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  1. #1
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Arwing View Post
    ~ Reactions to the Manifesto Part 3


    The dissatisfaction of healer elites here will threaten the well-being of this game and that of people who don't have the same worries about difficulty level.

    What you want will make this game less fulfilling and enjoyable for others. They can't keep their promise whether they deliver on your demands or not because there will still be unhappy people. I would be among them then.

    That is all that needs to be addressed here, in my opinion. I hope my position on this disruptive strike is clear. I will continue to heal as long as I can and do my best to compensate for all this on my data center for the inevitable lack of healers at a critical time. Others' fun means as much to me as my own.
    back the truck up here for a moment.

    did you just call me... "elite"? well, thats a first for me. I havent done anything to earn that status except play the game to have fun. if that makes me elite... well.. right back at you.

    personally, I am not sure how asking that the job I main be more engaging is gong to ruin your fun if its more engaging.. but.. I feel for you when everything changes in 8.0 anyway like they said they were planning on.
    (8)
    #FFXIVHEALERSTRIKE

  2. #2
    Player
    Avu's Avatar
    Join Date
    Aug 2022
    Posts
    4
    Character
    Ellorien Contistorias
    World
    Mateus
    Main Class
    Black Mage Lv 99
    I think that as a petition, we should have signed it, no? Something like this.

    ===================================================

    Petition for #FFXIVHEALERSTRIKE

    Gemina Lunarian - Siren
    Ellorien Contistorias - Mateus
    ===================================================

    #FFXIVHEALERSTRIKE
    (2)

  3. #3
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    365
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Arwing View Post
    healer elites x20
    A few pages back we were told the complaints weren't elite enough. Now they are to elite. That is a good sign, the manifesto seems to be hitting a good average level.

    And regarding your worries that healers are trying to turn everything into savage difficulty, I feel like you're jumping to conclusions a bit. For specificly the easiest group content (so stuff at arround the difficulty of dungeons), the goal is to make healers an important part of any team again. So not only for people who happen to play with a friend that will always need a healer. But there isn't a general agreement how to reach that goal. There are people who do argue for a significant increase in difficulty, but that isn't the only option and not a reason to a disagree with goal itself.

    The other option is to consider why healers are often not needed in the current difficulty of dungeons. And you can easily trace that back to a few tank jobs that received far to many healing abilities. Reeling those in a bit will go a long way to make healers an equaly important part of teams again. I assume your learning disabled friend is not playing a tank, so that will not affect them much. You would need to throw some more heals towards the tanks now and then and actually heal the team after an AoE, but you need to do that already if you get a tank with lesser heals like a DRK.

    I firmly believe there is a way to balance FF in a way that there can be easier content for people who prefer that, and very difficult content for people who prefer that, while making every role an important part of the team everywhere.

    And regarding increasing complexity for in damage rotations. Healers will always keep a basic damage option they can fall back on, that is a requirement for situations when they need to mostly focus on healing. And that basic option is going to be enough for easier content. If healers get 1 or 2 more damage buttons (already happening in DT btw, completely unrelated to the strike, so hope that works out for you) in easier content you are not required to use those extra buttons. A team will still get through a dungeon if all you do is constantly spam medica.
    (4)

  4. #4
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,616
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Arwing View Post
    When tanks pull every mob in sight to the wall, chaos ensues. If the tank makes a mistake, they can die. If the healer lags, the tank can die. If the healer is too slow with using oGCD abilities or can't use fast enough their straight heals, the tank can die. If healer can't manage their MP, the tank can die. It's tough enough as it is. This is the primary reason why I don't support her manifesto. Tanks still die on me due to lack of skill, lack of gear, their mistakes, my mistakes, and game glitches. This manifesto would destroy my enjoyment of the game. I'm sure there are others who feel the same. Please consider the feelings of casual and moderate players for once. Square Enix already has, though I still find the game too difficult sometimes with each new expansion release. At times, I feel left behind, and that is depressing. What you want will destroy my experience.
    I really do not understand how adding two or three additional DPS buttons would "destroy" your experience.
    (14)

  5. #5
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    677
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rolder50 View Post
    I really do not understand how adding two or three additional DPS buttons would "destroy" your experience.
    Heck, removing them ruined mine.
    (25)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  6. #6
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    41
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rolder50 View Post
    I really do not understand how adding two or three additional DPS buttons would "destroy" your experience.
    If you read the entirety of my post, split into three, you'd see that I requested the same thing here. Sage feels fulfilling because my ranged AOE DPS makes me feel like I'm contributing more than just heals. No other healer job feels the same to me. If all they do is make them all more like Sage, I'd be happy. If they raise the DPS bar so much that it affects casual healers' performance and enjoyment, I would be unhappy.

    Doesn't the fact that I choose to play Sage over all others say something about me?
    (2)
    Don't sweat little things and have fun!

  7. #7
    Player
    Avu's Avatar
    Join Date
    Aug 2022
    Posts
    4
    Character
    Ellorien Contistorias
    World
    Mateus
    Main Class
    Black Mage Lv 99
    Quote Originally Posted by Arwing View Post
    ~ Reactions to the Manifesto Part 1

    I can't, in good conscience, contribute to a movement that will cause major disruptions in the game I love. Everyone's enjoyment will be affected, and some may end up quitting due to longer queues caused by such elitism.
    Every strike must be disruptive or will die ineffective. The disruption, though, shouldn't be it's purpose per se, which is not the case here. In this case, the disruption is inevitable, but necessary.
    (10)

  8. #8
    Player
    Elexander's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    28
    Character
    Elexei Einsambtraum
    World
    Behemoth
    Main Class
    Scholar Lv 90
    I'm going to take it none of you with this most ludicrous opinion regarding "healer simplicity" has ever done a single end-game content in your life. Based on the Lodestone of the characters of the first page alone I can guess most of you probably never even stepped into a Savage fight, dare say Ultimate. Maybe Extremes. Maybe.

    This is not to say that the "casual dungeon leveling experience" is to be disregarded but it's definitely not the main focus of job balancing in FFXIV. There's harder content where you actually have to heal people and your damage does matter. If you're taking your metrics from dungeon running and FATE trains then I'm sorry to inform you that's not what the game combat is mainly designed for. Watching a tank (a warrior, specifically) survive mob pulls with his own devices will not make you any less useful - rather, that gives you room to effectively help clearing mob pulls with the actually pretty good Healer AoE DPS. If playing with players with varying skills bothers you, you can always go to your Island Sanctuary and do Housing, though. Maybe RP. That kind of content also exists.

    Though I must say I like this post because of what it shows - a community, even if niche, getting together to try and find a common ground with development. The action is respectable, though the reasoning behind it is... mildly questionable.
    (2)
    Last edited by Elexander; 06-19-2024 at 07:27 AM.

  9. #9
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    677
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Elexander View Post
    I'm going to take it none of you with this most ludicrous opinion has ever done a single end-game content in your life. Based on the Lodestone of the characters of the page alone I can guess you probably never even stepped into a Savage fight, dare say Ultimate. Maybe Extremes. Maybe.

    This is not to say that the "casual dungeon leveling experience" is to be disregarded but it's definitely not the main focus of job balancing in FFXIV. There's harder content where you actually have to heal people and your damage does matter. If you're taking your metrics from dungeon running and FATE trains then I'm sorry to inform you that's not what the game combat is mainly designed for. You can always go to your Island Sanctuary and do Housing, though. Maybe RP. That kind of content also exists.

    Though I must say I like this post because of what it shows - a community, even if niche, getting together to try and find a common ground with development. The action is respectable, though the reasoning behind it is... mildly questionable.
    I've dabbled in EX and Savage last expac, I didn't clear most of them because I only bothered to raid with friends who were very sporadic in when they raided, it was dull then and from what I've heard from friends that have since quit, it's dull now. "Go play ultimate" would be moving the goalpost even further and ignores that the other jobs don't need those difficulties to still be fun in casual content.
    (8)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  10. #10
    Player
    Elexander's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    28
    Character
    Elexei Einsambtraum
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TheDustyOne View Post
    I've dabbled in EX and Savage last expac, I didn't clear most of them because I only bothered to raid with friends who were very sporadic in when they raided, it was dull then and from what I've heard from friends that have since quit, it's dull now. "Go play ultimate" would be moving the goalpost even further and ignores that the other jobs don't need those difficulties to still be fun in casual content.
    It's actually really important to think of balancing as something that is addressing content in its most virgin point - before gearing becomes too easy and the progression is saturated with Echo buffs. Again, this is not me saying it's "wrong" or "less legitimate", but it does make fights a lot easier.

    Whenever content becomes too easy - and this is actually a pain point in FFXIV, stuff becomes way too easy with time, mostly because of intra and extra-patch power creeping - healers are definitely the ones that feel it the most. Having to effectively heal and plan mitigations is core part of the Healer gameplay in FFXIV; cut that out of the role flow without putting anything in it's place but a few Glares and some Biolysis and you make it the most dull and boring role. That much is true.

    But, then again, balancing can't address that - if they were to balance down jobs every few weeks, there would be no feeling of progression overall. If they were to make healer DPS rotations harder, then the role would be saturated with responsibilities in early prog points, such as week one/week two progressions. If they were to remove or dampen the ability of self-healing from other roles, they would become too dependant. That dependancy would also become an issue in the long run.

    So, as I see it, gameplay-wise, healers are in an "OK" spot. It just gets really awful as content becomes older, even within a patch.
    (0)

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