I think they've already formed their opinion from some other source and wanted to jump into the thread to "give their take" despite how uninformed their take actually is. Reading the OP really should be enough to be informed, but then you get more "lolol it's because of that dungeon run is it?" or "just play other jobs" when the OP already goes over that.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
"Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre
Got to try the lvl. 91 dungeon. And ya, it’s disappointing compared to Tower of Zot and Holminster.
One, they hard prevent W2W early on. None of the bosses actually do anything that a lvl. 90 player wouldn’t already know. Just simple run around and dodge the orange.
Even the tank was wondering what’s wrong with the dungeon. Not a good look. I actively stopped throwing Excog on the tank because it was absolutely pointless.
I find it strange whenever people claim WAR's entire identity should revolve around "too angry to die", isn't that basically being immortal? In what game would it be called remotely balanced for a tank to be basically immortal?
Self-healing tank? Sure. But self-healing tanks usually come with downsides, such as very little (or none) flat mitigation, usually revolving around boosting their own HP temporarily to delay death.
Note: "Delay death" not "Beat up boss from 100% to 0% without a healer in a fight designed for a 4 player party".
Devs change things all the time. If everything in the game is desgined the way it is to appeal the preference of "majority", there's no need to change anything in the game. You shouldn't add new content because people like the game the way it is. You shouldn't add new jobs because people like the game the way it is. You shouldn't balance skill potency because people like the game the way it is. You shouldn't rework and redesign jobs such as SMN and MNK because beople like the game the way it is. You shouldn't implement graphical update because people like the game the way it is.
If SE make changes based on the feedback, what and whose feedback are they listening to? The silent majority? but the moment they speak up, they no longer respresent "silent" majority. Who's to say the one spoke up actually represent the unanimous opinions?
The official way to leave feedback is through the forum, which you seemed to despise.
You seemed rather attached to this thread which is considered "insignificant" , "don't matter." You made more replies here than many people supporting the strike. Talk about being the center of attention.
Pretty sure you'll still like healing even if SE make drastic changes to healers based on forum feedback, because, to you, any changes are made by the opinions of the majority. You will heed the power of the majority and you will like it.
Compared to the amount of people jumping in this thread leaving dismissive comments full of ridicule without the courtesy even read the OP, I'd say people supporting the strike is usually the receiving end of toxic behavior.
LMAO HEALER STRIKE
HAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
I'll just sell healer queues for 50k a spot. np!LOL please, This is NOT a combat focused MMO, it's Story-driven and boy I have been playing this game A LOT longer than you so yes, you are the pathetic one, I'm a day 1 1.0 player]Yeah you guys wanna be omni makes. Dps, tank and healer all rolled into 1 package. Seems legit.im laughingBut I'm all for you guys being on a strike. Please be on strike forever.And getting people like me to slither out from the rocks we live under like snakes to point and laugh at you all for doing this isn't really 'success']Lol I'm actually amused this is still going on. Go on "strike". You pretty expendable and we got healers everywhere.ok so play harder content would be the answer to that.I never imagined that FFXIV would have so many individuals with questionable behavior and morals playing. Some of you tarnish its reputation for being a friendly and nurturing environment. Shame on you for lacking basic empathy. With people like some of those who support this movement, it is doomed. This should be regarded as a scandal.I don't see any problems in saying something is boring. You seemed to take it as personal attacks or something.Y'all could have used that time spent protesting for something important like Palestine instead. Just saying.
By the way, every point you're trying to make is your own personal opinion as well. Yours is not objective fact. Yours does not represent the voice of the majority.
You keep avoiding many objective facts provided, while dismissing many points made as personal opinions. We have logs from high end content to normal dungeons, from casual player to hardcore elite players, from player skill usage to enemy casts, from incoming damage inflicted by mechanics, to mitigation distribution. All those data fit the definition of objective facts. People back their argument with solid data, while you have none.
Last edited by Aword3213; 06-29-2024 at 01:18 PM.
The problem is that War players insist *everything* is part of their job identity.
There's a reason War choked out every niche in the tank role.
They think they're too angry to die (Being immortal) is their job identity.
They also think, that big healing is War's job identity.
For some reason, War also needs to do big damage according to War players.
But it also needs to have the best invuln. So yeah, there's just nothing left.
I find square enix fans and final fantasy fans very odd. Now i love ffxiv, but ive only played ffv before and i didnt quite finish it. And of course theres classics like kingdom hearts.
I wouldnt consider myself a squex fan or a final fantasy fan but i dont hate the company or series either. I have my criticisms, like final fantasy's modern era lack of creativity and i dont like the rehashing but i think thats kinda the point of the final fantasy series is that its all heavily recycled and rehashed? Thats fine it just doesnt appeal to me.
Now what im getting at, is these fans are extremely loyal. They dont tolerate any criticism constructive or otherwise and it's far more unique than other gaming fanbases. They are particularly zealous and blind in their loyalty. Maybe its because FF is such a long storied but also samey and rehashed series. Maybe it bleeds over from japanese conformity shame culture.
Anyway, i think this attitude is what leads to ruin. It makes devs out of touch and elitist if their fans will eat anything they are served, like blizzard. But at least blizzard fans complain about the dogwater. I think the blind lack of openmindedness shows through in the failure of 1.0. And also the recent sales failures of FF16 and FF7 part 2 resulting in mass layoffs and announcements of reorganization with downsizing.
Theyve had a lot of one off games that havent met sales either for the high budgets they were given, so they said they have to reduce quality going forward.
There was a Final Fantasy movie a while ago that kinda flopped even though it wasnt really bad. It wasnt great but FF fans gush over its technological innovation but like Elemental, people dont see movies for the new cgi technology used. Its out of touch but fans gush for this stuff, but the fanbase alone isnt enough to sustain the high quality squex wants to develop with, they have to appeal to normies too.
And that means listening to negative feedback, even if it doesnt seem to be from a majority.
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