Not to mention Y'shtola uses it when healing 6.x dungeons, including cane twirl and all



Not to mention Y'shtola uses it when healing 6.x dungeons, including cane twirl and all



Well a little Q&A happened http://blog.livedoor.jp/umadori0726/.../62052668.html
Here was this little tidbit right hereMake of it what you will.Q8: Will we have rework on WHM?
Answer: On your question on WHM rework, it's hard to define what exactly rework is. While there will be adjustments, if you're asking about what will be changed, then we are considering a lot of changes including other jobs as well. While this will take a while, we plan to make it a reality one day
Isn't this the same dev team that has "reworked" several jobs by now? And they can't define "rework"?


Alternatively, we could think about it in reverse: IIRC they referred to the NIN change of 5.1 (making Ninjutsus GCDs to avoid the clipping issues the job had to battle) as a rework, and all in all that was quite small a change (in the scope of the entire job kit). If that counts, but they aren't sure that the term 'rework' applies to their plans for WHM, it could be that their planned changes for WHM are so few/so small, they don't rise to the level of 'rework' (specifically, SE's definition of the word), and instead fall under 'standard patch changes/numerical balancing changes'.
In which case, the response is PR speak for 'well, no, we will buff WHM a bit, but we won't be deviating from the design we've given it', so we can look forward to another few years of WHM being inflexible, one-track-focused on HPS and little else, lacking mitigation options, and generally being outshone by AST on pretty much every measurable performance metric.
But, since their idea for the AST rework was to effectively 'make it not-AST' to an extent (by removing the inherent randomness of drawing cards from a deck), I dunno what they'd even do to WHM with a DT-AST amount of reworking. Maybe it'd end up with single target buffs called Bravery and Faith that you alternate between each minute, that buff the damage of a Melee and a Ranged by 6% for 15s
Last edited by ForsakenRoe; 01-06-2025 at 02:49 AM.

1016 padges and nothing more then a dead horse being necrobumped again and again by trolls who are borded out of their minds

Can't really call that necro, the thread barely touched 2nd page.
Anyway, congratulations on 1K+ ; let's hope there'll be no need to reach 2K ^^
#FFXIVHEALERSTRIKE



I’d say 8.0 is still like, a year and a half away, this thread reaching 2000 pages is chillingly plausible lol.
What else are healers supposed to during the 3 years of downtime/filler spam they get every fight lol


I love how GW2 has the opposite thing where multiple spec-setups that aren't a designated healer (which only Druid is) end up being healbots. And here we have 4 designated healers, none of which ever spend GCDs healing if they can avoid it.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




