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  1. #291
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    274
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by KLuz View Post
    It seems silly to be upset about content not challenging you when you refuse to engage with content meant to do just that.
    Have you ever considered the fact content could be both 'not a Challenge ' and engaging at the same time? Because we had that. Back before ShB ripped all the plates to Spin from most of the Healers. And DT is poised to remove the last vestiges of them from AST.

    If I wanted to play a game to Always be Challenged, i'd Not Play an MMO.
    (17)
    #FFXIVHealerStrike

    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  2. #292
    Player
    KLuz's Avatar
    Join Date
    Jun 2024
    Posts
    13
    Character
    Keanu Luz
    World
    Halicarnassus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Healers should find fulfilling gameplay in all levels of content.

    I don't necessarily want to spend every moment in this game being challenged to the extreme. I do want to spend as many moments as possible having fun.

    The MSQ highlights one aspect of what "healers" have been asking for: More fulfilling, more interesting ways of dealing damage than we currently have. Not more raw damage output, but more interesting ways of dealing our current output.

    I can accept MSQ encounters not dealing so much damage that a healer is all but necessary. I could even accept other jobs getting more healing and mitigation in order to ease getting through the MSQ. But because those features both lessen the need for a healer to actually spend time healing, as a healer, I'd like something to be doing other than mashing a single ability, and refreshing a DoT every 30 seconds.

    In an ideal world, I'd spend a good amount of time playing the game of, "should I spend this GCD on a heal? or is it safe to spend it on damage?" That's that fun I find in the role. (My healing kit should contain variety. My damage kit should contain variety. And I should need to evaluate when to use one vs. the other. And maybe these aspects of my kit could even play off of each other...)
    This goes back to my question of what makes healing exciting or fulfilling for you in the first place. I am fulfilled at all levels when I play healer personally, but that is because my expectations are framed appropriately with the content I'm engaging with. In a dungeon, I see that as my chance to do mostly whatever I want because that content is not aimed to challenged my specific skill level of healer. The challenge I would expect to find in those scenarios would be keeping an eye on the party that fail mechanics and cleaning that up. But dungeons are meant to be low-stress by design.

    I agree that healer DPS kits aren't incredibly branched and complex; but I think that would place more pressure on gamers on the left side of the bell curve. At the end of the day, Square's goal is to try to support its entire player base and the approach they've opted for is a "choose your own adventure" kind of approach. If you're not fulfilled in a dungeon, try the next step up, and so on and so forth. I find myself assessing those questions (GCD to heal vs GCD to damage) more in prog environments, specifically Savage and Ultimate.
    (2)

  3. #293
    Player
    KLuz's Avatar
    Join Date
    Jun 2024
    Posts
    13
    Character
    Keanu Luz
    World
    Halicarnassus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sani2341 View Post
    Have you ever considered the fact content could be both 'not a Challenge ' and engaging at the same time? Because we had that. Back before ShB ripped all the plates to Spin from most of the Healers. And DT is poised to remove the last vestiges of them from AST.

    If I wanted to play a game to Always be Challenged, i'd Not Play an MMO.
    Care to provide some specific examples of engaging content that is "not a challenge?" I think that would help me understand your point a bit more.
    (0)

  4. #294
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    This game has become extremely boring and tedious to “heal” in You just feel like some mandatory tagalong, I hate it and won’t be leveling any of the green jobs up and further
    (14)

  5. #295
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    274
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by KLuz View Post
    Care to provide some specific examples of engaging content that is "not a challenge?" I think that would help me understand your point a bit more.
    Just about any SB Dungeon really.
    Back then on SCH we had quite a few DoTs to spin (and not all on the same 30s duration either) on top of being potentially able to optimize aetherflow usage (both for dmg and MP regen (yes mp was important back then) due to quickened aetherflow reducing the cooldown on it.

    So if the party was a shit show of idiots? Great you could do the big damn healer saving the day plays.

    Party was competent? Go focus on how far you can push your optimization.

    None of that required anything special from the Stormblood Dungeons besides existing.
    (7)
    #FFXIVHealerStrike

    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  6. #296
    Player

    Join Date
    Feb 2022
    Posts
    60
    Quote Originally Posted by KLuz View Post
    Care to provide some specific examples of engaging content that is "not a challenge?" I think that would help me understand your point a bit more.
    baelsar's wall pre-shb healer flattening.

    or ghymlit dark pre-shb launch and healer flattening.

    both had *more to do* in terms of "healer needing to be engaged and involved" while not actually being "hard".
    (11)

  7. #297
    Player
    Icefall's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    101
    Character
    Neriya Fior
    World
    Sargatanas
    Main Class
    Pictomancer Lv 100
    I'll be joining this #FFXIVHEALERSTRIKE too. As a Scholar, I miss feeling like I'm actually contributing to the party or even keeping busy in a notable way.

    I miss the tactical feeling of sending out my troops (fairies) between heals to buff allies in distant corners of the field. They were my scouts since my skills are less movement-friendly for me. I miss having a variety of attacks and DoTs to plan out and work around. I miss a lot of things that were taken away from us only to be later relegated to other jobs. Then after stripping us down to the bare bones, CB3 said they don't know what to do with Scholar, and now Healers as a whole it seems. It is very discouraging to lose the identity which drew me to the game and now to lose the role I most enjoy in MMORPGs.

    It just isn't fun that I have to rely on my Tank friend purposely playing "catch all of the penalties" just so I can feel useful in content. It isn't fun when my DPS and Tank friends laugh at me for finding the final solo fight of Endwalker entirely boring and dull compared to their energetic experiences because of my lack of attack skills and visuals drained the energy out of the moment. Before anyone says anything, yes, I could fight it myself on a non-healer, but shouldn't the game design be that the solo encounters are engaging for all of the groups, not just 2/3?

    Game balance is not easy. I'm well aware of that, but doing absolutely nothing or exacerbating the problems noted by players through multiple expansions is not the solution. Healers were supposed to be seriously addressed before they added a 4th one. Waiting until the next goalpost (7.2, 8.0, etc) in the thin and unlikely hope of things being improved is not believable any more.
    (21)

  8. #298
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    274
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TheDruidOcelot View Post
    baelsar's wall pre-shb healer flattening.

    or ghymlit dark pre-shb launch and healer flattening.

    both had *more to do* in terms of "healer needing to be engaged and involved" while not actually being "hard".
    Oh man you just unlocked memories of spending a whole friday evening queing up for ghymlit dark in df seeing how low I could push the healing needed in that massive pull after, iirc, the First boss.
    (4)
    Last edited by Sani2341; 06-10-2024 at 04:49 AM.
    #FFXIVHealerStrike

    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  9. #299
    Player
    KLuz's Avatar
    Join Date
    Jun 2024
    Posts
    13
    Character
    Keanu Luz
    World
    Halicarnassus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sani2341 View Post
    Just about any SB Dungeon really.
    Back then on SCH we had quite a few DoTs to spin (and not all on the same 30s duration either) on top of being potentially able to optimize aetherflow usage (both for dmg and MP regen (yes mp was important back then) due to quickened aetherflow reducing the cooldown on it.

    So if the party was a shit show of idiots? Great you could do the big damn healer saving the day plays.

    Party was competent? Go focus on how far you can push your optimization.

    None of that required anything special from the Stormblood Dungeons besides existing.
    I appreciate you providing a bit more specificity, but I'm looking for the next layer down to really comprehend your point (i.e. a specific boss or set of mechanics). Gesturing to a suite of dungeons isn't quite allowing me grasp at what you're getting at.
    (0)

  10. #300
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    274
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by KLuz View Post
    I appreciate you providing a bit more specificity, but I'm looking for the next layer down to really comprehend your point (i.e. a specific boss or set of mechanics). Gesturing to a suite of dungeons isn't quite allowing me grasp at what you're getting at.
    How further down do you need me to go?

    Dig for old SCH Tooltipps in the way Back machine to give you the exact timings on the DoT durations and quickened Aetherflow?
    Would that actually help with getting you to understand that the issue is the jobs for the most Part not the msq level content?
    (12)
    #FFXIVHealerStrike

    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

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