Page 435 of 1119 FirstFirst ... 335 385 425 433 434 435 436 437 445 485 535 935 ... LastLast
Results 4,341 to 4,350 of 11186
  1. #4341
    Player
    aquarys's Avatar
    Join Date
    Jan 2024
    Posts
    25
    Character
    Shiranui Okita
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    I only just recently joined the FFXIV forums and this is the first I've ever heard of the healer strike. I just want to add my own experience as a rather casual player who is a tank main, but has been recently leveling AST from lvl 60. My normal FFXIV routine is to log in and just do my daily roulette's using AST. This is the first time I actually really enjoyed healing in any capacity and I actually find that healing can get pretty hectic during Alliance raids, and maybe even in higher level trials. I actually have a hard time juggling my cards and even keeping DPS uptime at all while also trying to juggle fight mechanics. I think Healer right now is much harder than tank, and sits right below DPS in terms of difficulty level. If I ever die and get rezzed, the fact that I have no mana to help chain resurrect other party members can be a good pressure generator. So I am kind of surprised / was not expecting a healer strike to be going on at all, from my experience alone.

    That being said, I personally wouldn't mind more DPS spells to make DPSing more interesting.
    (1)

  2. #4342
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,649
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KitiaraIornsight View Post
    I did watch the run. I watched it twice.
    edit to add:
    I also understand what a months old build of a TEST dungeon means. Very well things will change with it. I also understand the group playing, they also all died several times, it took them nearly a half hour to clear the dungeon because of this and because of no healer..... The average run of the mill tank in the game, including casual warriors are not capable of doing what they did.
    ...they were also clicking their skills, having a giggle and the dungeon was new for them.
    (7)

  3. #4343
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    765
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by KitiaraIornsight View Post
    but that is the crux of the issue as a whole. The vast majority of the player base are HYPER casual players. They are not good at their jobs. Its a small minority that can pull of the things that everyone claims make healers irrelavent in the current state of the game.
    I have to break a lance for the casuals here.
    The vast majority of the playerbase is just casual, nothing more and nothing less. They play the game at their own speed, not perfect but not horrible either. Otherwise there would be far, far more horror stories if the majority was hyper casual.
    Casual does not mean bad and I will die on this hill. You can even clear savage with a casual group.

    Not saying your experience is wrong but it's not the norm either.
    I also had terrible runs but far more good runs.
    (18)

  4. #4344
    Player
    KitiaraIornsight's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    139
    Character
    Kitiara Utmatar
    World
    Famfrit
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    So we should balance and design the game around players diving below the skill floor instead? I'm sorry, for how long do we want to enable hypercasual behaviour and when are we allowed to expect them to actually step it up a bit? We are approaching Lv100 for christ's sake.

    The existence of hypercasuals unable to do things without a basic setup and still dying does not deny the fact that the moment they aren't hypercasuals you can actually do 1-0-3 parties with a warrior or have the healer be bored out of their mind between filler, dot and using a heal once a minute or 30s to recover "half" the HP lost over that time frame.
    you realize there is a large OLDER player base to this game, as in there are people with disabilites as well that will be locked out of the game if the floor is moved up too much beyond what it is. People in their 50s and 60s who play but don't have the reaction times of young ones in this game? People with disabilites that want to enjoy the normal content.
    (9)

  5. #4345
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KitiaraIornsight View Post
    The average run of the mill tank in the game, including casual warriors are not capable of doing what they did.
    I must be encountering Pros in 90% if my roulettes then. I am basically almost never needed beyond the odd Recitation+Excog from time to time.

    My GCDs in most content are still AoW spam and Broil spam.
    (18)

  6. #4346
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Sometimes I wonder if it would be better if SE just developed two different kits per class. A simple one that's perfectly capable of clearing casual content and an advanced one that you can select/toggle on and off in your actions and traits window.

    The advanced one can be used in every piece of content so if you want to go ham with your rotation on a casual boss you can do that but the simple one can't be used in hardcore content. (For healers this would probably not mean that much more fun re: healing in casual content but you could give them a proper damage rotation for their advanced kit at least.)

    I know this will never happen! It's just a thought experiment.

    But I really think the problem is that you have so many players of vastly different skill levels and you try to serve them all with one kit. Those groups are so diverse that it seems nearly impossible to serve them all with just one "product".

    So if your ideal is that this game is a theme park, as Yoshi says, where lots of different groups can spend their time, but those different groups can't agree on one kit because their wishes and gameplay styles are mutually exclusive, then perhaps you need expand your "product pallette" to live up tp your themepark ideal.
    (2)
    Last edited by Loggos; 06-21-2024 at 04:34 AM.

  7. #4347
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,843
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KitiaraIornsight View Post
    you realize there is a large OLDER player base to this game, as in there are people with disabilites as well that will be locked out of the game if the floor is moved up too much beyond what it is. People in their 50s and 60s who play but don't have the reaction times of young ones in this game? People with disabilites that want to enjoy the normal content.
    older does not mean they are incapable. at this point SE is about one step away from catering to turnips in the field. I fall into the "older" category... and once I cannot game, I will take up a different game, because at my age, I dont want the equivalent of tapioca pudding every time I log in. I want something to KEEP my brain active... not a snooze fest.
    do we start granting "accessibility" to people that are barely capable of turning on their computer or console? maybe we can have someone visit to do it for them.

    once it gets to the point where every disability is catered to, then there is no more "normal" content. it is a race to see who drools the least while drinking the koolaid.
    (21)
    #FFXIVHEALERSTRIKE

  8. #4348
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Adding on to the accessibility argument, I thought that is what Trusts are for? If you really need the help, then the NPCs can and will straight up do the dungeon for you.
    (10)

  9. #4349
    Player
    aquarys's Avatar
    Join Date
    Jan 2024
    Posts
    25
    Character
    Shiranui Okita
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kes13a View Post
    older does not mean they are incapable. at this point SE is about one step away from catering to turnips in the field. I fall into the "older" category... and once I cannot game, I will take up a different game, because at my age, I dont want the equivalent of tapioca pudding every time I log in. I want something to KEEP my brain active... not a snooze fest.
    do we start granting "accessibility" to people that are barely capable of turning on their computer or console? maybe we can have someone visit to do it for them.

    once it gets to the point where every disability is catered to, then there is no more "normal" content. it is a race to see who drools the least while drinking the koolaid.
    I kind of hard disagree with that. I think that SE did the right thing by putting accessibility first in their content design, especially since FFXIV has a MSQ system that is not optional and cannot have certain dungeons or trials skipped, such as in WoW, where people can just not do certain content to progress the story.
    (4)

  10. #4350
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,398
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Loggos View Post
    Sometimes I wonder if it would be better if SE just develops two different kits per class. A simple one that's perfectly capable of clearing casual content and an advanced one that you can select/toggle on and off in your actions and traits window.
    The way to do this is by balancing potencies intelligently. For a quick example, take WHM. I often mention my idea for it would be to add a new button, Water (later Banish), with a 15s CD and dealing just 40p more than Glare. Then, lowering Dia to 12s duration, and changing it's potency from 65+65 per tick, to 150+70 per tick, going from 715 total over 30s, to 430 over 12s. By increasing Dia's base potency, clipping it by accident/purposely for movement would lose you less damage, helping those players at the skill floor to keep up. Additionally, if you ignored the proposed Banish (350p) entirely, and just use Glare in its place, you'd lose just 160p per minute, pretty much half a Glare worth of damage. We don't need to have SE's constant ballooned potencies on things, like the new Glare 4 being somewhere in the 500s. By keeping the 'optimal gameplay' that people seek for the 'skill ceiling' as a gain, but a very small gain to keep the skill floor able to clear content easily, then you can have the best of both worlds: A complex rotation to aspire to mastering, yet one that is entirely optional (and can be easily 'dropped out of' to heal when necessary)
    (3)
    Last edited by ForsakenRoe; 06-21-2024 at 04:40 AM.

Page 435 of 1119 FirstFirst ... 335 385 425 433 434 435 436 437 445 485 535 935 ... LastLast