Page 1015 of 1119 FirstFirst ... 15 515 915 965 1005 1013 1014 1015 1016 1017 1025 1065 1115 ... LastLast
Results 10,141 to 10,150 of 11186
  1. #10141
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dante131 View Post
    Well, yeah, I think solo duties are fine as they are. As for tank damage, I’m not sure where the tank comparison comes from, but I think it’s perfectly reasonable for tanks to deal more damage than healers. In fact, I believe they need to, to make aggro management essentially brain-dead easy. Besides, a tank is literally a DPS that gets punched. Hard. And often.
    For me it comes from the fact that neither Tank or Healer is intended to be a DPS class first, so they should be equal on that front.
    (0)

  2. #10142
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Supersnow845 View Post
    If you can’t make “generate 10* agro from the same damage” braindead I think the tank is the problem there, and a healer is a DPS that heals so that’s a pointless comparison
    That’s exactly the issue I brought up earlier. The healer role is split into two camps: one group wants healing content without having to play as a "DPS in green," while the other prefers to focus on dealing damage while still being a healer.

    What I don’t understand is why tanks and healers should deal similar damage. No other game does this. Most tanks have rotations and damage tools because in most games, those are essential for maintaining aggro. Of course, I know that in FFXIV you can just throw out one AoE and go AFK without losing aggro, but that’s another story. This is why I don’t get why tank damage even comes up in discussions about healer roles.

    Again, there’s no way to satisfy everyone. No matter what changes are made, one group will end up unhappy. I get that FFXIV is designed for healers to contribute damage in harder content, but that doesn’t turn them into DPS classes. However, I don’t want to start that debate here.

    Long story short, in every other major MMO, tanks deal more damage than healers, and FFXIV is no exception. If you look at other big MMOs like WoW, most tanks deal significantly more damage than healers, maybe not Discipline Priests, but overall, the gap is usually around 30–50%. In Guild Wars 2, it’s 30–40%, and in ESO, it’s 20–30%. These numbers are based on general trends and may not be 100% accurate since I don’t play all of these games extensively.

    In FFXIV, the difference is something like 25–35%, maybe up to 40%. That’s completely normal and consistent with other MMOs.
    (0)

  3. #10143
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,738
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dante131 View Post
    That’s exactly the issue I brought up earlier. The healer role is split into two camps: one group wants healing content without having to play as a "DPS in green," while the other prefers to focus on dealing damage while still being a healer.

    What I don’t understand is why tanks and healers should deal similar damage. No other game does this. Most tanks have rotations and damage tools because in most games, those are essential for maintaining aggro. Of course, I know that in FFXIV you can just throw out one AoE and go AFK without losing aggro, but that’s another story. This is why I don’t get why tank damage even comes up in discussions about healer roles.

    Again, there’s no way to satisfy everyone. No matter what changes are made, one group will end up unhappy. I get that FFXIV is designed for healers to contribute damage in harder content, but that doesn’t turn them into DPS classes. However, I don’t want to start that debate here.

    Long story short, in every other major MMO, tanks deal more damage than healers, and FFXIV is no exception. If you look at other big MMOs like WoW, most tanks deal significantly more damage than healers, maybe not Discipline Priests, but overall, the gap is usually around 30–50%. In Guild Wars 2, it’s 30–40%, and in ESO, it’s 20–30%. These numbers are based on general trends and may not be 100% accurate since I don’t play all of these games extensively.

    In FFXIV, the difference is something like 25–35%, maybe up to 40%. That’s completely normal and consistent with other MMOs.
    Yes because in other MMO’s healers actually heal. In 14 healers play gimped DPS and then just arbitrarily do less damage than tanks that……..also just play gimped DPS

    There is no reason for the DPS difference if we are functionally playing the same role of “DPS with some kinda support we barely press on the side”

    If I had to heal as much as WOW I’d be fine doing less damage than tanks but I’m barely healing and they are barely tanking
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #10144
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Yes because in other MMO’s healers actually heal. In 14 healers play gimped DPS and then just arbitrarily do less damage than tanks that……..also just play gimped DPS

    There is no reason for the DPS difference if we are functionally playing the same role of “DPS with some kinda support we barely press on the side”

    If I had to heal as much as WOW I’d be fine doing less damage than tanks but I’m barely healing and they are barely tanking
    Now, we’re definitely talking in the same direction here. In WoW, you lose aggro much faster than in FFXIV. So, the issue isn’t about the damage healers are doing it’s a broader problem with the battle design in general.

    For instance, in WoW, you have to be careful and use stuns or interrupts on random mobs during normal pulls. You can’t just mindlessly pull two big groups of trash mobs with no impact, as is common in nearly every dungeon in FFXIV. Additionally, you’re rarely tanking the boss directly in FFXIV because most major bosses are kaiju-sized enemies. (I was genuinely surprised that Lizardman Zerul Ja was a normal-sized enemy!)

    But that’s a discussion for another thread, as it’s more about a fundamental flaw in the design itself and not just about healers. In my opinion at least.
    (0)

  5. #10145
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    671
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Generally, fights do have ample windows for dps, only but then again, how would you introduce anything than mashing some extra buttons to feel meaningful in some type of way? At the end of the day mashing 1 or 1-2-3 is not all that different as that 1-2-3 is a reskin of that 1 button.
    (0)

  6. #10146
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dante131 View Post
    What I don’t understand is why tanks and healers should deal similar damage. No other game does this. Most tanks have rotations and damage tools because in most games, those are essential for maintaining aggro. Of course, I know that in FFXIV you can just throw out one AoE and go AFK without losing aggro, but that’s another story. This is why I don’t get why tank damage even comes up in discussions about healer roles.
    I dont think tanks and healers need to do similar damage at all. they can out damage me by 60% and thats fine.

    The problem is not that they out DPS healers.... the problem is that they can do their nails while fighting the boss and NOT NEED healers

    ultimately, as you pointed out, thats battle and a little class design. SE made tank jobs that beg for harder encounters, they made healing for harder encounters.....they just forgot to invite the encounter team to the same sessions. result being, tanks are godlike creatures that can heal themselves, deal damage and walk on water, healers are basically out of work.
    (2)
    #FFXIVHEALERSTRIKE

  7. #10147
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,738
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kohashi View Post
    Generally, fights do have ample windows for dps, only but then again, how would you introduce anything than mashing some extra buttons to feel meaningful in some type of way? At the end of the day mashing 1 or 1-2-3 is not all that different as that 1-2-3 is a reskin of that 1 button.
    You are right how do the DPS and the tanks manage to be somewhat engaging when mashing more than one button is basically the same as mashing one button
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #10148
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    554
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kohashi View Post
    Generally, fights do have ample windows for dps, only but then again, how would you introduce anything than mashing some extra buttons to feel meaningful in some type of way? At the end of the day mashing 1 or 1-2-3 is not all that different as that 1-2-3 is a reskin of that 1 button.
    For example, if we want to make healers classes that MUST dps, let's create synergies between heal cycles and dps cycles.

    One combo could, for example, unlock a group heal buff, while another could buff the solo heal.

    A simple idea thrown in at the last minute, to show that thinking about dps rotation isn't necessarily a useless addition of extra buttons.
    (0)

  9. #10149
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,037
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Don't WoW's specs kinda allow healers and tanks to be much more focused on the role than FFXIV? If you want to be doing damage you just have a damaging mode. FFXIV our one PvE kit's supposed to apply everywhere PvE.

    The WoL is also kinda written to be an absurdly strong fighter that can beat up anyone, but it doesn't really feel that way when you're mostly spamming glare to do it, whether your damage is scaled well or not.

    Most things outside the dutyfinder are designed to be playable solo, whether that's "correct" for an mmo or not, and I want to be able to enjoy them with these jobs.
    (0)
    Last edited by Azurarok; 01-14-2025 at 11:05 PM.

  10. #10150
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kes13a View Post
    I dont think tanks and healers need to do similar damage at all. they can out damage me by 60% and thats fine.

    The problem is not that they out DPS healers.... the problem is that they can do their nails while fighting the boss and NOT NEED healers

    ultimately, as you pointed out, thats battle and a little class design. SE made tank jobs that beg for harder encounters, they made healing for harder encounters.....they just forgot to invite the encounter team to the same sessions. result being, tanks are godlike creatures that can heal themselves, deal damage and walk on water, healers are basically out of work.
    absolutly agree with you this is disgusting. WAR have basicly a 15 sec benediction in big pulls what the hell. On this point i was done aswell this is just abnormal.
    (0)

Page 1015 of 1119 FirstFirst ... 15 515 915 965 1005 1013 1014 1015 1016 1017 1025 1065 1115 ... LastLast