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  1. #4961
    Player
    Shialan's Avatar
    Join Date
    Jun 2012
    Posts
    454
    Character
    Shinon Hisae
    World
    Shiva
    Main Class
    Sage Lv 91
    That's why this "strike" is so ridiculous. All these people participating don't want to give up anything. Heck, it won't even start with early access or right now, but only after they all already played through the MSQ and don't need to care about anything anymore.

    @aiqa:

    For how long have healers been complaining about changes? Nothing changed. And you think just not playing them will do it now? Everyone left and right is seeing that companies only care about money. If you want to change something, hit them where it hurts. A couple dozens of players not playing healer will not matter anywhere. There are enough others to fill their healer role.
    (1)
    Last edited by Shialan; 06-25-2024 at 08:32 AM.

  2. #4962
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shialan View Post
    That's why this "strike" is so ridiculous. All these people participating don't want to give up anything. Heck, it won't even start with early access or right now, but only after they all already played through the MSQ and don't need to care about anything anymore.
    No that is just your own projections. People are free to organize a peaceful protest when they want, without following arbitrary rules set by people who disagree with the protest.

    Quote Originally Posted by Shialan View Post
    For how long have healers been complaining about changes? Nothing changed. And you think just not playing them will do it now? Everyone left and right is seeing that companies only care about money. If you want to change something, hit them where it hurts. A couple dozens of players not playing healer will not matter anywhere. There are enough others to fill their healer role.
    And how often have the healer complaints reached so far outside the healer subforums that multiple gaming news websites are resporting on them?
    (26)
    Last edited by aiqa; 06-25-2024 at 08:34 AM.

  3. #4963
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,021
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Imagine... imagine having something more than just -one thing- to enjoy from a game.

    Quote Originally Posted by aiqa View Post
    Lazy selfquote:
    Might have to do more of these in the future tbh. Recycled arguments deserves recycled rebuttal(s).
    (17)

  4. #4964
    Player
    Shialan's Avatar
    Join Date
    Jun 2012
    Posts
    454
    Character
    Shinon Hisae
    World
    Shiva
    Main Class
    Sage Lv 91
    Then tell me why this strike only starts with the official launch? Why don't you start RIGHT NOW? Or at least with early access?
    (1)

  5. #4965
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shialan View Post
    That's why this "strike" is so ridiculous. All these people participating don't want to give up anything. Heck, it won't even start with early access or right now, but only after they all already played through the MSQ and don't need to care about anything anymore.

    @aiqa:

    For how long have healers been complaining about changes? Nothing changed. And you think just not playing them will do it now? Everyone left and right is seeing that companies only care about money. If you want to change something, hit them where it hurts. A couple dozens of players not playing healer will not matter anywhere. There are enough others to fill their healer role.
    and what is left of healers to give up? I mean nothing is really left for healers to give up anymore not after stormblood ended What else are healers suppose to give up? Im ceriuouse what is there left for them to sacrifice, healers have lost everything for the sake of everything else since stormblood ended
    (9)

  6. #4966
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    > Just unsub
    > Majority me, minority you
    > Hit them in the wallet
    > Thanks for the even more instant queues
    > You can be replaced

    Man, it's like you people didn't even read the OP. Get better material.
    (32)

  7. #4967
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aidorouge View Post
    We already have that though, given the primary motivation for wall-to-walls seems to be everyone treating every dungeon like a speedrun because they have "better things to do". The irony is that mandatory wall-to-walls also causes people to demand more DPS from healers (because you don't have to heal if everything is already dead) rather than more healing from healers (to help survive what would normally be a risky encounter), and instead all the heals get poured into the tanks and DPS for self-sustain and are the ones who determine the speed of the dungeon most of the time with what gets pulled and what doesn't. And if the healer protests/can't keep up? They're likely to be ignored/kicked (I know I was) because it's not like the other three really needed them anyway due to current design choices, it was a courtesy that the game forced them to be present to start the duty, but it was never an obligation to actually keep them afterwards. Hell, between the DPS who pulled too soon or the healer who didn't DPS as much as they "should" have, which one is more likely to get pointed out and criticized?

    I started with Endwalker so I don't know which came first, that the devs pushed for wall-to-walls and players went with it, or players started doing it and the devs attempted to accommodate the players (or at least the tank and DPS ones).
    Pulling wall to wall started with the players and has stayed that way. The devs have tried multiple times and a few different ways to try and slow it down with very little if any success. Look at the start of Antiascope, Lapis Manalis, Anamnesis Anyder and soon to be the lv91 DT dungeon. They all either have a "moving" platform that doesn't allow for bigger pulls or blocks you from pulling more than the 2-3 mobs at the start. You see or hear a lot of people who gripe about those dungeons just due to how they start out. Though I do agree Antiascope could probably take out that 1st block cause if ur that high of a level and struggling to heal or tank two trash mobs then um maybe those roles aren't really for you. The whole "better things to do" is also partly why they got rid of side rooms. The other is due to not putting things people would want to take the risk to go and dip into a side room. But then I'm not exactly sure what you could put into those side rooms to make it feel worthwhile as even when there are "worthwhile" items up for grabs people still chose not to go for them. For example I know a lot of people don't know where in Haukke Manor the manor varnish comes from.
    (1)

  8. #4968
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by SannaR View Post
    Pulling wall to wall started with the players and has stayed that way. The devs have tried multiple times and a few different ways to try and slow it down with very little if any success. Look at the start of Antiascope, Lapis Manalis, Anamnesis Anyder and soon to be the lv91 DT dungeon. They all either have a "moving" platform that doesn't allow for bigger pulls or blocks you from pulling more than the 2-3 mobs at the start. You see or hear a lot of people who gripe about those dungeons just due to how they start out. Though I do agree Antiascope could probably take out that 1st block cause if ur that high of a level and struggling to heal or tank two trash mobs then um maybe those roles aren't really for you. The whole "better things to do" is also partly why they got rid of side rooms. The other is due to not putting things people would want to take the risk to go and dip into a side room. But then I'm not exactly sure what you could put into those side rooms to make it feel worthwhile as even when there are "worthwhile" items up for grabs people still chose not to go for them. For example I know a lot of people don't know where in Haukke Manor the manor varnish comes from.
    They could also, like, make the mobs do enough damage such that pulling more would actually increase the odds of the tank dying. Would certainly feel more organic then having a "You are not allowed past here till the trash is dead" wall.
    (11)

  9. #4969
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    It's still a wall pull if the wall is one pack, you've just hard enforced a wall pull because you literally can't pull any less.
    (3)

  10. #4970
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    It's still a wall pull if the wall is one pack, you've just hard enforced a wall pull because you literally can't pull any less.
    tbh them changing and making dungeons so tanks cant massively pull was a mistake with the damn walls and invisableness of walls that needs to be reverted
    (9)

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