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  1. #1
    Player
    SaltyDaddy's Avatar
    Join Date
    May 2022
    Posts
    208
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TsubameMikage View Post
    Your logic is inconsistent.

    Healers are already expected to use their DPS kit, and if the issue is "you should be using all your kit all the time" - then why isn't that true for healing, as well? I, and others, literally don't have the majority of our heal spells on our bars because they're not needed.



    If we're don't have to heal, and we're not going to be able to have engaging DPS gameplay, why on earth do we exist?
    No. Healers arent supposed to use all their healing toolkit if everything goes right. Healers ARE MEANT TO BE OVERPOWERED. Why? Because if fights are made to use all your heals, then what will you do if something goes wrong? Healers are there to babysit and watch the rest of the party. A lot of the skills are situational and there were instances I used all my skills when shit hit the fan.

    Also, another thing - if you are supposed to use your full toolkit in a fight, if you mess up your healing rotation, it would also get wipe. Think about it before you wish for something.

    And if you don't have your healing spells on your bar... God, I hope to never get you in roulette. Wait, I play WAR on NA. IDC. HAHA.

    Quote Originally Posted by TsubameMikage View Post
    Thank you for your support and understanding of what our strike is meant to do.
    Then play DPS and don't whine? Or hear me out - Give ACTUALL GOOD IDEAS, because OP is just crybaby without a single idea how to fix it. And no, removing self sustain isn't it. And if there were some ideas, idc, because I'm not gonna read 600 pages of complete madness.


    Quote Originally Posted by TsubameMikage View Post
    Most players don't touch savage, or even extremes. Not that this issue doesn't persist there either.
    Healers want to heal more, but don't want to heal content that requires little bit more of the proper healing. Yoshida is trully meant to add more damage to casual content where people die all the time anyway. Seems about right. Also, ultimate raiders ask for completly different changes than OP. They don't want bs like removing party mits and selfsustain.

    How I wish you all played in 1.0 and ARR. Maybe you would like it. It sucked for anyone else.

    Anyway, why am I even reacting? Im dumb. I will go and enjoy DT. SO far its fun. Cya!
    (0)
    Last edited by SaltyDaddy; 07-04-2024 at 08:58 PM.
    Quote Originally Posted by Tint View Post
    I would suggest to just use the free login campaigns for doing MSQ. No point in paying at all.

  2. #2
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    365
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SaltyDaddy View Post
    No. Healers arent supposed to use all their healing toolkit if everything goes right. Healers ARE MEANT TO BE OVERPOWERED.
    Why are warrior ogcd selfheals against bosses pretty much the same as what a WHM can with ogcd+lilly healing on a tank? And on top of that, some of those heals from WHM like Assize and Lithurgy can't be used nearly as freely as the selfheals from WAR. If those heals from WHM are OP, sometimes fiinicky, and not meant to be used constantly. Why does WAR need similar levels of ogcd heals, in such an easy to use way that they can just use it whenever?

    And to make the potency stuff a bit less handwavy, I already compared that a bit more in depth a few pages back.
    (12)
    Last edited by aiqa; 07-04-2024 at 09:16 PM.

  3. #3
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SaltyDaddy View Post
    So healers wanna see more damage buttons and less party mitigations/selfheals?

    And then we see wipes, because little white mage here wanted to press one more DPS button. Just no. If you have bigger DPS toolkit, you are expected to use it and then its more likely to see people wipe because of it. Its funny, that healers are always the biggest crybabies in the game. First, they had it too hard. Now its too simple. And majority of the crybabies are people who never did anything harder than normal raids. Like what. Why this bonkers thread have already 600+ pages? Are you all crazy?

    Go touch grass or go play DPS. We havent even seen yet how much damage will this Savage gonna brings and nobody cares about your strike. I have insta quee as tank and long quee as healer, so I can only laugh.
    Uh huh sure. Come back when you have something relevant to add.
    (6)
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by PercibelTheren View Post
    I think the same about DT Ast. I loved the high APM, busy job that it was. Sure, Astrodyne sucked and Lord/Lady being random, too. But now it just feels slow and clunky + the support cards are basically useless.
    SE can’t seem to get a grasp on what AST should be. EW AST design was just a failure and DT is now being considered as one too.

    ShB AST was in a better spot than what it is now, and that’s despite losing card variety.
    (6)

  5. #5
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    677
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Healers need a variety in both damage and healing.

    We have 4 healers, there's no reason we can't have 4 unique healing styles and 4 unique damage styles. Arguing that "healers only heal" is what got us into the mess that ShB started and going in the opposite direction of "we should just do damage for 90% of the fight because that's what we're doing anyway" makes our presence replaceable by any DPS or tank that has healing attached to their kit.

    Quite frankly, I do agree with getting rid of redundancies in the healing kit; why does WHM need 3 different versions of Cure II? Why does AST have 3 different AoE regens? There are definitely large parts of the kits that could be culled.
    (6)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  6. #6
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Healers need a variety in both damage and healing.

    We have 4 healers, there's no reason we can't have 4 unique healing styles and 4 unique damage styles. Arguing that "healers only heal" is what got us into the mess that ShB started and going in the opposite direction of "we should just do damage for 90% of the fight because that's what we're doing anyway" makes our presence replaceable by any DPS or tank that has healing attached to their kit.

    Quite frankly, I do agree with getting rid of redundancies in the healing kit; why does WHM need 3 different versions of Cure II? Why does AST have 3 different AoE regens? There are definitely large parts of the kits that could be culled.
    Totally agree, just dont make 4 jobs the same make healing interesting
    (3)

  7. #7
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by TheDustyOne View Post
    Healers need a variety in both damage and healing.

    We have 4 healers, there's no reason we can't have 4 unique healing styles and 4 unique damage styles. Arguing that "healers only heal" is what got us into the mess that ShB started and going in the opposite direction of "we should just do damage for 90% of the fight because that's what we're doing anyway" makes our presence replaceable by any DPS or tank that has healing attached to their kit.

    Quite frankly, I do agree with getting rid of redundancies in the healing kit; why does WHM need 3 different versions of Cure II? Why does AST have 3 different AoE regens? There are definitely large parts of the kits that could be culled.
    Sage should have gone all in on a damage rotation, with off GCDs to apply temporary Kardia buffs to the party. That would have let AST keep their full identity as a flex healer, so they could lean hard into that aspect of their kit.
    (5)

  8. #8
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    In one of the new dungeons we get alisaie as redmage healer and I was legit jealous. Her powerful vercure and vermedica variants on top of a basic redmage core sound way more fun than glare spam and superpowered oGCDs.
    (4)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  9. #9
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,384
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Isala View Post
    Outside of the VERY few buttons that aren't 1 to 1, my entire set of hotbars are identical. This is where my AoE goes, this is where my oGCD AoE goes... This is my single target oGCD... It's depressing.
    It’s gets even worse when you compare pure/shield healers with together and start to realize not only that they’re essentially all the same buttons, but the fact they’ve blatantly copy+pasted so many abilities between jobs. I mean, Scholar and Sage are practically the same job at this point with the amount of abilities copy+pasted between them lol. And nobody will ever convince Macrocosmos and Litany of the Bell aren’t literally the same thing just with different timings; a non/minimal-dps-loss healing tool used when taking large amounts of damage in quick, regular intervals (i.e Harrowing Hell).

    What’s more hilarious is that when they don’t blatantly copy-paste skills and try to make unique ones…well, we end up with questionable abilities (to put it politely) like Baneful Impaction, Seraphism or the new Astrologian cards lol. It’s no wonder people want to leave the role entirely when your options for abilities boil down to ‘take it from someone else’ or ‘get something useless and/or tonally dissonant from everything that came before’
    (5)

  10. #10
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    My FAVORITE so far has been people saying "Go play DPS then"

    They are. That's what this thread is. That is what they are doing.

    Quote Originally Posted by People that don't play healers
    Healers are fine! Go play DPS if you don't like it
    (20)
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.

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