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  1. #1
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    356
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ruruura View Post
    The problem is that it is extremely hard to balance tanks to feel tanky and satisfying to play while also making them dependant on healers because you require me to hurt in order to play your fantasy, but me hurting too often kills my fantasy.
    I do not think this problem could be solved without heavily redesigning all tanks around defense and party protection (Perhaps more mechanics requiring tanks to do stuff like paladin wings instead of the current wack-a-dodge)

    But i do not have faith on them doing any of this, so what i fear is for them to just nerf us to appease you somewhat, and neither of us truly getting what we want, which is more likely what is going to happen.
    Yeah it's fun being overpowered in a multiplayer game. But I hope you'll understand it's not a great look to ask for sympathy for your fears about losing that, from the role that is most effected by overtuned tanks. Other players are not just there as support characters for WAR tanks to enjoy their power fantasy.
    (11)

  2. #2
    Player
    Ruruura's Avatar
    Join Date
    Jul 2024
    Posts
    17
    Character
    Huo Huo
    World
    Raiden
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by aiqa View Post
    Yeah it's fun being overpowered in a multiplayer game. But I hope you'll understand it's not a great look to ask for sympathy for your fears about losing that, from the role that is most effected by overtuned tanks. Other players are not just there as support characters for WAR tanks to enjoy their power fantasy.
    I mean i play PLD and SGE so i would not know, but as i said before, the problem here is that the entire game is designed around DPS instead of defense.

    If you want to take healing away then you have to give tanks something else, you cannot just turn tanks into "dps with a provoke" so that you feel relevant and useful.

    But what?

    If you make us more tanky and chonky, like the classic design, then a whole new healing issue will happen as healing will be slow and predictable and only busters will be a real threat, which i doubt is much more engaging than what you have now.
    (0)

  3. #3
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ruruura View Post
    The problem is that it is extremely hard to balance tanks to feel tanky and satisfying to play
    They definitely can. They just don't bother.

    Quote Originally Posted by Ruruura View Post
    while also making them dependant on healers because you require me to hurt in order to play your fantasy, but me hurting too often kills my fantasy.
    It's SE fault when they gave too much power to tanks. Now people have tasted the power of one man army being tanks, they definetely don't want it to be taken away. I play tanks more often than healers. I think tanks are overpowered and it's hurting the game. Tanking is also quite boring because you no longer have to worry about enmity and your defensives are just oGCD gated by cooldown without any interaction with your kits with only few exceptions.

    They don't have to remove self sustain on tanks though. Increasing pressure on tanks would be an option too, like bringing back cleaves and returning critical hit to bosses.

    I do not think this problem could be solved without heavily redesigning all tanks around defense and party protection (Perhaps more mechanics requiring tanks to do stuff like paladin wings instead of the current wack-a-dodge)
    They did sweeping change before. They can do it again.

    But i do not have faith on them doing any of this, so what i fear is for them to just nerf us to appease you somewhat, and neither of us truly getting what we want, which is more likely what is going to happen.
    I support nefing tanks not because of healer strike, but from a perspective that direction taken on tanks is detrimental to the game
    (7)
    Last edited by Aword3213; 07-24-2024 at 02:22 AM.

  4. #4
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    the WoW announcement, like it or not, indicates an actual vision for their developers and where they plan to take both healers and tanks.

    we get nothing. I dont really care either way if they want us to be green dps or healers or just a body that gets carried in content... but have the common courtesy and decency TO LET US KNOW!

    its their game, and all this continued silence is saying is "we dont know what we are doing and there is no clear vision of where we are going with healers. we arent even sure we want them"
    (4)
    #FFXIVHEALERSTRIKE

  5. #5
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kes13a View Post
    the WoW announcement, like it or not, indicates an actual vision for their developers and where they plan to take both healers and tanks.

    we get nothing. I dont really care either way if they want us to be green dps or healers or just a body that gets carried in content... but have the common courtesy and decency TO LET US KNOW!

    its their game, and all this continued silence is saying is "we dont know what we are doing and there is no clear vision of where we are going with healers. we arent even sure we want them"
    I do agree they need to tell us what they plan going forward and stick with it. That way players can make the choice if said role is meant for them or if the game is meant for them.
    (2)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bobby66 View Post
    I do agree they need to tell us what they plan going forward and stick with it. That way players can make the choice if said role is meant for them or if the game is meant for them.
    It's not so much about a role not being for everyone, but them constantly whittling a role down and not replacing it with anything.
    While damage for now in DT isn't actually completely negligible, it will have to be seen how much of it remains after people gear up... A lot of attacks from bosses are generally completely avoidable, and extremely punishing if you do get hit. This creates a situation where you only heal when people stand in AoEs, or just have to move straight to raising them.

    And what unavoidable damage there is, is often completely manageable with little to no work from a Healer.


    And thus, by Square's own design, Healers shouldn't Heal. But they refuse to give Healers anything else.
    (6)

  7. #7
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    One issue is that healers rarely need to heal.

    Another issue is that while healers are not healing, they have nothing to do but press 1 button.

    No one wants a full job dps rotation on healers. But something small and engaging that doesnt discourage healing would be nice.
    Putting out random instances of small but unavoidable damage would fix most of the problem.
    (9)

  8. #8
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    507
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    One issue is that healers rarely need to heal.

    Another issue is that while healers are not healing, they have nothing to do but press 1 button.

    No one wants a full job dps rotation on healers. But something small and engaging that doesnt discourage healing would be nice.
    Putting out random instances of small but unavoidable damage would fix most of the problem.
    Agreed; to expand on this; the role homogenization of Healers and Tanks leads to unengaging gameplay. Generally the way a Astro and Sage play compared to the more vanilla WHM and SCH with their flashy card draws and Kardia buff are still ultimately the same mechanics. Tanks have it even worse; You got a big mit, a lil mit, a teammate mit, a party mit and then a DPS rotation. In the end though your almost always playing the same class with the variance being your rotation.

    Honestly I feel its just Warriors being just in a really good place. The reality is many groups wipe once they lose a healer as there are many fights that cannot last for long periods without one for everyone but the Tanks. I always am reminded of the last boss of Dead ends who puts are large amounts of party damage constantly to the point where only Warrior and Paladin can reliably survive it.

    Edit - I would also like to suggest removal of Tank invulns...

    As for self sustain; I kinda feel that DRK is in the right place; I haven't seen a instance of Dark Knights doing no healer runs of any of the recent content (I do think there was a EW run but as I recall it had other tanks). I know Paladin provided they maintain a tight mana rotation can sustain and support...not so sure about Gunbreaker at the moment.
    (1)

  9. #9
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Bobby66 View Post
    As an example I love old SMN, and would pay any amount of money to get it back but I understand it was removed for a reason and to request it back seems disingenuous without offering a solution that acknowledges why it was changed in the first place. That is what I am trying to say, hope it makes sense.
    I'm not sure why it's disingenuous to ask for something we enjoy to come back?

    This is a game, we play it to have fun, if we no longer have fun after changes, we are within our rights to ask for those changes to be reverted. That's not entitlement, that's not disingenuous, that's just feedback.
    (13)

  10. #10
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aravell View Post
    Snip
    At this point it is best to ignore them, I feel like they don't want to really heal.
    (6)
    #FFXIVHEALERSTRIKE

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