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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,744
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ayan_Calvesse View Post
    I worry expanding healer DPS will actually result in healers bowing out of content due to the added complexity; once healers are doing half the damage due to low damage for healing; people are going to get it twisted and so nervous healers just won't show up...or worse end up dead more often as they juggle healing with more complex damage while trying to follow mechanics. Its like adding more survivability to DPS or more things to do; one of the reasons I suspect Eye of the Dragon got changed is because so few dragoons were probably using it effectively; instead simply buffing themselves; while those that did improved raid performance dramatically.

    Another possiblity is to create healers as having a "damage dealing" option and historically I've seen what happens when you do that - see Cleric stance or the term "Smizzard"
    Adding more DPS tools, or simply making existing attacks usable more frequently can actually make healer DPS easier rather than harder. One of the consequences of not adding new attacks is that in order for healer potencies to stay current with content, they've upgraded and increased the potency of our filler attacks every single explansion, but this has a negative effect on healers who don't like to DPS because it adds more and more pressure on the healer to maintain a high DPS uptime, because every individual cast of Glare or Broil or whatever becomes more and more important. Let me show you with numbers how this looks.

    Right now, let's say you use all you're maximizing the use of your other DPS tools: Dia, Assize, PoM, Glare IV, and Afflatus Misery. Right now, that makes up only 41.9% of your total possible DPS. The other 58.1% comes from maximizing Glare III uptime, which means no room for healing or moving. Every time you do, you lose a piece of that 58.1%.

    But let's say we change PoM to a 60 second cooldown, and make it so that every tic of Dia has a 15% chance to proc a use of Glare IV outside PoM windows. Doing this increases the amount of Glare IVs we cast from 1.5 per minute to an average of 6 per minute, and that extra damage could be taken away from Glare III. We could reduce Glare III down to 260 potency with these changes, and White Mage's potency output will stay in roughly the same spot. But look at what this does to your numbers:

    Glare III goes from being as much at 58.1% of your possible damage to only 36.1%. Meanwhile, if you can maintain the attacks you were already using, and simply hit Glare IV whenever it lights up, that makes up 64% of your total damage. That's over a 20% flat incease to the damage you can do before you even need to worry about spamming Glare III and maxing DPS uptime. Not only does White Mage's DPS gameplay more dynamic and less monotonous, but it allows casual healers to contribute a lot more damage with a lot less effort.
    (14)

  2. #2
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    127
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by Ayan_Calvesse View Post
    I worry expanding healer DPS will actually result in healers bowing out of content due to the added complexity; once healers are doing half the damage due to low damage for healing; people are going to get it twisted and so nervous healers just won't show up...or worse end up dead more often as they juggle healing with more complex damage while trying to follow mechanics.
    This is Sylphie Fallacy #28: "If you make Healing harder, it will cause unskilled low-effort players to quit. Doesn't that make you feel guilty?"

    Based on your join date, this is also Sylphie Fallacy #14: "I began playing in Endwalker, and I like Healers how they are. I don't want anything to change."

    Those of us who played healers back in ARR/HW remember a time when healers didn't have eleventy free oGCD healing tools neatly synchronized to scripted raidwides and 'busters, when Benediction had a five-minute cooldown, when healers had more DoTs to juggle and had to do the Cleric Stance Dance for those DoTs to hit harder than a wet noodle, when boss auto-attacks could still crit and tanks didn't have the ungodly amounts of self-sustain they currently have, when tanks were squishier because tank stance reduced incoming damage at the cost of reducing outgoing damage, causing many tanks to run with their stance off in order to deal more damage. And during that time, newbies picked up and mastered healing just fine, content got cleared, and there was no mass exodus of lil' babby healers just because they had to press more than one button for DPS.

    Also, your argument can equally be applied to the tank role. So why is it okay for tanks to have DPS rotations but not healers? Why must all four healer jobs be lobotomized for the short-bus crowd, while tank and DPS jobs are allowed to have fun? Again, neither you nor anybody else making this asinine argument have ever given an answer that wasn't just a restatement of, "Healers are all glue-huffing monkeys."

    Quote Originally Posted by TaleraRistain View Post
    I fail to see how either of those are any different than how DF is now, honestly. I don't think their griefing is going to have nearly the same effect, plus it's targeting and blaming the wrong people. They're unhappy with SE, but feel compelled to punish their fellow players. Incredibly mature and very likely to get any valid points completely ignored.
    As stated before...

    Non-healers: "If you want to DPS, play a DPS."

    Healers: "Okay."

    Non-healers: "No, not like that!"
    (25)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  3. #3
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,874
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    (21)

  4. #4
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,799
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fawkes View Post
    Thanks for posting this.

    Do I think healers need improvement? Yes
    Will I be striking? No
    (5)

  5. #5
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,817
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I'm probably not doing end game in dawntrail at any rate because of the game just not being that fun. Too many repetitive tasks or difficult tasks that have no real substance to them and are intentionally gated or time consuming combined with jobs that don't even have any unique quests or storylines to them post Stormblood.
    (7)

  6. #6
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Colt47 View Post
    I'm probably not doing end game in dawntrail at any rate because of the game just not being that fun. Too many repetitive tasks or difficult tasks that have no real substance to them and are intentionally gated or time consuming combined with jobs that don't even have any unique quests or storylines to them post Stormblood.
    Job quests where one of my fav points of this game.
    (7)
    #FFXIVHEALERSTRIKE

  7. #7
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    I look forward to doing dt as a bard! Kind of sad dragoon won't have as many jumps- kind of goes against the whole theme of the job. I'll unfortunately be putting down astrologian for df. However, I might level ast with trusts (I'll need to watch guides for content beforehand because wiping in trusts is very annoying). It's pretty sad because I love playing support and being a team player. dps and tank just don't fulfill that for me. playing dps feels far removed in terms of interractions. I'm just attacking and pressing buff buttons on cooldown. well... at least I get fun gameplay with bard.
    (6)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  8. #8
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    i'm with ya fellows, i too wish my dps had more than a one button healing and mitigation rotation, wheres my tbn and shake it off on my sam, and my kardia, and i dont even have a medica 2, its just not fair

    stay strong brothers.
    (0)
    Last edited by Mostly_Raxus; 06-23-2024 at 09:28 AM.

  9. #9
    Player
    Emilia-'s Avatar
    Join Date
    Nov 2022
    Posts
    1
    Character
    Emilia Falk
    World
    Moogle
    Main Class
    Bard Lv 90
    It's so silly seeing try-hards trying to make the gameplay harder. Go play Elden Ring DLC instead if you want some challenge. Or find some hardcore Korean MMO.
    I simply cannot see why the devs would ever listen to you all. You're not the core of the universe just because you clear Ultimate and Savage content. Not everyone enjoys having to watch over all 4 corners of their 21:9 monitor just because someone wanted to have some more 'diversity' and 'engaging gameplay'. Not everyone have the time to train/play for 6h a day. Don't be selfish a-holes.

    This thread reminds me too much of SJW of the internet where everyone becomes a racists if their skin color is not 'melanin positive'. But in this case, as soon as someone does not agree with the manifesto, becomes an enemy and a traitor to whole FFXIV community...
    (2)

  10. #10
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Emilia- View Post
    This thread reminds me too much of...
    (9)

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