Quote Originally Posted by KageTokage View Post
It's just...confusing why they want healers to just be healers in a gameplay environment that has repeatedly proven to not be designed with such as the top priority.

It wouldn't surprise me if the sole reason Eurkrasian Dyskrasia got nerfed from the media tour was because of their whining.
If I were to guess, they dont get super emotionally about the changes. Let me quote a popular post from a japanese player.

Quote Originally Posted by tanukimaru View Post
ヒーラーの場合、味方の技量の影響が大きいと思う
もし味方が全員完璧に動く事が出来、タイムラインによって決められたダメージしか受けなければ
ヒーラーの仕事は決められた時間に決められたスキルを使うだけだ
それはとても単純なDPSロールになる

もっとも通常のコンテンツでは実際にそうなる事は少ない
味方のミスをフォローする為にタイムラインには無い回復や蘇生を要求されることになる
ただし高難易度になるほどミスは許容されなくなる
その結果我々がフォロー出来る範囲が少なく1つのミスがパーティを崩壊させリスタートしてしまうことになる

半壊したパーティを立て直すことはヒーラーの腕の見せ所の一つだが
高難易度になればなるほどその機会は失われる

つまり私の不満は一度のミスが取り返しのつかない結果になるコンテンツのデザインだ
普段は退屈でも味方がミスをした時にフォロー出来るような役割であると嬉しい
Quote Originally Posted by tanukimaru View Post
I think the skill of your allies has a lot of influence when it comes to healers. If all your allies can move perfectly and only take damage as determined by the timeline. The healer's job is just to use a certain skill at a certain time. It would be a very simple DPS roll.

But in normal content, that's rarely actually the case. You'll be asked to heal or revive people who aren't on the timeline to follow up on mistakes made by your allies. However, the higher the difficulty level, the less mistakes are tolerated. As a result, there's less scope for us to follow up, and one mistake can destroy the party and restart it.
Rebuilding a half-destroyed party is one of the healer's greatest skills. The higher the difficulty level, the more opportunities are lost.

So my gripe is the design of the content, where one mistake has irreversible consequences. I'd be happy to be in a role that's usually boring but can follow up when an ally makes a mistake
And honestly, they're not wrong either. I'm not sure if I want to sit there and spam my GCD heals until I'm depleted of MP, but one thing is certain. If you use heal GCD's, you're dealing no DPS. And no matter what content you do, providing no DPS means longer fights. And we all know the toxicity when players are underperforming and fights taking ages.
It doesn't mean that healers should have nothing to do, though. There should be a few more layers for management, so you can be a useful companion - when basic content becomes a snooze fest.