

I also miss when the dungeons weren't just a straight corridorI very much miss ARR style pulls where you could just pull the entire set of mobs before the first boss if your tank and healer were skilled enough. It was something of a difficulty slider within the content itself; want to actually stress the tank/healer kits? Pull everything, it's possible with skill. Can't quite do it? Pull only a couple of groups at a time, you'll clear eventually. It was the best way I think to make dungeons both difficult and accessible without having to dedicate entirely different difficulties. I get why it's not there anymore, but that option to have something accessible or something difficult in the same piece of content hasn't been replicated all that well since outside a handful of big pulls. Mt Gulg is the closest we've had since then.
Not that it was very different from that lmao but anyway...
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