete high end extreme raids without a healer MAY have more merit, but that discussion should be completely separated from MSQ/realities of regular queues. The "strike promoters" lose credibility in my opinion when they try to tie the problems of us "regular" players or commoners without raiding statics with their high end problems.
TL;DR - it's stupid to argue against agency for high end DPS and tanks for MSQ. MSQ should be carryable by anybody performing at a high level to reduce frustration of single point of failure. The "strike promoters" should only focus on extremes or super high end content if they want to maintain credibility because otherwise they show they are elitist and out of touch in not understanding the view from duty finder and solo queue/MSQ only players.
Last edited by Auteur; 07-02-2024 at 02:19 PM.
^the problem with that line of thinking is that if you don’t want the healer to be the fail point (which is a totally fair viewpoint to have I’m not disagreeing with that) you HAVE to give healers something else to do. I don’t think anyone wants the healer to be the single fail point of the content, just not for them to go so far in the other direction as to make the healer near redundant
I’m not particularly against the idea of tanks being able to defend an ally for example (though I don’t think they need such powerful heals to accomplish it) but if you don’t want me as the fail point you have to give me something to do that’s not broil spam
Also can we please go one anti strike comment without evoking the use of the “you are elitist” or “you are casual”, somehow I can debate with you without evoking a random insult that adds nothing to your. Argument
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