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  1. #1
    Player
    Verathel's Avatar
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    Jun 2024
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    94
    Character
    Verathel Tetras
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    I can understand that frustration for sure. I do mostly bottom level content in FF versus in WOW where I dabble in mythic raiding and the differences between raw numbers and mechanics can be hilarious. I often find mechanics in regular FF dungeons that would be commonplace in significantly harder content in WOW, on the other hand it's far more forgiving in FF. Where in WOW raw numbers and a pretty basic understanding of mechanics goes much further. Plenty of times I find myself doing nothing but healing and that is very, very rare to see in FF.

    Personally why Endcaller P2 was one more enjoyable fights for me. At least the first times actually having to chain healing cd's and think about healing instead of spamming DPS rotation.
    (3)

  2. #2
    Player
    Verathel's Avatar
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    Jun 2024
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    Character
    Verathel Tetras
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    It is also disheartening to hear that healing is not that much greater in savage and ultimates.

    One of the funnest things in WOW is chaining healing cd's with other healers and interweaving the right cd's together for maximum efficiency and make sure everybody lives.
    (6)

  3. #3
    Player
    ty_taurus's Avatar
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    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Verathel View Post
    It is also disheartening to hear that healing is not that much greater in savage and ultimates.

    One of the funnest things in WOW is chaining healing cd's with other healers and interweaving the right cd's together for maximum efficiency and make sure everybody lives.
    The experience of healing in blind prog particularly is one of the few times FFXIV healing gets praised, because going into a fight with multiple moments that do pressure your healing from time-to-time and not knowing where they are, and when the next one will be is interesting, and the experience of planning your healing resources accordingly can be fun. It's sort of like a puzzle that you're trying to solve, but the problem with puzzles is that once you solve one, the fun ends. The fight then becomes a repeated pattern where you already learned where to place your heals and there's no more mystery to explore.

    This doesn't justify the entire rest of the game dropping the ball on healer gameplay, and it's not an attribute of the healers' kits anyway, but the design of the fights at all. That experience would still be there if healers were changed to better match the pacing of offense and healing that FFXIV asks of healers--perhaps it may even be better.
    (11)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #4
    Player
    Verathel's Avatar
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    Jun 2024
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    Character
    Verathel Tetras
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ty_taurus View Post
    The experience of healing in blind prog particularly is one of the few times FFXIV healing gets praised, because going into a fight with multiple moments that do pressure your healing from time-to-time and not knowing where they are, and when the next one will be is interesting, and the experience of planning your healing resources accordingly can be fun. It's sort of like a puzzle that you're trying to solve, but the problem with puzzles is that once you solve one, the fun ends. The fight then becomes a repeated pattern where you already learned where to place your heals and there's no more mystery to explore.

    This doesn't justify the entire rest of the game dropping the ball on healer gameplay, and it's not an attribute of the healers' kits anyway, but the design of the fights at all. That experience would still be there if healers were changed to better match the pacing of offense and healing that FFXIV asks of healers--perhaps it may even be better.
    Yes, that's one of the more glaring aspects you notice and while being more mechanically inclined can be interesting/intense it is less so for a healer in my experience.

    In one of the newer dungeons I believe the level 93 one the entire second boss fight was pretty much finding the safe spot sometimes nonstop and made me realizing I was doing nothing at all except moving for a good 10-20 seconds. Twice as useless as the Tank and DPS.
    (4)

  5. #5
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Verathel View Post
    Yes, that's one of the more glaring aspects you notice and while being more mechanically inclined can be interesting/intense it is less so for a healer in my experience.

    In one of the newer dungeons I believe the level 93 one the entire second boss fight was pretty much finding the safe spot sometimes nonstop and made me realizing I was doing nothing at all except moving for a good 10-20 seconds. Twice as useless as the Tank and DPS.
    I haven't touched the story and I don't know when I'll be back to play the game. Maybe there will be a patch where healers get some adjustments before 8.0, or it might only be when 8.0 launches, or maybe even that will fail to address healers in any way that matters to me. My point is just, I haven't seen that fight, but on the topic of mobility in general...

    Funnily enough, the suggestion that I've been making for how White Mage could feel better for DT would actually help with that. What I was suggesting was for PoM's cooldown to drop to 60 seconds, doubling how often you get Glare IV uses, give Dia a 15% chance to proc a use of Glare IV outside PoM windows per tic, and for you to be able to hold 3 procs at a time. This change would give you more access to an instant cast nuke that could be used for attacking and moving at the same time. It's "more complex," yet gives you more personal utility. And to compensate for all that extra damage, the potency of Glare III and Misery would go down, which has the added benefit of reducing the pressure on White Mage to maintain DPS uptime as using things like your Medicas, Regen, Cure III, or even Raise becomes less punishing on your damage output.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  6. #6
    Player
    angelar_'s Avatar
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    Jun 2022
    Posts
    66
    Character
    Leyhath Moray
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Verathel View Post
    It is also disheartening to hear that healing is not that much greater in savage and ultimates.

    One of the funnest things in WOW is chaining healing cd's with other healers and interweaving the right cd's together for maximum efficiency and make sure everybody lives.
    Healers in XIV are the most outrageously overpowered at healing of any MMO I've ever played. They haven't had much of an ear for how it leaves healers bored at any point in the entire game's lifespan.
    (13)

  7. #7
    Player
    Verathel's Avatar
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    Jun 2024
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    Character
    Verathel Tetras
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by angelar_ View Post
    Healers in XIV are the most outrageously overpowered at healing of any MMO I've ever played. They haven't had much of an ear for how it leaves healers bored at any point in the entire game's lifespan.
    Honestly and I compare this because I play both WOW and FF regularly as a healer...The power scaling of our spells in different forms of content are not reflected with added difficulty so it makes them extremely powerful without really there being a reason for it. In WOW I can use my healing cd's consistently in dungeons and raids where the impact is noticeable and scaling of size/difficulty also has a scaling effect on many of the cd's for they become more useful.

    Numerically wise for FF I have no joke popped healing cd's for no other reason to see their spell effects and for that extra kick not because it was so necessary but for it was more fun to go for the overkill...

    I definitely think a lot more of when I pop stuff in WOW versus here but then again I do the bottom tier stuff so maybe that's why.
    (5)
    Last edited by Verathel; 06-30-2024 at 10:48 PM.

  8. #8
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mortex View Post
    God like I actually feel the healer veterans not playing the role when I didn’t want to heal myself and helped a friend lvl after he helped me. And lord in heaven from the 15 healer, 5 we’re decent ones. I had a physic spamming sch when I as war was full hp. Or and perma shielding and diagnosis spamming sage. And the moment these people have to actually heal the party in scary situations go mind blank and do nothing at all

    Also reading what some people write in this thread without even reading the strike post carefully or complete yapping when they don’t even touch healer with thick rubber gloves is kinda funny.
    I've been having this as well thus far. All of my healers are just bad or blatantly awful. I've had SGE's sat there spamming diagnosis on me and any other healer pressing for their GCD heals immediately. I died 3 times on the final boss in the first DT dungeon, once by my own mistake, the other 2 because the healer would resurrect me and then just not heal me at all and I'd die to the next raid wide.

    It's not surprising, the healer role is only enjoyable for newer or awful players. The learning curve is okay, and awful players love having no responsibility and a stress free life, so healer ticks both boxes perfectly. But for anyone else, mashing one button is so out of touch design for this game.
    (14)

  9. #9
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Lets pray they fix the problems in the next few patches, healers should be healing, not being green dps most of the time.
    (5)
    #FFXIVHEALERSTRIKE

  10. 06-30-2024 08:27 PM

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