when you design all jobs to be identical, if one has a gauge.. they all will eventually.There's more than one way to design a job kit aside from purely gauge management.
Just listing off what I can think of right now, we could have:
- Rigid sequential rotation
- Free-form timer juggling
- Strict cooldown management
- Resource/gauge management
- Chance-based proc gameplay
I don't think every job NEEDS a gauge and SE forcing every job to have a job gauge did more harm than good in the end.
the joy of homogenization... you can have that model T in any colour you want... as long as its black
#FFXIVHEALERSTRIKE
TBF, some of the 'healer gauges' are... barely a gauge in the first place. WHM's could be replaced with Solace and Rapture being a 'charged action' like Tetra/Benison have charges, with the tooltip text of 'Solace and Rapture share charges, with a recharge time of 20s' and 90% of the function of the Job Gauge is encompassed there. The only thing left would be 'do you have Misery ready'. The suggestion I made above, of a 0-100 gauge on WHM, actually gives it parity with other healers, who have 2 gauge elements (eg SCH has Fey Gauge and Aetherflow, SGE has Addersgall/Addersting, AST has Major/Minor sides of the Arcana Gauge I guess)
But even with those gauges we have now, some of them are so hollow and devoid of 'function', for example, SCH's Fey Gauge is used on exactly one action. SGE's Addersting is used on exactly one action. The WHM gauge I mentioned above would be used on one action too, but at least it'd be a very cool feeling action (unlike Toxikon), given that it would be a big heal, restore MP, grant access to three very cool looking attacks (Quake Flood and Tornado) and be damage neutral because of it
But I do agree, not every job 'needs' a gauge. Some of the gauges do feel a bit 'tacked on', eg PLD or WHM. I think it's entirely possible to create a job that doesn't need a gauge, because all of its gameplay is intuitive enough that you don't need this 'control panel' of information reminders about your job's gameplay status. But, SE's set a precedent that 'every job needs to have a gauge, even if their gameplay doesn't really support the existence of one' so here we are
Last edited by ForsakenRoe; 10-27-2024 at 01:55 AM.
Are ya winning son?
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
So we've all got to deal with an entire braindead role because you don't want to have to think about when to heal or when to DPS when that involves more than one button?snip due to length
Well, perhaps I'm the odd person out - but regarding that *most would tend to agree*. If by *resource management* Nope- been there, done that- it holds no interest for me, I tolerate it on some jobs here only because they aren't my main. What I find interesting is decision making - finding out whether I should be healing or DPSing at a moment in time, and which specific heal/DPS skill to use/optimize. I am not attracted at all to jobs that make me monitor a gauge spender- although I used to main a job elsewhere where that was a key part of the job design, even when resource management was made very strict, and I had no issues. I would much rather focus on CDs, and skill affects.
Might I suggest that we get what we want, and you don't do anything higher than level 30 if thinking bothers you that much.
Normally I'd suggest that we keep White Mage alone as the 1-button-spam healer, but now I'd rather those players just not bother if they care that little about trying.
Arguing with each other about how little or how much we want to interact with the DPS side or the healing side of our kit, and/or how much we'd prefer one of those two sides to have greater focus in the gameplay than the other, just distracts from the real issue (that the kit as it stands needs changing) and gives SE the smokescreen to say 'well they can't decide what they want so let's just continue as we are, what are they gonna do, post more complaints on the forums?'
none of what I wrote is remotely close to what you wrote- in actuality, you are stating the complete opposite of my position.So we've all got to deal with an entire braindead role because you don't want to have to think about when to heal or when to DPS when that involves more than one button?
Might I suggest that we get what we want, and you don't do anything higher than level 30 if thinking bothers you that much.
Normally I'd suggest that we keep White Mage alone as the 1-button-spam healer, but now I'd rather those players just not bother if they care that little about trying.
Since you so completely misunderstood my position, for which- maybe the way I phrased it- I don't know, maybe it was unclear? That would be on me - I would have no problem explaining my position again IF, rather than insulting my intelligence when you respond to my post, why don't you just take a deep breath, or count to 10- whatever works best, next time instead of saying something like "if thinking bothers you that much".
as a WHM main.... I prefer that we not.. thank you very much. I actually prefer thinking and maybe surprisingly.. in having a bit of a challenge when I gameSo we've all got to deal with an entire braindead role because you don't want to have to think about when to heal or when to DPS when that involves more than one button?
Might I suggest that we get what we want, and you don't do anything higher than level 30 if thinking bothers you that much.
Normally I'd suggest that we keep White Mage alone as the 1-button-spam healer, but now I'd rather those players just not bother if they care that little about trying.
#FFXIVHEALERSTRIKE
I will have to agree with ForsakenRoe. We don't have a talent system like Warcraft does, so we will need to be able to choose what is best for each class. We have already let the devs read our feedback ever since Shadowbringers and we are still not happy. The whole point to a strike would be knowing what we want so we have a cause to fight for. Gathering player support would help a lot too if Yoshida indeed cares about the support we give to the game. If we cannot honestly respect each other, we will have little hope to gain support to pressure the Square devs. Even if a player never tried our healer classes, they could still help us if they understand our concerns.
Maybe it's just the way you talked about how you don't want resource management for healers, but didn't suggest anything else aside from "Decision making" which is so nebulous, it's borderline meaningless. You even make it seem like you're only talking about the decision to heal or dps and which to use with "What I find interesting is decision making - finding out whether I should be healing or DPSing at a moment in time, and which specific heal/DPS skill to use/optimize"none of what I wrote is remotely close to what you wrote- in actuality, you are stating the complete opposite of my position.
Since you so completely misunderstood my position, for which- maybe the way I phrased it- I don't know, maybe it was unclear? That would be on me - I would have no problem explaining my position again IF, rather than insulting my intelligence when you respond to my post, why don't you just take a deep breath, or count to 10- whatever works best, next time instead of saying something like "if thinking bothers you that much".
This is something we already have in some form, I hope we can agree that we need more of it. (even for DPS skills in Energy drain optimization, the lower range of Phlegma, and the Lilies being a damage gain if used properly)
Maybe you don't consider cooldown timers and burst windows to be resource management. Maybe something like "use skill right as it comes off cooldown" is what you're after instead of "use skill Y after you've used 5 of skill X to fill up the meter", which I don't fundamentally have an issue with. This is why a simple "Nope- been there, done that- it holds no interest for me" probably wasn't the best choice of wording.
The point is that you don't try to offer anything to the conversation. You just chime in with how you don't want that certain kind of complexity, and leave it at that.
Last edited by GartredZW; 10-27-2024 at 02:56 PM.
The gauges are actually worse than charge actions since you'd be able to get some resources out of combat.TBF, some of the 'healer gauges' are... barely a gauge in the first place. WHM's could be replaced with Solace and Rapture being a 'charged action' like Tetra/Benison have charges, with the tooltip text of 'Solace and Rapture share charges, with a recharge time of 20s' and 90% of the function of the Job Gauge is encompassed there.
#FFXIVHEALERSTRIKE
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