You joke, but having been a high end raider in WoW where our groups really did get hit that hard regularly, YES. Sign me up for that. Please.We? Who are we again? I'm fine over here.
I find this "movement" utterly ridiculous. Most claims hold no ground whatsoever and would only serve to over-destabilize the entire game. Even if they give 1-2 extra buttons of DPS to the healer, the novelty and the "fun" will wear off really fast and people will end up complaining about something else *cough* Sage double dot *cough* (who the F even used that).
Trash content is supposed to be exactly that, trash. Low entry, done fast, with the least friction as possible, especially when they are literally just chores.
Since we are clowning around.. let's go all in:
1. Scaled Down versions of Barbaricia EXtreme for all dungeons
2. The dungeon will have a perma min ilvl and no echo enforced, regardless of how much you die.
3. The raid wides always leave players with 15-10% HP(including tanks- no more tank privilege suckers!) followed by multi-hit TB.
4. The TB must be taken with at least 2-3 mits or after the TB, the remaining dot will be very hard if not impossible to heal.
5. The boss leaves the arena every 20s. Upon returning 3-4 mechanics will have to be executed in fast succession.
Jokes aside, see you when I see you.
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