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  1. #10
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Amity_Roji View Post
    So, here's some illustrative questions. *snip*

    Healers:
    1. Do you regularly spend more time healing your party than DPSing?
    2. Have you ever died to a mechanic because you were desperately trying to heal someone?
    3. Do you frequently feel like you need to make a conscious choice on whether or not to cast a healing spell, knowing there would be repercussions if you chose poorly?
    4. Do you frequently feel you need to carefully manage your resources (MP, class points, etc.) to prevent your party from dying?
    5. Have you ever failed an encounter because your party lacked enough healing output despite your party not failing critical encounter mechanics (e.g., a "healer gear check")?
    6. Do you commonly have a non-healer in your party sacrifice DPS in order to prioritize your safety?
    7. Are you ever concerned that your healing may accidentally draw threat/aggro, leading to your death and/or a party wipe?
    8. Do you feel like a vital member to the overall encounter effort instead of just someone to "clean up others' mistakes"?

    Every one of these things is extremely common for healing roles in other MMOs, but I'm guessing they're not for most of you (they certainly aren't for me).

    That's a big problem IMO.
    Well, I find your post interesting. I would like to add a couple of comments.

    First of all- to put my comments in context, I happen to have played even longer than you, so a number of your comments are very familiar. It's always nice to see someone who's been enjoying gaming for a while.

    Now, i would also agree that a number of your points were common over the years. However, I wouldn't necessarily see this as a "big problem". Allow me to explain why - (1) games have evolved over the years (2) players have evolved over the years.

    You may remember , years ago, that casters had to sit and wait between skills? I don't think that this would be acceptable now, unless you're playing a "classic" or "Vanilla" version of a game.

    Some points I don't really relate - such as (2) That would either be a new healer, or in new content? So if I die because it's my first time in very difficult content- well, dying (and even possibly a group wipe) should not be seen as a catastrophe. Same as (6) I've played other games where that was completely unnecessary outside of PvP, and 7 - do we really want that to lead to party wipes? similarly don't really want to see (5), having been in a game where healers and tanks had the worst time with needing multiple gear sets, I don't miss that AT ALL.

    So out of your list, I could see an argument be made for negotiating some changes on (1), and certainly 8. The rest, not really.
    (0)
    Last edited by IDontPetLalas; 06-22-2024 at 06:15 AM.