Without e dyskrasia SGE has actually received a massive nerf relative to SCH damage and healing wise
They have two jobs that are 99% the same and they still can’t balance them to save themselves




Without e dyskrasia SGE has actually received a massive nerf relative to SCH damage and healing wise
They have two jobs that are 99% the same and they still can’t balance them to save themselves
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Oh, wow.
https://na.finalfantasyxiv.com/jobguide/battle/
They are cooking.Tank
To offer more leniency while mitigating powerful enemy attacks, we have increased the effect duration of Reprisal. Additionally, we've improved tanks' overall defensive capabilities by adding an effect to Rampart that increases HP recovery via healing actions, and supplemented each tank job with an upgraded version of their damage-reducing abilities.
Melee DPS
To offer more leniency while mitigating powerful enemy attacks, we have increased the effect duration of Feint.
Physical Ranged DPS
To enhance overall party support, we've increased the effectiveness of defensive buffs for all jobs.
Magical Ranged DPS
To help streamline combat, the recast time of Swiftcast has been reduced. Furthermore, to offer more leniency while mitigating powerful enemy attacks, we have increased the effect duration of Addle.
Healer
To help streamline combat, the recast time of Swiftcast has been reduced.
We're going to see SO MUCH incoming damage, healers surely will have to heal more.
Sometimes rumors are just... rumors.
I love how all of the healer jobs state they gained their new offensive actions to "increase attack variance".
Yeah, hitting one new button once every two minutes if you're not SGE ain't it, nor was making Eukrasian Dykrasia not stack with the other DoT.

Where was that info? I didn’t see it in the new Patch Notes (I even used CTRL-F).
Last edited by ToodlesElNoodles; 06-27-2024 at 08:08 PM. Reason: Thanks for finding it!
It's in the updated Job Guide under Patch 7.0 Adjustments Overview.
https://na.finalfantasyxiv.com/jobguide/battle/
Sometimes rumors are just... rumors.
Job changes have moved to the Job Guide section of the lodestone here.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
Thank God I don't play healer
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