#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.




It really says a lot by far the biggest change to SCH isn’t even mentioned in its “explanation of changes”
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Cards on the table I’ve been basically cringing at the healer strike for the last two weeks. I’d agreed with it but because of what we saw in the media tour I thought the devs had relented *just* enough for me to have some hopium for the role.
Upon reading the final job changes, fuck that. I’m in. If they can’t bother keeping macrocosmos damage neutral, if they won’t let us keep the double DoT on sage, if they want to keep buffing tank sustain then what the hell are they doing?
I’m not touching healers until they decide they want to make the role fun. #ffxivhealerstrike



The JP Sage thread is celebrating E Dyskrasia no longer stacking so there's clearly an audience they're catering to.




Genuinely I’m done bowing to the whims of the JP playerbase, the last recent survey showed they are a vast minority in the game (like 25% of the playerbase at most)
Why are they even excited, what benefit does this give the job. If your design goal amounts to “i want to be carried whole only half paying attention” you have no business asking for job changes


Honestly just play other MMOs for good healing, JP players are stuck in Classic WoW healer design (ironically designed worsed) and even tank tbh. JP players are not tab target MMO players the game catering to them will be objectively worse for people who have played these MMOs for years, compared to like Koreans and even Chinese players, JP have the most archaic opinions on tab-target MMOs and its not even close.Genuinely I’m done bowing to the whims of the JP playerbase, the last recent survey showed they are a vast minority in the game (like 25% of the playerbase at most)
Why are they even excited, what benefit does this give the job. If your design goal amounts to “i want to be carried whole only half paying attention” you have no business asking for job changes
It's just...confusing why they want healers to just be healers in a gameplay environment that has repeatedly proven to not be designed with such as the top priority.
It wouldn't surprise me if the sole reason Eurkrasian Dyskrasia got nerfed from the media tour was because of their whining.



If I were to guess, they dont get super emotionally about the changes. Let me quote a popular post from a japanese player.It's just...confusing why they want healers to just be healers in a gameplay environment that has repeatedly proven to not be designed with such as the top priority.
It wouldn't surprise me if the sole reason Eurkrasian Dyskrasia got nerfed from the media tour was because of their whining.
ヒーラーの場合、味方の技量の影響が大きいと思う
もし味方が全員完璧に動く事が出来、タイムラインによって決められたダメージしか受けなければ
ヒーラーの仕事は決められた時間に決められたスキルを使うだけだ
それはとても単純なDPSロールになる
もっとも通常のコンテンツでは実際にそうなる事は少ない
味方のミスをフォローする為にタイムラインには無い回復や蘇生を要求されることになる
ただし高難易度になるほどミスは許容されなくなる
その結果我々がフォロー出来る範囲が少なく1つのミスがパーティを崩壊させリスタートしてしまうことになる
半壊したパーティを立て直すことはヒーラーの腕の見せ所の一つだが
高難易度になればなるほどその機会は失われる
つまり私の不満は一度のミスが取り返しのつかない結果になるコンテンツのデザインだ
普段は退屈でも味方がミスをした時にフォロー出来るような役割であると嬉しいAnd honestly, they're not wrong either. I'm not sure if I want to sit there and spam my GCD heals until I'm depleted of MP, but one thing is certain. If you use heal GCD's, you're dealing no DPS. And no matter what content you do, providing no DPS means longer fights. And we all know the toxicity when players are underperforming and fights taking ages.I think the skill of your allies has a lot of influence when it comes to healers. If all your allies can move perfectly and only take damage as determined by the timeline. The healer's job is just to use a certain skill at a certain time. It would be a very simple DPS roll.
But in normal content, that's rarely actually the case. You'll be asked to heal or revive people who aren't on the timeline to follow up on mistakes made by your allies. However, the higher the difficulty level, the less mistakes are tolerated. As a result, there's less scope for us to follow up, and one mistake can destroy the party and restart it.
Rebuilding a half-destroyed party is one of the healer's greatest skills. The higher the difficulty level, the more opportunities are lost.
So my gripe is the design of the content, where one mistake has irreversible consequences. I'd be happy to be in a role that's usually boring but can follow up when an ally makes a mistake
It doesn't mean that healers should have nothing to do, though. There should be a few more layers for management, so you can be a useful companion - when basic content becomes a snooze fest.



I agree with them. I have way more fun healing Dun Scaith than I have your average Savage/Extreme past the progression phase. It's chaos and more people mess up, giving me something to do.If I were to guess, they dont get super emotionally about the changes. Let me quote a popular post from a japanese player.
And honestly, they're not wrong either. I'm not sure if I want to sit there and spam my GCD heals until I'm depleted of MP, but one thing is certain. If you use heal GCD's, you're dealing no DPS. And no matter what content you do, providing no DPS means longer fights. And we all know the toxicity when players are underperforming and fights taking ages.
It doesn't mean that healers should have nothing to do, though. There should be a few more layers for management, so you can be a useful companion - when basic content becomes a snooze fest.
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