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  1. #5791
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,863
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DBriggs304 View Post
    More power to those who believe in this, but this isn't having an effect on the game. They can take some of the healing away from other classes, but I don't need dps tools beyond what I have. I'm there to heal and keep the party alive.
    “I’m there to heal and keep the party alive”

    Sorry love that’s the WAR’s job now
    (17)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #5792
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Technically no job "needs" more than a single button for DPS; take the average potency of an entire kit, put that onto one spammable button, and boom, you have a job capable of doing enough DPS to beat enrage.

    It's boring as all hell, but if we only focused on what we "needed", you'd only get 3 jobs: a tank with a spammable attack and mitigation, a healer with a spammable attack and a heal, and a DPS that only has the spammable attack.

    Thankfully the more sensible jobs have a more robust kit where that average potency is split amongst a variety of attacks that require us to think on how to unlock those attacks, when and where to use them, etc. It'd just be nice if healers were among those jobs.
    (8)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  3. #5793
    Player
    angelar_'s Avatar
    Join Date
    Jun 2022
    Posts
    66
    Character
    Leyhath Moray
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Verathel View Post
    It is also disheartening to hear that healing is not that much greater in savage and ultimates.

    One of the funnest things in WOW is chaining healing cd's with other healers and interweaving the right cd's together for maximum efficiency and make sure everybody lives.
    Healers in XIV are the most outrageously overpowered at healing of any MMO I've ever played. They haven't had much of an ear for how it leaves healers bored at any point in the entire game's lifespan.
    (13)

  4. #5794
    Player
    Verathel's Avatar
    Join Date
    Jun 2024
    Posts
    94
    Character
    Verathel Tetras
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Ramiee View Post
    Because it's basically the FF series equivalent to a priest. Yes they used elemental magic but throughout all of the games white mages have been key figures as healers and spiritual leaders in the world. Priest/Clerics have always been associated with healers in TTRPGs and RPGs in general so going through RPG trends WHM should be the most big heal focused healer.
    Yeah all things considered, elemental spells make it a little like shaman too which at least unique.
    (1)

  5. #5795
    Player
    Verathel's Avatar
    Join Date
    Jun 2024
    Posts
    94
    Character
    Verathel Tetras
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by angelar_ View Post
    Healers in XIV are the most outrageously overpowered at healing of any MMO I've ever played. They haven't had much of an ear for how it leaves healers bored at any point in the entire game's lifespan.
    Honestly and I compare this because I play both WOW and FF regularly as a healer...The power scaling of our spells in different forms of content are not reflected with added difficulty so it makes them extremely powerful without really there being a reason for it. In WOW I can use my healing cd's consistently in dungeons and raids where the impact is noticeable and scaling of size/difficulty also has a scaling effect on many of the cd's for they become more useful.

    Numerically wise for FF I have no joke popped healing cd's for no other reason to see their spell effects and for that extra kick not because it was so necessary but for it was more fun to go for the overkill...

    I definitely think a lot more of when I pop stuff in WOW versus here but then again I do the bottom tier stuff so maybe that's why.
    (5)
    Last edited by Verathel; 06-30-2024 at 10:48 PM.

  6. #5796
    Player
    KleeneOnigiri's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    40
    Character
    Kleene Onigiri
    World
    Lich
    Main Class
    Astrologian Lv 92
    I support this too.

    The change with AST & WHM being pure healers is the most annoying for me personally. Since that makes AST & WHM in the party is "not valid". "Just change class" is what I hear then - yeah, or I could just change the game I play?
    Not being able to play with who I want as the class I want is the biggest bummer for any game.


    One idea:
    Every overheal you do will be transformed into DPS or indirect DPS. That way all the overcrowded healing spells would make sense to actually use them, while also having to adjust to not "spam" your heals away, so that your party doesn't die to big aoe DMG or tank busters.
    (4)

  7. #5797
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KleeneOnigiri View Post
    I support this too.

    The change with AST & WHM being pure healers is the most annoying for me personally. Since that makes AST & WHM in the party is "not valid". "Just change class" is what I hear then - yeah, or I could just change the game I play?
    Not being able to play with who I want as the class I want is the biggest bummer for any game.


    One idea:
    Every overheal you do will be transformed into DPS or indirect DPS. That way all the overcrowded healing spells would make sense to actually use them, while also having to adjust to not "spam" your heals away, so that your party doesn't die to big aoe DMG or tank busters.
    Eh, I think the opposite is better, keep your overheal % low for a damage boost that goes away if your overheal% goes too high, which encourages you to actually leave your party not at full and not mindlessly press Medica/Aspected Benefic/Whatever AoE shield every time damage goes out.

    It's also a lot more amusing watching people squirm because you left them at half health and healing them just enough so that they survive the raidwide, or actually letting a regen get its full effect because you're not spamming it willy-nilly.

    Not that I think an idea like this will be implemented, it just mildly annoys me in 8-man content to have my co-healer pop 3 CD's every time someone gets scratched when something simple like all ticks of a single regen is enough to cover the damage the party just took.
    (1)

  8. #5798
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Verathel View Post
    Numerically wise for FF I have no joke popped healing cd's for no other reason to see their spell effects and for that extra kick not because it was so necessary but for it was more fun to go for the overkill...
    Times I have used Pneuma because I need a large burst of AoE healing: 0

    Times I have used Pneuma because it's a laser beam and looks cool: 2
    (5)

  9. #5799
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Healers are expected to dps now in WoW, it is wildly acknowledged in the community. In fact, they pretty much all have a fully fleshed out dps kit. Disc obviously, rdruid with dots, evoker with breaths and variations of flame (store heals which turns into a massive burst). It is the mark of a good healer to dish out dps while satisfying the much more stringent heal needs. Even the MDI (official pve competition) have healers do crazy dps, and sometimes be replaced. And that's much more challenging than any ultimate will ever be.


    Besides, only the japanese seem to like this bs of a rigid trinity, and yet as we can see, other jobs are getting more and more support tools, while healers have 0 new dps tools.
    (6)
    Last edited by Teno; 07-01-2024 at 12:45 AM.

  10. #5800
    Player
    Verathel's Avatar
    Join Date
    Jun 2024
    Posts
    94
    Character
    Verathel Tetras
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Teno View Post
    Healers are expected to dps now in WoW, it is wildly acknowledged in the community. In fact, they pretty much all have a fully fleshed out dps kit. Disc obviously, rdruid with dots, evoker with breaths and variations of flame (store heals which turns into a massive burst). It is the mark of a good healer to dish out dps while satisfying the much more stringent heal needs. Even the MDI (official pve competition) have healers dish out crazy dps, and sometimes be replaced.


    Besides, only the japanese seem to like this bs of a rigid trinity, and yet as we can see, other jobs are getting more and more support tools, (while healers have 0 new dps tools).
    The pressure is definitely higher with harder content(at least 10 key level for mythic plus) and mythic raiding but it's undoubtedly different than FF where it's interwoven. It's partially due to the fact in harder content you absolutely have to pump out big numbers as a healer while being mechanically aware(less than FF but still significant) but also where contributing 1-15 percent extra DPS can be very beneficial overall.

    Though players pushing for more interwoven DPS roles for healers get a lot of hate in WOW. Ultimately healers in WOW in harder content do DPS but it's nowhere near the focus as it is here and healing is still king.
    (0)

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