Quote Originally Posted by SannaR View Post
Pulling wall to wall started with the players and has stayed that way. The devs have tried multiple times and a few different ways to try and slow it down with very little if any success. Look at the start of Antiascope, Lapis Manalis, Anamnesis Anyder and soon to be the lv91 DT dungeon. They all either have a "moving" platform that doesn't allow for bigger pulls or blocks you from pulling more than the 2-3 mobs at the start. You see or hear a lot of people who gripe about those dungeons just due to how they start out. Though I do agree Antiascope could probably take out that 1st block cause if ur that high of a level and struggling to heal or tank two trash mobs then um maybe those roles aren't really for you. The whole "better things to do" is also partly why they got rid of side rooms. The other is due to not putting things people would want to take the risk to go and dip into a side room. But then I'm not exactly sure what you could put into those side rooms to make it feel worthwhile as even when there are "worthwhile" items up for grabs people still chose not to go for them. For example I know a lot of people don't know where in Haukke Manor the manor varnish comes from.
Yeah, I did start to notice once I got to Heavensward that more and more of the dungeons were pretty linear compared to what I encountered in ARR, or had more "set" 2-3 pack limits between doors/paths, which is why I was uncertain about when wall-to-walls became the norm because it seemed like dungeon design was both encouraging faster play (no side paths to explore, all treasure chests right out in the open) but also trying to stop people from pulling literally everything in the dungeon (with some exceptions).

I do know it's lead to this conundrum where I couldn't keep up with some wall-to-walls (making it troublesome/undesirable to heal) but *without* WTW in other dungeons I was bored spamming my limited DPS kit. I just couldn't find a happy medium and I quickly fell off trying to heal in player group content and just assumed it was a "me" issue. Turns out the role does in fact have some problems under the hood, I just hadn't gotten far enough to actually experience it.