



“For all of you to not have fun”You don't know there's power creep in DT. Yoshida has specifically, numerous times, about EW being "too safe" and how the encounter design team has been told not to be afraid of allowing failure states.
Attitude like yours is exactly why the movement is getting so much unneeded pushback. It's one thing to say "I want to have fun." That generates empathy and understanding. It's entirely different to say "I want to have fun, but I believe the only way for me to have fun is for all of you to not have fun!" It's selfish and stupid.
Tanks having too many self-sustain tools, or similar "issues" (which I don't even see as issues) can be entirely corrected by encounter design. Focus your energy on providing feedback for your own role and job, not trying to tamper with other people's enjoyment. Healers can be improved without gimping other people.
What you mean exactly what the tanks have been doing to the healer role since like ShB, we don’t like being the queue fillers either
Tank sustain is physically too high there is no way to balance bloodwhetting, it just isn’t possible, there are times when nerfs have to be considered, like how SCH took a nerf in 6.1
Trying to buff everything else to stealth nerf tank problems creates 80000 other failure points
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I don't see bad attitude in their post, while you, on the other hand...Attitude like yours is exactly why the movement is getting so much unneeded pushback. It's one thing to say "I want to have fun." That generates empathy and understanding. It's entirely different to say "I want to have fun, but I believe the only way for me to have fun is for all of you to not have fun!" It's selfish and stupid.




We are doing It now because we have lost faith in the developers empty promises they have given us for 3 expansions nowComing from a healer who doesn't agree with the strike, because:
1. I've seen too many people advocating for changes (or full-on reworks) to how other jobs/roles play
2. The timing is bad, considering we don't know encounter design will be in DT,
I still have to point out that providing feedback for the jobs you play, or switching jobs is completely normal and not griefing whatsoever, and if that's all the movement is about, then I would say I support it. Even though I'm generally happy with healing (though Dia procing Glare 4 dose sound very satisfying, not gonna lie).
I watched two of my favourite jobs get ripped to shreds in ShB because (and I quote) “you’ll be healing so much you’ll barely have time to DPS” then edens gate proceeded to be the easier tier we have ever had to heal. Then it was “the new foundation for healers in ShB will be really well developed in EW” and it proceeded to get worse
After have less than zero faith in tje promises of the devs at this point and seeing how phoned in the DT jobs are only cemented that. I’ve spent enough time taking a “wait and see and provide feedback” approach
Last edited by Supersnow845; 06-23-2024 at 01:44 PM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Feedback given since Shadowbringers but was ignored...
Feedback given extended to Endwalker... ignored.
In fact, healers were told to play ultimates if we want to have fun. While tanks and DPS can have a modicum of fun in all content, healers shouldn't?
still bad timing? tell me when is it the best time to air our grievances?
1. If those other jobs (*cough* WAR *cough*) have self-healing abilities to the extent that they make the healer role unnecessary in group content, then this is an obvious balance problem that needs to be fixed. Or Square needs to acknowledge that this isn't a trinity-focused MMO anymore and go full Guild Wars 2, and give every class the tools to take on every role. One of those two things is easier than the other.
2. Copium. We've heard the same "oh, they'll totally make new fights require all this extra healing they're giving us" schtick before, in the run-up to EW, and the run-up to ShB. And did it pan out? Lolnope. WAR was able to solo P1N when it was current, and P1S and P2S were done without healers when they were current, to give you some idea of just how little healing is needed in current encounters. The focus shifted to one-shots and body checks to provide difficulty. When something has followed a consistent pattern for ten years, it is a pretty safe bet that it will continue to follow that pattern in the future. Encounters in DT are going to be designed with even more of a focus on one-shots and body checks.
"Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre
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