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  1. #6441
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    356
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinha View Post
    Another MMO game gave a healing class a self-raise/reincarnation (long cooldown). Seems like an obvious solution that wouldn't make healers useless.
    NPC healers can do that in trusts.
    (2)

  2. #6442
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Holy priest in wow also has a special effect that if you die you turn into an angel to heal for a while but you can't attack it anything. Probably wouldn't work in XIV but having some sort of death save mechanic would be interesting considering DPS can Res, would make healers the stronger res role at least.
    (2)

  3. #6443
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    434
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by ToodlesElNoodles View Post
    I wouldn’t say healing requirements are higher.

    Folks are starting to get their 700ilvl gear and already the healing difficulty has plummeted.
    I was standing in bad on my picto with 660 iLvl gear (until I got the artifact gear), just so I could paint my motifs and I never really felt that threatened by a majority of the mechanics in the dungeons or trails.
    (6)

  4. #6444
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,140
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MisterNublet View Post
    I was standing in bad on my picto with 660 iLvl gear (until I got the artifact gear), just so I could paint my motifs and I never really felt that threatened by a majority of the mechanics in the dungeons or trails.
    Because you had healers who enjoy healing.
    (1)

  5. #6445
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Striker44 View Post
    Because you had healers who enjoy healing.
    Bro I did lvl whm with some friends (helping dps que) too almost 95 and overlapping 2-3 aoes on an decent number of bosses and still don’t feel isn’t kind of danger as healer is kinda sad my man. The most fun I have is when they try to kill me or each other or stand in random stuff so I actually have to pay a bit attention when they have some vuln stacks.
    (8)

  6. #6446
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    "Bro healing is good if everyone intentionally stands in AoEs" is certainly an interesting take.
    (25)

  7. #6447
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    651
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinha View Post
    Another MMO game gave a healing class a self-raise/reincarnation (long cooldown). Seems like an obvious solution that wouldn't make healers useless.
    FFXI even has Reraise, so it's not like it has no precedent in an FF MMO. I'm personally more partial to Phoenix Downs being useable during combat since it allows all jobs to effectively have an emergency rez, but Reraise on healers could work with some balance adjustments such as less damage while under the effect of Reraise, a severe cooldown, can't be used during combat, skips weakness and goes straight to brink of death, etc. As long as it's not all of the above I could see it working.
    (15)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  8. #6448
    Player
    bloodSp3c's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Renary Devarian
    World
    Ravana
    Main Class
    White Mage Lv 100
    Quote Originally Posted by gllt View Post
    Let's go back to when SMN Titan could tank a boss and just make that the tank and turn the tanks into DPSes and we all just follow the nugget
    LOL i remember this.
    (2)

  9. #6449
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Striker44 View Post
    Because you had healers who enjoy healing.
    Pretty sure they'll still enjoy healing should drastic change come to healers. After all, according to you, all changes are implemented by the feedback of the silent majority.

    People will like whatever changes made by CBS3 and our beloved Yoshi-p
    (7)

  10. 07-07-2024 01:16 PM

  11. #6450
    Player
    fawnshy's Avatar
    Join Date
    May 2020
    Posts
    4
    Character
    Greyson Cromwell
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Striker44 View Post
    Because you had healers who enjoy healing.
    You've shown up pretty consistently in this thread just to demonize and invalidate healers who've had the nerve to ask for more from their preferred role than a rotation requiring them to spam one button ad nauseum for the duration of literally every single duty this game has to offer. It's fine if that's your preferred playstyle and if you find every single healing job to be entertaining, challenging and fulfilling, but not all of us do. Why is that so difficult for you to grasp? Why does it seem to personally offend you that others might want more out of their gameplay, and that they may have preferences which differ from your own? I'm asking this from a place of genuine interest, and, if I'm honest, bafflement.

    I don't think anyone here is asking for every single healer to be re-worked to require intensive DPS rotations, or for every single fight to be re-worked to require savage-tier heal checks. I think most of us agree that there should at least be one healer - or more - whose kit is approachable and more laid-back. I've seen exactly 0 people here argue that every single healer should be catered to players who want a more stimulating healing experience - in fact, the general consensus (from what I've read) is that most of us would be happy with a single healer that feels a little bit more involved. As it stands, however, every single healer we have remains mind-numbingly dull and redundant, bereft both of identity and, more importantly, opportunities for mental stimulation fun.

    All of us here love healing. That's why we're having this conversation. It seems to me that your needs have been met, so it makes perfect sense that you're satisfied, but we're not, and that's okay. We love healing just as much as you do, but you're welcome to continue claiming otherwise, and to continue being wrong in so doing. As for the rest of us: we're booing because we want to cheer, whether you care to believe it or not.
    (24)

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