That feel when the carbon monoxide poisoning hits...
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That might be the reason, job swapping is a key feature this MMO has over most other ones, so from Square-Enix's point of view, any job that's inaccessible is "doing it wrong" and needs to be adjusted to work in lock-step with the others, with regards to their respective roles anyway. I mean, I know I don't care to play things like AST/MNK/SAM/BRD/BLM because I find them hard to use (conversely, I don't like WAR/WHM because they're *too* braindead). And while I can certainly swap off, that's still 7 jobs I leave to level up last via solo content because I don't like playing as them otherwise (and before anyone asks, no I don't see the changes coming to AST/MNK/BLM making me change my mind on them).Not only is the difficulty curve all kinds of messed up due to the over-accessibility of the game and jobs, I have to ask why does every job have to be accessible to everyone?
This game has the advantage of allowing the player to swap to any job without starting a brand new character. So why does it matter if some jobs are a little more inaccessible to the average player? Why is it so imperative to make every job simple so that everyone can play all 19 (soon 21) jobs?
Of course, this raises the question of why SE would make an entire role unfun to play in the case of healers... but then accessibility seems to be the priority and not necessarily entertainment value, hence how we also ended up with overtuned tanks as well because they wanted *more* people to be *less* intimidated by the role. I'm not rightly sure what the solution would be either because "just make things harder" is more likely to drive folks away from a role (if not the game), and if the bulk of jobs became complicated, you'd have a lot of people only playing the select few that aren't because the risk of failure isn't worth the supposed "reward" that others claim to find by playing a hard job.
It's a case of I don't want to step on the toes of those wanting something more dynamic and challenging, but I don't want to get filtered out of more content than I am already, and SE being unsure how to appease both because as this topic shows, you can't lower the bar too much or you render not only jobs but an entire role completely defunct, but if they make a role too intimidating and overpower it as compensation you'll just end up with people making "beat endgame with 4 White Mages" videos instead.
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