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  1. #1
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post


    : p e p e g a :
    I don't think the main issue why people come here and share their opinions as to why this might be "useless" is because people post feedback.
    It's that people are calling for a Strike since feedback hasn't been adressed.
    Which honestly should never be taken as granted.

    Someone mentioned earlier how Yoshi had mentioned about Healer feedbacks in 2021, and someone else managed to find what I think might be just that.
    So I'm simply gonna post a quote to the post with the link.

    Quote Originally Posted by Fawkes View Post
    This indicated that (at least) up to 2021 Yoshi has been aware of Healers and their feedback but they just didn't think that those changes were needed for their vision of the jobs role.
    So they haven't ignored feedback for 5+ years, as some have brought up.
    And I'm sure they have seen feedback post 2021 as well and most likely still not seen those as needed.
    (2)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Evergrey View Post
    This indicated that (at least) up to 2021 Yoshi has been aware of Healers and their feedback but they just didn't think that those changes were needed for their vision of the jobs role.
    So they haven't ignored feedback for 5+ years, as some have brought up.
    And I'm sure they have seen feedback post 2021 as well and most likely still not seen those as needed.
    I'm assuming that era is where he said "Just play ultimates" which totally misses the point when it comes to why people dislike the current healing model.
    (9)

  3. #3
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KageTokage View Post
    I'm assuming that era is where he said "Just play ultimates" which totally misses the point when it comes to why people dislike the current healing model.
    Earliest I could find is from 2022, so yeah, it's from the same era.
    It seems like he and the team simply wanted to keep the Healer as stress-free as possible for newcommers and so on.
    There was the time when Healers who didn't utilize their DPS skills (they had more before) kept getting complaints from others as they didn't fully do their part.
    And it seems that SE simply decided to cut the DPS so they could focus on the healing.

    Problem with that is that the combat isn't engaging enough for healers to use those skills regularely.
    The Healer jobs toolkit is build upon groups failing mechanics and so on.
    Might've worked better before, when not every single attack a boss does (except Auto Attacks) were marked out.
    There's little to no room for mistakes these days in group content.
    Heck, even Savage and Ultimate runs on clockwork rotations so as long as people knows them they can avoid everything but room wide damages and a couple few mechanics that involved taking damage.
    And as someone brought up before, in those harder content, if someone makes a mistake it's often a 1-shot mechanic and if a person died at the wrong time there's no saving it.
    So that leaves even less room for a healer to actually try and do their job and save the run.

    I can understand Yoshi's and the teams desire to keep the stress on new healers to a minimum.
    But even if the combat itself during group content was a bit more challenging in terms of incoming damage, said healers would still only have to focus on healing.
    As Yoshi and the team wanted them to.
    (2)
    Last edited by Evergrey; 06-21-2024 at 06:11 PM. Reason: spelling

  4. #4
    Player
    Capstone's Avatar
    Join Date
    May 2022
    Posts
    51
    Character
    Cap Stone
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    Earliest I could find is from 2022, so yeah, it's from the same era.
    It seems like he and the team simply wanted to keep the Healer as stress-free as possible for newcommers and so on.
    There was the time when Healers who didn't utilize their DPS skills (they had more before) kept getting complaints from others as they didn't fully do their part.
    And it seems that SE simply decided to cut the DPS so they could focus on the healing.

    Problem with that is that the combat isn't engaging enough for healers to use those skills regularely.
    The Healer jobs toolkit is build upon groups failing mechanics and so on.
    Might've worked better before, when not every single attack a boss does (except Auto Attacks) were marked out.
    There's little to no room for mistakes these days in group content.
    Heck, even Savage and Ultimate runs on clockwork rotations so as long as people knows them they can avoid everything but room wide damages and a couple few mechanics that involved taking damage.
    And as someone brought up before, in those harder content, if someone makes a mistake it's often a 1-shot mechanic and if a person died at the wrong time there's no saving it.
    So that leaves even less room for a healer to actually try and do their job and save the run.

    I can understand Yoshi's and the teams desire to keep the stress on new healers to a minimum.
    But even if the combat itselves during group content was a bit more challenging in terms of incoming damage, said healers would still only have to focus on healing.
    As Yoshi and the team wanted them to.
    There are a lot more body checks now but that doesn't mean that skill isn't there. In Strength of the Ward you can use the fact that anyone you raise stands up at the position you cast the rase, and place them in a tower, which you can do either as a side flare by putting them in your tower and running to the missing stack tower or as a member of the two stack itself (with targeted gcd shields to live). People claim Strength is an 8-man check, and it is, but that doesn't mean you can't recover from a death.

    This is one little example, there are many. There's also plenty of transcendence and limit break tech to know. Heck if a lot of people died in golbez extreme before the knockback towers you could deliberately jump off and get a pending raise to get lb3 out since that fail condition is only damage and doesn't go through immunity.

    There are more recovery modes than people realize, but that would imply the healer class actually is interesting I suppose.
    (0)
    Last edited by Capstone; 06-21-2024 at 06:13 PM.