Somewhat a counterpoint. There's Cider Spider. He has a series where he is doing Mentor Roulette runs. Like 10 runs per video. He mains scholar. In the latest video, where he got a bunch of dungeons he complained a lot, how boring and sleep inducing they are. :PI just wanted to chime in again and say; I'm tired of hearing content creators constantly voicing their opinion that healers are fine as is. The role is required in high end content and what do healers expect from dungeon content that needs to be accessible.
What I expect is a fully realized damage loop on my healer for when healing is not required and/or for solo content.
Edit: I was watching the video and was thinking "this is the perfect demonstration what is wrong with the current content and job design"
Last edited by Flay_wind; 06-26-2024 at 04:51 PM.
Sometimes rumors are just... rumors.
The FFxiv community is an echo chamber of worshipping Squex and the devs. The backlash against this movement is because we are finally speaking out and speaking loud against the echo chamber and they are offended by our heresy and blasphemy against their perfect game.




It's also amusing how we constantly hear about how good the devs are at listening to feedback, when healers have offered feedback and asked for changes since the start of ShadowbringersThe FFxiv community is an echo chamber of worshipping Squex and the devs. The backlash against this movement is because we are finally speaking out and speaking loud against the echo chamber and they are offended by our heresy and blasphemy against their perfect game.
https://youtu.be/RO5yKy2IYBE?si=WoTpdRq25sNfqwg0
Watched some of this while playing Elden Ring. He made some good points on how they should add mechanics that are exclusive for the healers. One example is during a certain mechanic you have to quickly dispell debuffs and that would cause the boss to take some damage, after you remove all the defuffs. He also did go after some content creators being disegeinus.
Look the devs simply need to have more mechanics for healers and make post game dungeons actually be more difficult and for me that sounds more fun as someone who likes to heal too. This is honestly probably the only solution that they will probably go with and would definitely make healing more fun if you have to use everything you have in your toolkit to survive.
And that is just a semi true fact. Yes ofc they have “less heal then healers” but the fact is pandemonium 5-8 flopped healing wise for casuals because healer aren’t the sole reason for mitigation and are forced too trust dps and tanks to press some extra buttons (something in a pug scenario that rarely happened) If the dps and tanks have such a massive chunk of the mitigation (something healers should have let’s be real here) and you effectively are in the mercy of these roles for a massive unavoidable aoe bleed then tell me how this doesn’t hamstring healers.What. Every job needs a healer in most content other than like, WAR? PLD at a cost to dps? RDM Vercure's aren't keeping a tank topped. In fact, Viper comes with ZERO defensives other than a 120sec and 90sec abilities that hardly sustain over a fight. I will agree that SOME of the healing, shielding, and mit should be taken from the other roles and placed back on the healers, but speaking in hyperboles and over-exaggerations kills any sensible conversation.
This is fundamental issue with healer design, that you only heal damage after mitigation, but you do not control amount of mitigation (which, includes vuln stacks as "negative mitigation"And that is just a semi true fact. Yes ofc they have “less heal then healers” but the fact is pandemonium 5-8 flopped healing wise for casuals because healer aren’t the sole reason for mitigation and are forced too trust dps and tanks to press some extra buttons (something in a pug scenario that rarely happened) If the dps and tanks have such a massive chunk of the mitigation (something healers should have let’s be real here) and you effectively are in the mercy of these roles for a massive unavoidable aoe bleed then tell me how this doesn’t hamstring healers.)
If there was no mitigation, but higher player HP pools, there would be more healing and proper triage and healer role would be far less dependent on what the rest of the party does (besides them standing in bad).





Yup I did all of Abyssos savage in PF, including 8 clears of p8s, and the only thing I ever saw being discussed for survival was people telling me (the melee dps) and other dps and tanks when to use mitigations. What struck me as odd was that the healers never discussed healing cooldown use amongst themselves so that they could spare enough tools for each hard mechanic. I guess only mitigation from other roles mattered... Combined with the one button dps spam which is still present in savage and not only in dungeons, this is not the kind of "healing" I want to do as a former raid healer from WoW.And that is just a semi true fact. Yes ofc they have “less heal then healers” but the fact is pandemonium 5-8 flopped healing wise for casuals because healer aren’t the sole reason for mitigation and are forced too trust dps and tanks to press some extra buttons (something in a pug scenario that rarely happened) If the dps and tanks have such a massive chunk of the mitigation (something healers should have let’s be real here) and you effectively are in the mercy of these roles for a massive unavoidable aoe bleed then tell me how this doesn’t hamstring healers.
I can see tanks and/or physranged keeping their party mitigations but casters and melee have zero business being responsible for party survival. They are dps roles, not support.
Graphics
MSQ
Viper




Their point was that casters and melee have no business having mitigation that is required for completion (or mitigation at all, they can just have their defensives)
There are too many fail points for mitigation as it is, the melee and the caster mitigation should be pulled off them and given to the healers and tanks should lose reprisal in exchange for their shields/POA style mitigation leaving the only two real “mitigation” fail points as the healers and the physical ranged
Right now when you fail a mitigation check it could literally be any of the 8 members that failed
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


)


