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  1. #1
    Player
    ZephyrMenodora's Avatar
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    Zephyr Menodora
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    Zalera
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    White Mage Lv 100
    To the person above, Auteur, use trusts if you don’t know how to heal or somehow forgot until you are comfortable.

    Out of touch is telling healers they should have no responsibility and they should be pointless because bad healers might be kicked.

    For the rare person that can’t grasp mechanics and it’s not content with a trust or 2nd healer with you, they should be kicked and watch a video, ask FC for help, or create a learning party. There are solutions other than “it shouldn’t matter if a healer is there”.
    (6)

  2. #2
    Player
    Auteur's Avatar
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    Vardy Davout
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    Coeurl
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    Red Mage Lv 80
    Quote Originally Posted by ZephyrMenodora View Post
    To the person above, Auteur, use trusts if you don’t know how to heal or somehow forgot until you are comfortable.

    Out of touch is telling healers they should have no responsibility and they should be pointless because bad healers might be kicked.

    For the rare person that can’t grasp mechanics and it’s not content with a trust or 2nd healer with you, they should be kicked and watch a video, ask FC for help, or create a learning party. There are solutions other than “it shouldn’t matter if a healer is there”.
    Wildstar is dead for good reason and the MMO industry including SE has long learned that lesson. You cannot get away with this kind of mindset for main story content/regular content for the majority of the player base. Complex does not sell for the baseline main story content that everyone has to go through.
    (0)

  3. #3
    Player
    ZephyrMenodora's Avatar
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    Zephyr Menodora
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    Zalera
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    Quote Originally Posted by Auteur View Post
    Wildstar is dead for good reason and the MMO industry including SE has long learned that lesson. You cannot get away with this kind of mindset for main story content/regular content for the majority of the player base. Complex does not sell for the baseline main story content that everyone has to go through.
    You have trusts that literally tell you where to stand. 90 percent of mechanics you can just stand on a dps. Then you know the fight and you can play with people. Of what’s left most has a 2nd healer. Use tools for what little remains of casual content to learn.
    (7)

  4. #4
    Player
    Aravell's Avatar
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    Limsa Lominsa
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    J'thaldi Rhid
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    Mateus
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    Machinist Lv 100
    Quote Originally Posted by Auteur View Post
    I think the reality folks need to acknowledge is MSQ content has to appeal to the lowest common denominator to maintain player retention because everyone would have to go through it to progress the story.
    There is already a solution to that problem. The Trusts system. If someone isn't confident as a healer, the Trusts system is there to help them.

    I think if SE adds to the Trusts system a few things, they can already ensure that no one would be gated out of the MSQ. Like the ability to add a 2nd healer to the party if you're not confident you can heal well on your first run, or giving the player 3 lives so them dying doesn't instantly wipe the run.

    If Trusts are made the avenue where anyone can clear the MSQ, then the dev team is free to design healers to be more important to parties. Healers don't have to be the glue that holds everything together, but they also shouldn't be the first one disposed from the party at the earliest convenience either.
    (13)

  5. #5
    Player
    Punslinger's Avatar
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    Adela Skychaser
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    Lamia
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    Dancer Lv 93
    Quote Originally Posted by Auteur View Post
    That means that experienced and high performing non-healers can truly "carry" a MSQ dungeon (or trial in some circumstances) and there is no longer so much pressure on a mandatory healer class. This should be a win-win for all parties involved: the experienced player promotes their own ego and competency while getting out of a MSQ queue, the new player is less likely to be blamed and face exposure to vote kick or other frustration, and SE maintains player retention.
    You could've just written, "I want to be carried," and saved yourself a lot of typing.

    And wow, you've managed to combo Sylphie Fallacy #20: "I like that Tanks can do my job for me! It makes healing lower-pressure and more relaxing." into Sylphie Fallacy #26: "Healing has to be easy because Healers have to be able to play the MSQ too. Not everyone who wants to see the Story is good at the game, and so you can't give Healers more buttons, because that's not fair to the people who just want to enjoy the MSQ."

    Tanks are also a single point of failure in MSQ dungeons. If a tank goes down during a big pull, it's a wipe. So why not lobotomize the tank role as well? Why should only healers, and all four healer jobs, be designed for people with room-temperature IQs...in Celsius? Why do you Sylphies never, ever answer that question with anything other than a variant of, "Healers are all glue-huffing monkeys?"

    Quote Originally Posted by Auteur View Post
    The attitude of the "strike promoters" is just elitist or mostly out of touch in my opinion. If you are part of a high performing raiding static, you are going to be doing everything with the same people you know and are not exposed to the very practical concerns and realities of people queuing with the "normies."
    I am going to have to ask you to remove that strawman, as it is a fire hazard.

    I am not a Savage raider. I do not have a static. I quit healing because it was also boring in MSQ dungeons, even to me, a non-Savage-raiding player of average skill. So no, I am not "out of touch" with the "normies." By max level, you should know what your buttons do, should recognize that every fight is on a script, and should know that you have far more than enough tools to deal with the trickle of damage that MSQ bosses piss out.

    It is not "elitist" to expect basic freaking competence from other players.

    (This is the part where you move the goalposts and trot out the, "gO pLaY uLtImAtE" line, continuing the Endless Two-Step.)

    Quote Originally Posted by Auteur View Post
    I will caveat that the allegation that one can complete high end extreme raids without a healer MAY have more merit, but that discussion should be completely separated from MSQ/realities of regular queues.
    So you admit we have a point, but refuse to engage with it. Points for honesty, I guess.
    (6)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  6. #6
    Player
    ZephyrMenodora's Avatar
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    Zephyr Menodora
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    Zalera
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    White Mage Lv 100
    Finally this will sound harsh, but if healing is too much responsibility choose another role. It comes with the healing territory and it’s why a lot of healers love the role. It’s not to just watch my team while dead and no one can rez me and think “thank god I don’t need to even be here!”

    I don’t play tank much because I don’t like those responsibilities. They stress me out. I’m not asking them to make tanking not needed so I can play it and not have any pressure.
    (6)

  7. #7
    Player
    Auteur's Avatar
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    Vardy Davout
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    Coeurl
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    Red Mage Lv 80
    Quote Originally Posted by ZephyrMenodora View Post
    Finally this will sound harsh, but if healing is too much responsibility choose another role. It comes with the healing territory and it’s why a lot of healers love the role. It’s not to just watch my team while dead and no one can rez me and think “thank god I don’t need to even be here!”

    I don’t play tank much because I don’t like those responsibilities. They stress me out. I’m not asking them to make tanking not needed so I can play it and not have any pressure.
    This is trying to have it both ways for MSQ. Again, the MMO industry tried a game with high stakes for everybody for even baseline content in Wildstar and it failed miserably. Healer is a mandatory role queue for MSQ. You can't be arguing on the one hand to place the stakes on healer high, which can deter people, while at the same time arguing "if you can't handle it then go play another class." That's how you promote a skewed role queue combination for baseline content and QOL issues for everybody due to lack of interest in playing healer due to vote kicking/player frustration/single point of failure issues (again Wildstar tried to up the stakes and place high stress on everybody, and it failed miserably).

    Tank and healer both have the problem as mandatory role queues that the MMO industry has to balance complexity while avoiding single point of failure and player retention problems. One of the answers I proposed is creating the redundancy for the healer by giving every single other class a resurrection. The person who claimed tank does not have a redundancy is technically incorrect due to the presence of healer LB3 in raids and in theory a healer could raise and keep the party up just long enough in MSQ content to allow the party to recover (again, we are using MSQ as the baseline here and not savage/extreme). If you give the healer the redundancy of everyone has a rez, and healer is currently the only role without a redundancy, you have a better argument that SE no longer needs to maintain the guardrails for healer relative to the other roles. I think people are discounting how important redundancy is in game design here and one of the fundamental flaws with healer is that healer is the only role without redundancy.
    (0)
    Last edited by Auteur; 07-02-2024 at 03:02 PM.

  8. #8
    Player
    ZephyrMenodora's Avatar
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    Zephyr Menodora
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    Zalera
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    White Mage Lv 100
    Quote Originally Posted by Auteur View Post
    This is trying to have it both ways for MSQ. Again, the MMO industry tried a game with high stakes for everybody for even baseline content in Wildstar and it failed miserably. Healer is a mandatory role queue for MSQ. You can't be arguing on the one hand to place the stakes on healer high, which can deter people, while at the same time arguing "if you can't handle it then go play another class." That's how you promote a skewed role queue combination for baseline content.

    Tank and healer both have the problem as mandatory role queues that the MMO industry has to balance complexity while avoiding single point of failure and player retention problems. One of the answers I proposed is creating the redundancy for the healer by giving every single other class a resurrection. The person who claimed tank does not have a redundancy is technically incorrect due to the presence of healer LB3 in raids and in theory a healer could raise and keep the party up just long enough in MSQ content to allow the party to recover (again, we are using MSQ as the baseline here and not savage/extreme). If you give the healer the redundancy of everyone has a rez, and healer is currently the only role without a redundancy, you have a better argument that SE no longer needs to maintain the guardrails for healer relative to the other roles. I think people are discounting how important redundancy is in game design here and one of the fundamental flaws with healer is that healer is the only role without redundancy.

    You have been told no less than 3 times you can finish the msq with trusts if you can’t handle those dungeons. This is available to all roles.

    Healers are already less common in every mmo I’ve played. It’s why most of a party is filled by non healers. Healers are unpopular in XIV because they are boring. The msq for healers is easy as F so that didn’t work.

    Most players of games like challenge and find fulfillment out of not just being barely competent, but good. Learning and overcoming challenge.

    There is a middle ground between hardcore and what xiv is.

    I have an issue with the mentality that games should provide no challenge and players should face no hurdles whatsoever. Failing with terrible players should happen and then those terrible players can get better and be happy when they clear something.
    (5)
    Last edited by ZephyrMenodora; 07-02-2024 at 03:10 PM.

  9. #9
    Player
    Auteur's Avatar
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    Vardy Davout
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    Coeurl
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    Red Mage Lv 80
    Quote Originally Posted by ZephyrMenodora View Post
    I have an issue with the mentality that games should provide no challenge and players should face no hurdles whatsoever. Failing with terrible players should happen and then those terrible players can get better and be happy when they clear something.
    This is more of a complaint about society and general gaming industry trends. My personal opinion is that the mainstream gaming industry (and ff14 with SE is in the mainstream camp imo) has leaned towards instant gratification, "participation" trophies, appealing to lowest common denominator (get people their clears through baseline story and don't gatekeep, ex we will never see an OG steps of faith ever again) because that is what sells and that is the economic world we live in. Gamers on this forum and on reddit are a minority and imo the "silent majority" is what SE wants to appeal to because that's where the money is and the market has spoken.

    I think on the other end SE acknowledges the decreasing amount of patience higher end gamers have (I want to clear this now and zero tolerance for players making mistakes, get out of my queue) and that also leads SE to the same conclusion of "reducing the baseline" because the corporate perception of higher end gamers is that they scare away the silent majority of customers and they actually become a detriment to player retention as a whole. Consider why PvP MMOs never gone mainstream and League of Legends in the West has a constant player retention/toxicity discussion.
    (0)

  10. #10
    Player
    ZephyrMenodora's Avatar
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    Zephyr Menodora
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    Zalera
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    White Mage Lv 100
    Quote Originally Posted by Auteur View Post
    This is more of a complaint about society and general gaming industry trends. My personal opinion is that the mainstream gaming industry (and ff14 with SE is in the mainstream camp imo) has leaned towards instant gratification, "participation" trophies, appealing to lowest common denominator (get people their clears through baseline story and don't gatekeep, ex we will never see an OG steps of faith ever again) because that is what sells and that is the economic world we live in. Gamers on this forum and on reddit are a minority and imo the "silent majority" is what SE wants to appeal to because that's where the money is and the market has spoken.

    I think on the other end SE acknowledges the decreasing amount of patience higher end gamers have (I want to clear this now and zero tolerance for players making mistakes, get out of my queue) and that also leads SE to the same conclusion of "reducing the baseline" because the corporate perception of higher end gamers is that they scare away the silent majority of customers and they actually become a detriment to player retention as a whole. Consider why PvP MMOs never gone mainstream and League of Legends in the West has a constant player retention/toxicity discussion.
    And it’s unfortunate. In older mmos difficulty created communities. Everyone knew who the good healers were and the good tanks and the good dps and you wanted them on your friend list. Xiv participation trophy gameplay we are all interchangeable nobodies. Probably great for business but to me it’s just inferior.
    (5)

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