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  1. #1
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ixon View Post
    What. Every job needs a healer in most content other than like, WAR? PLD at a cost to dps? RDM Vercure's aren't keeping a tank topped. In fact, Viper comes with ZERO defensives other than a 120sec and 90sec abilities that hardly sustain over a fight. I will agree that SOME of the healing, shielding, and mit should be taken from the other roles and placed back on the healers, but speaking in hyperboles and over-exaggerations kills any sensible conversation.
    Have done full pulls in dungeons with the weakest sustaining tank DRK, without a healer or RDM. It's hilarious. You should check out our run of Mt gulg, min item lvl (below questing gear), sync, full extended pulls (all five pulls, three at the end) no healer. It is truly eye opening and yet depressing at the same time. It is posted in the server. Feel free to see how needed a healer actually is, spoiler alert, they aren't.

    By the way, I chose DRK to prove a point in sustain, I hadn't touched it for five months (don't like the concept of not contributing the most dps while having the least amount of sustain). I am in no way a DRK main, but we accomplished way more than I think you should be able to.
    (18)
    Last edited by Katish; 06-26-2024 at 04:32 PM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Katish View Post
    Have done full pulls in dungeons with the weakest sustaining tank DRK, without a healer or RDM. It's hilarious. You should check out our run of Mt gulg, min item lvl (below questing gear), sync, full extended pulls (all five pulls, three at the end) no healer. It is truly eye opening and yet depressing at the same time. It is posted in the server. Feel free to see how needed a healer actually is, spoiler alert, they aren't.

    By the way, I chose DRK to prove a point in sustain, I hadn't touched it for five months (don't like the concept of not contributing the most dps while having the least amount of sustain). I am in no way a DRK main, but we accomplished way more than I think you should be able to.
    Basically from experimenting with 1T3D comps the healer is functionally there to cover their own shortfall

    A DRK (and depending on the pull a GNB) generally can’t survive long enough to finish the pull without a healer………….when the pull is going slower because there is a healer in the party and not a 3rd DPS

    So healers are basically an enforced burden generated by their own shortfalls
    (19)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Basically from experimenting with 1T3D comps the healer is functionally there to cover their own shortfall

    A DRK (and depending on the pull a GNB) generally can’t survive long enough to finish the pull without a healer………….when the pull is going slower because there is a healer in the party and not a 3rd DPS

    So healers are basically an enforced burden generated by their own shortfalls
    Indeed this is true, so when a healer just isn't pressing their dps button it's felt that much more in bigger pulls. The role is designed with huge failure in mind, and in my opinion, that makes it a huge failure. Some of our group failed some mechanics and we were still able to recover in the drk comp, reminder we did it below questing gear on all dungeons (min ilvl). So that tells me, the healer is only there for the worst of the worst, and if that isn't occurring they might as well not be there.
    (9)
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.