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  1. #5111
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    Yeah, I dont disagree that much, but i think what i described might be a better or easier way to implement more interesting damage dealing. More of an ogcd than a gcd 123 thing. Both can work, i just dont want to see anything too long on a healer dps rotation which is the impression i get. Button creep is helped by the DT change that you can make buttons turn into other buttons though.
    Healer gcd damage i think would have to be easily interruptible for healing and not punishing to stop when you need to heal. In fact, it should be rewarding to your healing.
    Proc based "rotations" like bard and dancer are probably the way to go, yeah. And they can trim some of the excessive healing ogcds to make room for them. Whm was already overloaded, do they really need a second tetragrammaton stack?

    But that's all, maybe its the wording but it does sound like in the manifesto like it suggests making healers continue to dps 80% of the time, just make it more like a dps job. I dont want that.
    It is equal parts heartening and ironic that everything that has been said here, I posted about in a thread over a year ago (which I have since reformatted in newer, separate threads for each healer). Healers should have DPS buttons, but not a DPS level rotation (ala melees, BLM, etc etc)? How about WHM being 'Dia is now 12s, Water added as a 15s CD GCD action'? How about SCH getting Miasma (24s) and Shadowflare (15s) back, and upgrading Energy Drain to Bane to aid in applying the DOTs in AOE? Healers should have their damage feed into their healing? How about WHM gets an actual Job Gauge (because the Lily one is so barebones it can afford to have something else), wherein casting damage or healing spells grants this new Gauge, and it allows you to spend 50 Gauge on a damage-neutral AOE heal, which refunds the damage you 'lost' by granting access to Quake, Flood and Tornado, to bring the elemental theme back to WHM somewhat? How about a simple trait for SCH, which reduces the enemy's autoattack potency per DOT applied? How about SGE gets a rework so that it actually delivers on the 'deal damage to heal allies' identity it is supposed to bring?

    Time is a flat circle
    (7)

  2. #5112
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    There you have it. Even ChatGPT says you should quit the game if you're going to really strike and not just refuse to heal in Duty Finder.
    wow, Jojoya telling people to just unsub

    have to admit thats something I never expected.
    (15)
    #FFXIVHEALERSTRIKE

  3. #5113
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Here's what ChatGPT has to say on the best course of action
    The best course of action in response to community movements like #ffxivhealerstrike typically involves a few key steps:

    1. **Listen and Understand**: Developers should actively listen to the concerns raised by the community. This involves reading feedback on forums, social media, and other channels where players express their views. Understanding the specific issues and frustrations is crucial before taking any action.

    2. **Communicate Transparently**: Once the concerns are understood, developers should communicate openly with the community. This includes acknowledging the issues, providing insights into their own perspectives and constraints, and discussing potential plans or timelines for addressing the concerns.

    3. **Evaluate and Plan**: Based on the feedback received, developers should evaluate the feasibility and impact of potential changes or improvements. This might involve internal discussions, data analysis, and consideration of broader game balance implications.

    4. **Implement Changes Responsibly**: If changes are deemed necessary, developers should implement them in a way that maintains game balance and respects the overall design philosophy. Testing and iterating on changes based on player feedback during testing phases can help ensure that updates are well-received.

    5. **Monitor and Iterate**: After implementing changes, it's important to monitor how they impact gameplay and player satisfaction. Iterative improvements based on ongoing feedback can further refine the gaming experience and address any unintended consequences.

    By following these steps, developers can navigate community movements like #ffxivhealerstrike effectively, fostering a collaborative relationship with players while maintaining the integrity of the game's design and balance.
    (2)

  4. #5114
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by rawker View Post
    Here's what ChatGPT has to say on the best course of action
    The best course of action in response to community movements like #ffxivhealerstrike typically involves a few key steps:

    1. **Listen and Understand**: Developers should actively listen to the concerns raised by the community. This involves reading feedback on forums, social media, and other channels where players express their views. Understanding the specific issues and frustrations is crucial before taking any action.

    2. **Communicate Transparently**: Once the concerns are understood, developers should communicate openly with the community. This includes acknowledging the issues, providing insights into their own perspectives and constraints, and discussing potential plans or timelines for addressing the concerns.

    3. **Evaluate and Plan**: Based on the feedback received, developers should evaluate the feasibility and impact of potential changes or improvements. This might involve internal discussions, data analysis, and consideration of broader game balance implications.

    4. **Implement Changes Responsibly**: If changes are deemed necessary, developers should implement them in a way that maintains game balance and respects the overall design philosophy. Testing and iterating on changes based on player feedback during testing phases can help ensure that updates are well-received.

    5. **Monitor and Iterate**: After implementing changes, it's important to monitor how they impact gameplay and player satisfaction. Iterative improvements based on ongoing feedback can further refine the gaming experience and address any unintended consequences.

    By following these steps, developers can navigate community movements like #ffxivhealerstrike effectively, fostering a collaborative relationship with players while maintaining the integrity of the game's design and balance.
    No point in continuing beyond the first sentence because the dev team has failed there.

    Oh no I read the rest and it's like a reverse dumpster fire of good ideas that will never happen. Iterate? This team only knows how to demolish.

    Honestly point 1 has me considering...maybe they are listening but the understanding is lacking...
    (11)
    Last edited by Turtledeluxe; 06-26-2024 at 09:08 AM.

  5. #5115
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Turtledeluxe View Post
    No point in continuing beyond the first sentence because the dev team has failed there
    Lol true 10char
    (3)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  6. #5116
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Turtledeluxe View Post
    No point in continuing beyond the first sentence because the dev team has failed there.

    Oh no I read the rest and it's like a reverse dumpster fire of good ideas that will never happen. Iterate? This team only knows how to demolish.

    Honestly point 1 has me considering...maybe they are listening but the understanding is lacking...
    It's pretty much all the opposite of what SE does lol
    (1)

  7. #5117
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    one has to wonder if Yoshi P and the team have thrown out this slide... because #2 seems to have fallen by the wayside

    (12)
    #FFXIVHEALERSTRIKE

  8. #5118
    Player
    KitiaraIornsight's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    139
    Character
    Kitiara Utmatar
    World
    Famfrit
    Main Class
    Sage Lv 100
    Oh look, its now the whole thread has descended into bashing the devs. How predictible.
    (7)

  9. #5119
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by KitiaraIornsight View Post
    Oh look, its now the whole thread has descended into bashing the devs. How predictible.
    Well, it's not like the detailed and consistent feedback for literal years has produced any results, sooo
    (10)

  10. #5120
    Player
    TsubameMikage's Avatar
    Join Date
    Jun 2024
    Posts
    32
    Character
    Celes Miret-njer
    World
    Siren
    Main Class
    Archer Lv 15
    Quote Originally Posted by Jojoya View Post
    There you have it. Even ChatGPT says you should quit the game if you're going to really strike and not just refuse to heal in Duty Finder.
    Oh, I have. 2 more days and my sub is out. Short of an announcement from Yoshi-P or similar, stating they have heard and will make changes this expansion, I'm out until 8.0.
    (1)

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