



Everything below EX designed around TA of the game, the major one. If You change this design, casuals will fall off and roulettes will be even more toxic.
60% is good number. Gunbreakers spend around 50% doing 1-2-3 combo gathering cartridges with ocasional OGCD's:
Rough sketch of gunbreaker 60s cycle: 20s burst - 1-2-3 combo - Catridge combo - 3x 1-2-3 combo. Is 1-2-3 better gameplay than 1-1-1? Not really. Healers have more distraction with healing everyone. And having Burst window longer than 5s seems counter productive to reactive nature of healer. I'm not sure changes You want will work out good in current design of a game and community overall.
It’s actually about 25% but don’t let me stop you
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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