


"It's not a problem."So let me try to get what you are suggesting healers do.
You think:
-healers should provide feedback in the proper channels
-stop playing healers so the devs are confronted with low healer rates and will then connect it with the feedback from the proper channels
Did I get that right?
"If it is, it isn't that bad."
"If it is that bad, it isn't a big deal, just a small minority."
"If it is a big deal, you brought this upon yourselves."
Just make all heals oGCD and all DPS GCD so this situation becomes impossible. Not using healing GCDs is already meta, why not design proper resource system around it? I am not sure if there is some game engine limitation that would prevent oGCD costing MP if this is needed.From my understanding, the reason Yoshi is resistant to the idea of giving healers a full damage dealing rotation is it would result in players neglecting their healing abilities and also lead to players being put under social pressure to deal damage more than their skill level may allow.
Last edited by Somnolence; 06-21-2024 at 05:36 PM.
The fact this is still going actually blows my mind and is somehow getting more and more entertaining.
I personally have nothing to say on the whole matter of how healers are. I like them as they are now and I will like them as they will be. it's a game, not a job, just have fun!
The fact this is still going actually blows my mind and is somehow getting more and more entertaining.
I personally have nothing to say on the whole matter of how healers are. I like them as they are now and I will like them as they will be. it's a game, not a job, just have fun!![]()
I'm assuming that era is where he said "Just play ultimates" which totally misses the point when it comes to why people dislike the current healing model.This indicated that (at least) up to 2021 Yoshi has been aware of Healers and their feedback but they just didn't think that those changes were needed for their vision of the jobs role.
So they haven't ignored feedback for 5+ years, as some have brought up.
And I'm sure they have seen feedback post 2021 as well and most likely still not seen those as needed.
Games are supposed to be fun. Of which there is no objective definition as what constitutes as fun.The fact this is still going actually blows my mind and is somehow getting more and more entertaining.
I personally have nothing to say on the whole matter of how healers are. I like them as they are now and I will like them as they will be. it's a game, not a job, just have fun!
Some people would like an instant win button to feel like they are playing the almighty. Some others would like a modicum of gameplay. Some others would like to also have a shred of opportunity to engage with their toolkit.
The funny thing about this? None of them require turning the game into a job. A 15 minute encounter is not a job, and no amount of stretching will change this fact.


Same few people still bumping the thread? Good job!


Earliest I could find is from 2022, so yeah, it's from the same era.
It seems like he and the team simply wanted to keep the Healer as stress-free as possible for newcommers and so on.
There was the time when Healers who didn't utilize their DPS skills (they had more before) kept getting complaints from others as they didn't fully do their part.
And it seems that SE simply decided to cut the DPS so they could focus on the healing.
Problem with that is that the combat isn't engaging enough for healers to use those skills regularely.
The Healer jobs toolkit is build upon groups failing mechanics and so on.
Might've worked better before, when not every single attack a boss does (except Auto Attacks) were marked out.
There's little to no room for mistakes these days in group content.
Heck, even Savage and Ultimate runs on clockwork rotations so as long as people knows them they can avoid everything but room wide damages and a couple few mechanics that involved taking damage.
And as someone brought up before, in those harder content, if someone makes a mistake it's often a 1-shot mechanic and if a person died at the wrong time there's no saving it.
So that leaves even less room for a healer to actually try and do their job and save the run.
I can understand Yoshi's and the teams desire to keep the stress on new healers to a minimum.
But even if the combat itself during group content was a bit more challenging in terms of incoming damage, said healers would still only have to focus on healing.
As Yoshi and the team wanted them to.
Last edited by Evergrey; 06-21-2024 at 06:11 PM. Reason: spelling
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