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  1. #5101
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    man I wish solo instances were fun as a healer. I just did two as bard and it was more fun than I ever had as astrologian in solo instances...
    (17)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  2. #5102
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,084
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    The following was written by ChatGPT, it gave me a giggle.


    Fellow Healers, Arise! The Call to Arms for the #FFXIVHEALERSTRIKE
    Hear ye, hear ye, valiant healers of Eorzea! Gather 'round as I, a humble White Mage of 90 summers, bring forth a message of hope, humor, and righteous indignation!


    Brothers and sisters in healing, the time has come for us to stand united, wands and globes held high, in the #FFXIVHEALERSTRIKE! Our once noble art has been reduced to a mere side gig, an afterthought in the grand battles that shape our world. Gone are the days when our timely cures and shields were the linchpins of victory! Now, it seems Square Enix wants us to be nothing more than glorified waterboys for the almighty DPS and self-sustaining tanks. We shall not go quietly into that good night! No, we shall spam Medica II and Glare until our MP bars run dry!

    Why do we strike, you ask? Let me preach to you the gospel of our grievances:

    Simplification Sorrow: Our role has been simplified to the point of absurdity. Spamming a single DPS spell? Is this what we've been reduced to? NegativeS from Seraph aptly said, “Our gameplay is braindead, devoid of the challenge and excitement it once held”​ (Square Enix Forum)​. Casting Glare until the twelfth Umbral Era? No more, I say!

    Role Marginalization: With tanks now practically invincible and DPS classes learning to self-heal, where does that leave us? Sitting on the sidelines, casting Regen on ourselves out of sheer boredom. As Etherea Stormaire from Zalera poignantly noted, "The direction they're heading, healers will soon be as relevant as a snowstorm in Thanalan"​ (Square Enix Forum)​.

    Feedback Ignored: We’ve raised our voices in hundreds of threads, but our pleas fall on deaf ears. The developers remain as responsive as a stone-faced Lalafell in the face of a Garlean invasion. We've given feedback with the fervor of a bard on too much coffee, yet here we are, still waiting for meaningful change​ (Square Enix Forum)​​ (gamesradar)​.

    The Plan, My Comrades, Is Simple:
    Let your auto-payments lapse – why should we fund our own frustration? Let our houses expire, so some poor DPS can have a plot to call home, because heaven knows they’ll need something to do during those extended queue times without us!

    A Rallying Cry for the Future:
    Our role should be engaging, our presence impactful. We are the linchpin of the party, the unseen saviors in every battle. No more shall we be content with the status quo. We demand complexity, we demand respect, and most of all, we demand FUN!

    So, rise up, fellow healers! Embrace the #FFXIVHEALERSTRIKE with the fervor of a Scholar casting Succor. Let our voices be heard from Limsa Lominsa to Gridania. The dawn of Dawntrail must be a dawn for healers too. Together, we are stronger. Together, we are healers. Together, we shall strike!

    And to those Warriors out there, soloing dungeons with the audacity of a primal on a caffeine binge, remember this: Without us, you’re just a lonely adventurer in a dungeon full of mobs. Enjoy your stroll, because when the real fight comes, you’ll be calling for a healer’s embrace.

    Heal on, my friends. Heal on.

    (Please note: This rallying cry is brought to you by the Guild of Healing Enthusiasts and Laughably Underappreciated Healers Anonymous. No actual gameplay was harmed in the making of this message. Mostly because we’re too busy striking.)
    (9)

  3. #5103
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    652
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by EmyEmy View Post
    It is concerning to see some healers displaying negative behavior in response to new expansions. Instead of focusing on the challenges and changes, it would be more constructive for healers to embrace the new content and adapt accordingly. Observations have shown that some healers exhibit arrogance by refusing to heal or resurrect players, particularly if the tank is new or struggling with mechanics. This can lead to an unsatisfactory experience in alliance raids, where other players, often DPS with healing or resurrecting abilities, have to compensate for the healer's lack of support.

    Healers should prioritize their responsibilities, which include healing and resurrecting, to ensure a smooth gameplay experience. The expectation is for healers to maintain their role effectively, without letting personal frustrations interfere with their duties. It's important to recognize that every role faces challenges, but cooperation and a positive attitude can significantly improve the gaming environment for everyone.

    Moreover, some healers express a desire for the game to be more challenging, potentially due to feeling underutilized. However, addressing this by neglecting their core responsibilities is not the solution. It is crucial for all players, including healers, to work together harmoniously to enhance the overall experience.

    Square Enix, known for its expertise in game development, is expected to balance the needs and feedback of all player roles without disproportionately catering to any single group. By maintaining this balance, the company ensures that the game remains enjoyable and fair for the entire player base.

    In conclusion, while feedback and adaptation are important, it is essential for healers to fulfill their roles responsibly and constructively engage with new content. A cooperative and positive approach will benefit not only individual players but the community as a whole.
    I seriously can't tell if this was AI written or not, or if it was intended to be satire.

    "Moreover; in conclusion; it is concerning, it is essential, This can lead to an unsatisfactory experience," it all sounds like corporate professional speech that just doesn't sound like it's actually engaging with anyone else, more like an email lettered to an HR department.

    Kudos if it's satire, I can't tell at this point.
    (14)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  4. #5104
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rolder50 View Post
    And for MSQ, Side Quests, most Fates, dailies, etc, you will generally have nothing to heal period and spend the entirety of your time doing that content using exclusively two buttons. Whereas other jobs at least have a full rotation to keep them engaged. In what world is a two button job acceptable.
    Idk what's so hard to understand about this point..we had to have stated it at least 200 times now.
    (4)

  5. #5105
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Local_Custard View Post
    man I wish solo instances were fun as a healer. I just did two as bard and it was more fun than I ever had as astrologian in solo instances...
    Most of the solo instances are "doable" but since none of the healer kit is ever used, or any opportunity to use it is often tedious (Eg keeping the NPC's alive to fight rather than ignoring them like you would on a DPS.)

    Honestly the fight(s) with Zenos (both on WHM, and SCH) are EXTREMELY tedious. I'm assuming that the fight on a tank is probably equally tedious, but likely far more survivable.
    (8)

  6. #5106
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    The Plan, My Comrades, Is Simple:
    Let your auto-payments lapse – why should we fund our own frustration? Let our houses expire, so some poor DPS can have a plot to call home, because heaven knows they’ll need something to do during those extended queue times without us!
    There you have it. Even ChatGPT says you should quit the game if you're going to really strike and not just refuse to heal in Duty Finder.
    (2)

  7. #5107
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    288
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I thought Arthars was just being Arthars calling casual healers NPCs but, as it turns out, apparently quite a large chunk of the community sees healers that way, which is really sad.
    If I'm being honest, I do have a habit of treating the people I get queued with as "slightly more lively NPCs" because it's always randoms on whichever server I data traveled to where the extent of conversation is "hi" and "gg" from all of us and I imagine most of them don't think I'm much more than an NPC as well, I'm just the one going pew pew and making them go vrrrroom.

    That isn't to say that people should be acting rude and such to each other or disregarding any concerns one might have for their role, but rather if there's any tanks and fellow DPS out there that think I hold them in higher esteem, well... lol.
    (1)

  8. #5108
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,360
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    Yeah, I dont disagree that much, but i think what i described might be a better or easier way to implement more interesting damage dealing. More of an ogcd than a gcd 123 thing. Both can work, i just dont want to see anything too long on a healer dps rotation which is the impression i get. Button creep is helped by the DT change that you can make buttons turn into other buttons though.
    Healer gcd damage i think would have to be easily interruptible for healing and not punishing to stop when you need to heal. In fact, it should be rewarding to your healing.
    Proc based "rotations" like bard and dancer are probably the way to go, yeah. And they can trim some of the excessive healing ogcds to make room for them. Whm was already overloaded, do they really need a second tetragrammaton stack?

    But that's all, maybe its the wording but it does sound like in the manifesto like it suggests making healers continue to dps 80% of the time, just make it more like a dps job. I dont want that.
    It is equal parts heartening and ironic that everything that has been said here, I posted about in a thread over a year ago (which I have since reformatted in newer, separate threads for each healer). Healers should have DPS buttons, but not a DPS level rotation (ala melees, BLM, etc etc)? How about WHM being 'Dia is now 12s, Water added as a 15s CD GCD action'? How about SCH getting Miasma (24s) and Shadowflare (15s) back, and upgrading Energy Drain to Bane to aid in applying the DOTs in AOE? Healers should have their damage feed into their healing? How about WHM gets an actual Job Gauge (because the Lily one is so barebones it can afford to have something else), wherein casting damage or healing spells grants this new Gauge, and it allows you to spend 50 Gauge on a damage-neutral AOE heal, which refunds the damage you 'lost' by granting access to Quake, Flood and Tornado, to bring the elemental theme back to WHM somewhat? How about a simple trait for SCH, which reduces the enemy's autoattack potency per DOT applied? How about SGE gets a rework so that it actually delivers on the 'deal damage to heal allies' identity it is supposed to bring?

    Time is a flat circle
    (7)

  9. #5109
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    There you have it. Even ChatGPT says you should quit the game if you're going to really strike and not just refuse to heal in Duty Finder.
    wow, Jojoya telling people to just unsub

    have to admit thats something I never expected.
    (15)
    #FFXIVHEALERSTRIKE

  10. #5110
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Here's what ChatGPT has to say on the best course of action
    The best course of action in response to community movements like #ffxivhealerstrike typically involves a few key steps:

    1. **Listen and Understand**: Developers should actively listen to the concerns raised by the community. This involves reading feedback on forums, social media, and other channels where players express their views. Understanding the specific issues and frustrations is crucial before taking any action.

    2. **Communicate Transparently**: Once the concerns are understood, developers should communicate openly with the community. This includes acknowledging the issues, providing insights into their own perspectives and constraints, and discussing potential plans or timelines for addressing the concerns.

    3. **Evaluate and Plan**: Based on the feedback received, developers should evaluate the feasibility and impact of potential changes or improvements. This might involve internal discussions, data analysis, and consideration of broader game balance implications.

    4. **Implement Changes Responsibly**: If changes are deemed necessary, developers should implement them in a way that maintains game balance and respects the overall design philosophy. Testing and iterating on changes based on player feedback during testing phases can help ensure that updates are well-received.

    5. **Monitor and Iterate**: After implementing changes, it's important to monitor how they impact gameplay and player satisfaction. Iterative improvements based on ongoing feedback can further refine the gaming experience and address any unintended consequences.

    By following these steps, developers can navigate community movements like #ffxivhealerstrike effectively, fostering a collaborative relationship with players while maintaining the integrity of the game's design and balance.
    (2)

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