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  1. #4441
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,042
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Saraide View Post
    So let me try to get what you are suggesting healers do.
    You think:
    -healers should provide feedback in the proper channels
    -stop playing healers so the devs are confronted with low healer rates and will then connect it with the feedback from the proper channels

    Did I get that right?
    "It's not a problem."
    "If it is, it isn't that bad."
    "If it is that bad, it isn't a big deal, just a small minority."
    "If it is a big deal, you brought this upon yourselves."
    (11)

  2. #4442
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    From my understanding, the reason Yoshi is resistant to the idea of giving healers a full damage dealing rotation is it would result in players neglecting their healing abilities and also lead to players being put under social pressure to deal damage more than their skill level may allow.
    Just make all heals oGCD and all DPS GCD so this situation becomes impossible. Not using healing GCDs is already meta, why not design proper resource system around it? I am not sure if there is some game engine limitation that would prevent oGCD costing MP if this is needed.
    (2)
    Last edited by Somnolence; 06-21-2024 at 05:36 PM.

  3. #4443
    Player
    Airah_Lith's Avatar
    Join Date
    Jun 2024
    Posts
    2
    Character
    Airah Lithmos
    World
    Ultros
    Main Class
    Warrior Lv 90
    The fact this is still going actually blows my mind and is somehow getting more and more entertaining.

    I personally have nothing to say on the whole matter of how healers are. I like them as they are now and I will like them as they will be. it's a game, not a job, just have fun!
    (6)

  4. #4444
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Airah_Lith View Post
    The fact this is still going actually blows my mind and is somehow getting more and more entertaining.

    I personally have nothing to say on the whole matter of how healers are. I like them as they are now and I will like them as they will be. it's a game, not a job, just have fun!
    (21)

  5. #4445
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Evergrey View Post
    This indicated that (at least) up to 2021 Yoshi has been aware of Healers and their feedback but they just didn't think that those changes were needed for their vision of the jobs role.
    So they haven't ignored feedback for 5+ years, as some have brought up.
    And I'm sure they have seen feedback post 2021 as well and most likely still not seen those as needed.
    I'm assuming that era is where he said "Just play ultimates" which totally misses the point when it comes to why people dislike the current healing model.
    (9)

  6. #4446
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,629
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Airah_Lith View Post
    The fact this is still going actually blows my mind and is somehow getting more and more entertaining.

    I personally have nothing to say on the whole matter of how healers are. I like them as they are now and I will like them as they will be. it's a game, not a job, just have fun!
    Games are supposed to be fun. Of which there is no objective definition as what constitutes as fun.

    Some people would like an instant win button to feel like they are playing the almighty. Some others would like a modicum of gameplay. Some others would like to also have a shred of opportunity to engage with their toolkit.

    The funny thing about this? None of them require turning the game into a job. A 15 minute encounter is not a job, and no amount of stretching will change this fact.
    (7)

  7. #4447
    Player
    PintyMcEars's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    111
    Character
    Azara Stormleaf
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Same few people still bumping the thread? Good job!
    (1)

  8. #4448
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,629
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by PintyMcEars View Post
    Same few people still bumping the thread? Good job!
    I suppose people should thank you for your valiant contribution in this endeavor?
    (8)

  9. #4449
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KageTokage View Post
    I'm assuming that era is where he said "Just play ultimates" which totally misses the point when it comes to why people dislike the current healing model.
    Earliest I could find is from 2022, so yeah, it's from the same era.
    It seems like he and the team simply wanted to keep the Healer as stress-free as possible for newcommers and so on.
    There was the time when Healers who didn't utilize their DPS skills (they had more before) kept getting complaints from others as they didn't fully do their part.
    And it seems that SE simply decided to cut the DPS so they could focus on the healing.

    Problem with that is that the combat isn't engaging enough for healers to use those skills regularely.
    The Healer jobs toolkit is build upon groups failing mechanics and so on.
    Might've worked better before, when not every single attack a boss does (except Auto Attacks) were marked out.
    There's little to no room for mistakes these days in group content.
    Heck, even Savage and Ultimate runs on clockwork rotations so as long as people knows them they can avoid everything but room wide damages and a couple few mechanics that involved taking damage.
    And as someone brought up before, in those harder content, if someone makes a mistake it's often a 1-shot mechanic and if a person died at the wrong time there's no saving it.
    So that leaves even less room for a healer to actually try and do their job and save the run.

    I can understand Yoshi's and the teams desire to keep the stress on new healers to a minimum.
    But even if the combat itself during group content was a bit more challenging in terms of incoming damage, said healers would still only have to focus on healing.
    As Yoshi and the team wanted them to.
    (2)
    Last edited by Evergrey; 06-21-2024 at 06:11 PM. Reason: spelling

  10. #4450
    Player
    PintyMcEars's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    111
    Character
    Azara Stormleaf
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kaurhz View Post
    I suppose people should thank you for your valiant contribution in this endeavor?
    would be nice, yes
    (1)

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