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  1. #4131
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    But they want their doormats do nothing but heal, to never complain, and be thankful they're being carried by the ultra elites.... oh and be always available when they play their favorite jobs to have fun
    (13)

  2. #4132
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by rawker View Post
    But they want their doormats do nothing but heal, to never complain, and be thankful they're being carried by the ultra elites.... oh and be always available when they play their favorite jobs to have fun
    But if you add more dps abilities to healers, they will outdps noob dps!

    (Except, well geared healers already outdps undergeared/freestyling dps by pressing one button )
    (4)

  3. #4133
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    if you're being outclassed by the worst-designed jobs in the game, as dps, you may have to level up your gaming.
    (9)

  4. #4134
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Will not tag as a healer until 7.2 at least
    (4)

  5. #4135
    Player
    Flappjax's Avatar
    Join Date
    Aug 2014
    Posts
    3
    Character
    B'nimuili Rhaz
    World
    Masamune
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ayer2015 View Post
    I'm kind of surprised this thread is still going strong. The solution is very simple to the problem healers have..... add several more damage skills.
    When healing is required, heal. When its not, more dps variety would make the jobs more interesting.
    Situational skills aren't a bad thing.
    The healers HAD more buttons for DPS in the past...healers complained they had too much to do...ya'll don't know what you want.
    (4)

  6. #4136
    Player
    Edmund_Blackadder's Avatar
    Join Date
    May 2024
    Posts
    88
    Character
    Lux Shadowheart
    World
    Raiden
    Main Class
    Paladin Lv 99
    Quote Originally Posted by Flappjax View Post
    The healers HAD more buttons for DPS in the past...healers complained they had too much to do...ya'll don't know what you want.
    Perhaps if you take a moment to read the posts in this thread you will have a better understanding of what the healer player base are asking for.
    (16)

  7. #4137
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    There is a middle ground between old SCH and "a rock just needs to weigh down the Broil key"

    Some people here weren't even playing the game when the great ShB lobotomy hit, they physically couldn't have asked for it. I'm sure you'll spin it so their opinions also don't matter somehow.
    (11)

  8. #4138
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Flappjax View Post
    healers complained they had too much to do
    I don't believe that. Same with the Kaiten removal or the Summoner DoTs. Or the Monk rework.

    WHO WERE THESE CHANGES FOR?
    (20)

  9. #4139
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,915
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Flappjax View Post
    The healers HAD more buttons for DPS in the past...healers complained they had too much to do...ya'll don't know what you want.
    That was almost entirely because cleric stance was incredibly wonky and actively incredibly punishing in a time when tanks couldn’t just ignore the healer

    If you brought back SCH’s HW damage options (with a few changes like miasma 2 needing to be a gain since we don’t need weave windows) it would work totally fine because we have weave windows now and no cleric stance
    (23)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #4140
    Player
    Ebion's Avatar
    Join Date
    Oct 2015
    Posts
    3
    Character
    Ebion Glimmergaunt
    World
    Leviathan
    Main Class
    Sage Lv 90
    Hey everyone, my name is Ebion Glimmergaunt and I started playing FFXIV at the end of Shadowbringers. My first full expansion has been Endwalker. My current main is Sage and this expansion I completed every Savage tier as well as all dungeon and extreme battle content. Formerly, I was a veteran mythic World of Warcraft healer. I've been raiding in MMOs since I started playing them, healing almost always - It wasn't until Battle for Azeroth that I finally got my first Cutting Edge achievement for clearing a mythic end-boss before the next content patch. Just to be clear on where my perspective is - I do not believe simplified damage is an issue for healers at all.

    Let me be clear, I'm not saying that healers shouldn't be doing damage, much the contrary, I think every player in the group should be contributing as much damage, healing, and utility as their characters allow at all times; rather I believe that healers are already primed to have a lot to do in every situation. The problem is, in easier battle content, such as normal, non criterion dungeons and in some cases extremes, there's simply not enough of a healers main role capacity, that being HEALING, to actually be done. There's simply no rot damage, no environmental hazards, nothing of note to make a healer actually heal outside of teammate stupidity or regular boss mechanic intervals.

    Having powerful oGCDs isn't an issue either - these tools are balanced around more difficult content. Ironically, if you're a good enough player to utilize all of your tools and you're not participating in more difficult content, you're really just hurting yourself. Incidentally, I don't actually believe any of you who are advocating for the removal of tools and adding more random damage buttons actually believe it would make the game better, I really just believe you think it would make YOUR game better. The problem is, if dungeons and extremes and other easier forms of content were as difficult as you want them to be for your own amusement, the game would die because most of you and your friends would start crying that it's too hard and quit. It happened in WoW when they cranked heroic dungeons to 11 in Cataclysm - casual content HAS to be easy, or the casual playerbase leaves.

    TL;DR - The healer strike temper tantrum is ridiculous. Healers are fine, if you don't feel challenged, try more difficult content. If you still think it's "too easy" then go find a better game. There's a cool indie title called Mini Healer you might like.
    (7)

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