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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,410
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Oh, also, Macrocosmos, Toxikon and Pneuma's potencies were not adjusted for the Media Tour, so they became 'a damage loss' to use. Toxikon and Pneuma have now been adjusted to be damage neutral once more...

    but Macrocosmos still remains at its original potency. It's like the Aero2-Dia fiasco all over again. How many times can 'small issue that should have been caught in QA' slip by for Healers like this before we can establish that 'there's definitely a pattern here'
    (22)

  2. #2
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Oh, also, Macrocosmos, Toxikon and Pneuma's potencies were not adjusted for the Media Tour, so they became 'a damage loss' to use. Toxikon and Pneuma have now been adjusted to be damage neutral once more...

    but Macrocosmos still remains at its original potency. It's like the Aero2-Dia fiasco all over again. How many times can 'small issue that should have been caught in QA' slip by for Healers like this before we can establish that 'there's definitely a pattern here'
    At this point I would not be surprised if there was just a single intern who deals with healers and is stuck on coffee duty 90% of the time. Because damn the devs just do not like healers
    (18)
    God I miss ShB SMN like a widow.

    #FFXIVHEALERSTRIKE Healers deserve better
    • Give more dps buttons to healers
    • Remove or significantly Nerf most healing skills from tanks and dps
    • Make the party take damage more often

  3. #3
    Player
    Bloody_Kenny's Avatar
    Join Date
    Jun 2016
    Posts
    38
    Character
    Goro Majima
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Yeah, the change is real, you cannot stack E.Dysk with E.Dosis anymore. As for where this information comes from... I can't say that here on OF, but if you know, you know. But honestly, what a bummer. The most exiting thing healers got going into DT, a small potency gain DoT, got nuked before players had a chance to play with it. No fun allowed. Wait for the full release they said.
    (11)

  4. #4
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Bloody_Kenny View Post
    Yeah, the change is real, you cannot stack E.Dysk with E.Dosis anymore. As for where this information comes from... I can't say that here on OF, but if you know, you know. But honestly, what a bummer. The most exiting thing healers got going into DT, a small potency gain DoT, got nuked before players had a chance to play with it. No fun allowed. Wait for the full release they said.
    "Just wait for the expansion tooltips to release! The Media Tour jobs aren't final, stop making rational predictions based on previous behavior!" <-------- YOU ARE DEPARTING

    "Just wait until the savage patch! " < ----------- EN ROUTE

    "Just wait until 7.1!"

    People are harshly reminded that Media Tour jobs can actually get worse to launch, and the things that make sense just don't happen. Or issues that are obvious the same day tooltips are posted don't get fixed.

    Remember, someone would have to have seen the positive reaction and excitement, and then deliberately choose to remove it from the game. A decision like that would have been made by multiple people before being approved for live.

    I knew it would not stick around. Because nothing good ever happens. Get ready for the SGE equivalent of Single Target Doton rather than have even the illusion of something like Miasma II returning.

    Imagine getting rugpulled on your own minor job optimization before launch, without the typical rework.

    Another disappointment to add to the pile. Can't wait to do this song and dance again in two years. Time is a flat circle.
    (39)
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  5. #5
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    Imagine getting rugpulled on your own minor job optimization before launch, without the typical rework.

    Another disappointment to add to the pile. Can't wait to do this song and dance again in two years. Time is a flat circle.
    I'm not waiting anymore. The feedback has been given and there's no way they've not seen it by now. They are deliberately making healers unfun to play so I'm done giving feedback and will just exclusively play dps from now on. I'll leave you all with this piece of wisdom I saw on earlier pages before retiring from the thread, and the role.

    Quote Originally Posted by Lyth View Post
    That's the reason why I see this as a confluence of individuals voluntarily making a change for themselves, rather than unionized action against the game direction. You can't force a change. It's about more giving yourself the value that you actually deserve. And as more healers make personal decisions do this by swapping roles, it stimulates others to reflect on why they're still stuck on a role that nobody else values.
    (20)

  6. #6
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,759
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bloody_Kenny View Post
    Yeah, the change is real, you cannot stack E.Dysk with E.Dosis anymore. As for where this information comes from... I can't say that here on OF, but if you know, you know. But honestly, what a bummer. The most exiting thing healers got going into DT, a small potency gain DoT, got nuked before players had a chance to play with it. No fun allowed. Wait for the full release they said.
    (14)

  7. #7
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    It's like they do it on purpose, literally one of the most well received additions to the entire role and they still manage to fuck it up
    (19)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  8. #8
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WaxSw View Post
    It's like they do it on purpose, literally one of the most well received additions to the entire role and they still manage to fuck it up
    The forum kept fighting in the back of the car so SE turned the car around.
    (2)

  9. #9
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Evergrey View Post
    The forum kept fighting in the back of the car so SE turned the car around.
    That implies the car was going somewhere to begin with
    (24)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  10. #10
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    159
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by WaxSw View Post
    That implies the car was going somewhere to begin with
    That feel when the carbon monoxide poisoning hits...
    +++

    Quote Originally Posted by Aravell View Post
    Not only is the difficulty curve all kinds of messed up due to the over-accessibility of the game and jobs, I have to ask why does every job have to be accessible to everyone?

    This game has the advantage of allowing the player to swap to any job without starting a brand new character. So why does it matter if some jobs are a little more inaccessible to the average player? Why is it so imperative to make every job simple so that everyone can play all 19 (soon 21) jobs?
    That might be the reason, job swapping is a key feature this MMO has over most other ones, so from Square-Enix's point of view, any job that's inaccessible is "doing it wrong" and needs to be adjusted to work in lock-step with the others, with regards to their respective roles anyway. I mean, I know I don't care to play things like AST/MNK/SAM/BRD/BLM because I find them hard to use (conversely, I don't like WAR/WHM because they're *too* braindead). And while I can certainly swap off, that's still 7 jobs I leave to level up last via solo content because I don't like playing as them otherwise (and before anyone asks, no I don't see the changes coming to AST/MNK/BLM making me change my mind on them).

    Of course, this raises the question of why SE would make an entire role unfun to play in the case of healers... but then accessibility seems to be the priority and not necessarily entertainment value, hence how we also ended up with overtuned tanks as well because they wanted *more* people to be *less* intimidated by the role. I'm not rightly sure what the solution would be either because "just make things harder" is more likely to drive folks away from a role (if not the game), and if the bulk of jobs became complicated, you'd have a lot of people only playing the select few that aren't because the risk of failure isn't worth the supposed "reward" that others claim to find by playing a hard job.

    It's a case of I don't want to step on the toes of those wanting something more dynamic and challenging, but I don't want to get filtered out of more content than I am already, and SE being unsure how to appease both because as this topic shows, you can't lower the bar too much or you render not only jobs but an entire role completely defunct, but if they make a role too intimidating and overpower it as compensation you'll just end up with people making "beat endgame with 4 White Mages" videos instead.
    (2)

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