Page 318 of 978 FirstFirst ... 218 268 308 316 317 318 319 320 328 368 418 818 ... LastLast
Results 3,171 to 3,180 of 11477

Hybrid View

  1. #1
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    364
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kayokane View Post
    more a hunger strike but being caught eating a hamburger, but sure let's go with that...
    Did you by chance read the title of the thread. The strike is about healers, not about tanks or dps or about playing FF14. And the strike doesn't have to follow the arbitrary rules that people who don't like the strike keep coming up with. If someone stops playing healer but continues playing other roles in response to the strike, that is a valid part of the strike. Even if someone stops playing healer a few days per week as a response to the strike, that is still a valid part of the strike. There is no such thing as getting caught over that. But if you want to "go with that" to avoid feeling silly, you do you.
    (6)

  2. #2
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    430
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by aiqa View Post
    Did you by chance read the title of the thread. The strike is about healers, not about tanks or dps or about playing FF14. And the strike doesn't have to follow the arbitrary rules that people who don't like the strike keep coming up with. If someone stops playing healer but continues playing other roles in response to the strike, that is a valid part of the strike. Even if someone stops playing healer a few days per week as a response to the strike, that is still a valid part of the strike. There is no such thing as getting caught over that. But if you want to "go with that" to avoid feeling silly, you do you.

    In other words, you have no principles. You care that little about the issues you are presented with.
    (1)
    ~Mew

    ~~Thank You Niqo'te

  3. #3
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kayokane View Post
    In other words, you have no principles. You care that little about the issues you are presented with.
    "Uhm excuse me. You do not like pickles, yet you still order hamburgers from McDonald's WHICH SERVES PICKLES ON HAMBURGERS! You have NO PRINCIPLES!" All-or-nothing is not a valid argument.
    (13)

  4. #4
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    430
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    All-or-nothing is not a valid argument.
    Unless one actually can present a valid compromise, all-or-nothing is the only approach.
    (1)
    ~Mew

    ~~Thank You Niqo'te

  5. #5
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kayokane View Post
    Unless one actually can present a valid compromise, all-or-nothing is the only approach.
    These words don't mean anything. What are we supposed to compromise about lol? We don't make the decisions, all we can do is offer feedback. This isn't a back forth between people that can actually change anything themselves. You have just added a literally impossible to achieve condition to make your original silly statement seem like it actually makes sense.
    (5)

  6. #6
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Myrany View Post
    As I have said multiple times if you are not having fun you are well within your right not to play the class you are not having fun with.

    That said here is how I feel about nerfing DPS players heal kits.

    I am probably in the range of an average player. Half decent at avoiding the bad and looking up mechanics (remembering them is hit or miss if enough time has passed). I can do most hard trials with occasional damage from a personal fail (often dodgy internet ping). I can get through extreme trials but I am going to mess up mechanics as I haven't done many.

    Out in the world doing MSQ, Leves, sidequests, Beast tribes I do get myself in trouble enough to need my small heal as well as potions. Some of the new solo instances pretty much require me to use it. Particularly on my bard that small HoT on a CD that if I remember right is the same as better potions is the difference between doing the content or not. Yes I know those instances when failed can be reduced in difficulty but I shouldn't be forced to reduce it to stupid simple because healers resent my small HoT.

    So my suggestion is Disable my HoT in multiplayer situations. Healers have to heal more and I still have my HoT in the world.
    DPS self heals are pretty balanced. They either are not strong enough to replace actual healing, come with a sizable CD or require a sacrifice of DPS.

    The issue generally comes with party wide healing and over abundant self healing options on top of the lower amount of damage. I don't think DPS need much adjustment if anything as they are the last role in terms of healing.
    (3)

  7. #7
    Player
    Mutsukki's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Mutsukki Aensland
    World
    Sargatanas
    Main Class
    Astrologian Lv 100
    oh my god this is so funny i have a feeling i'm gonna start getting good co-healers again in PF much like back during Abyssos
    (2)

  8. #8
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kayokane View Post
    In other words, you have no principles. You care that little about the issues you are presented with.
    no we just don't have your principles specifically, lol
    (5)

  9. #9
    Player
    LalaLumi's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    7
    Character
    Lumi Merritt
    World
    Balmung
    Main Class
    White Mage Lv 100

    Healing has been dead for years, and no amount of DPS will bring them back.

    I've been saying for years that healers have been in a really bad spot, and this isn't unique to dungeons and casual content either. Even in savage+ content, healing is ultimately boiled down to just allocating your long cooldowns at set intervals, pressing an AoE heal once every 45-60 seconds, and going back to smashing your DPS spell. The only time healing in this game is fun is during week 1 when there are no guides available, and everyone is running around lost and clueless. I feel so alive then. People stepping in DoT puddles, not knowing what to mit, etc. By week 5 or 6, though, all this life is gone as YT channels are flooded with visual guides on how to do everything flawlessly, and you, as a healer, are relegated back to your corner of the arena where you're essentially just an anti-raidwide mechanism that interacts with the battlefield once every 45-60 seconds.

    The part about this that irks me, however, and I'm sure I'm going to start an armageddon with this one, is why in the bloody hell the #1 solution to the problem is to give healers MORE dps spells. Like...excuse me? With respect, I think we are missing the entire point here. Dopamine and serotonin (aka: the happy brain chemicals) are released from healers when they make the blue or green HP bars go up - not from making the red bars go down. I understand the sentiment of wanting to "give healers something to do during downtime", but the entire point is that there shouldn't be that much downtime for healers to begin with. Why am I spending 95% of my playtime doing DPS as a healer? Can we just take a minute, also, to realize this isn't hyperbole? Regardless of how "engaging" the DPS application is, it shouldn't be that high on any planet whatsoever, and it's appalling to me that the mainstream solution is to push healers even further in the direction they're already headed because the idea of healers actually interacting with their respective healing kits is so foreign of a concept. We should be advocating for more opportunities and class reforms that not only force, but actively incentivize the frequent, meaningful integration of our entire roster of healing abilities. And before someone starts typing up a novel on what it means to be a good healer in FFXIV - I know. I'm intimately familiar with the concept that healers are also responsible for doing DPS. I'm not advocating for the removal of their DPS contribution nor a cure spamming, heal-only playstyle, so let's not jump the gun and go to extremes. But can we not aim for a more proportionate, sensical distribution whereby I need to engage with my healing tools more than once every 45-60 seconds? I'd be content with a 60-40 or even 70-30 split (in favor of doing damage) at this point rather than the 95-5 split we have now.

    (15)
    Last edited by LalaLumi; 06-19-2024 at 07:05 AM.
    Make healers relevant again.
    Nerf tank sustain, Increase instances of unavoidable damage, and for the love of everything that is sacred and holy...PLEASE STOP TRYING TO GIVE HEALERS MORE DPS SPELLS.
    If I wanted to spend all my time mashing DPS spells, I would've played a DPS. Give me something to HEAL, PLEASE!!!

  10. #10
    Player
    Nightshade878's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    14
    Character
    X'lyhhia Wiloh
    World
    Malboro
    Main Class
    White Mage Lv 55
    Quote Originally Posted by LalaLumi View Post
    The part about this that irks me, however, and I'm sure I'm going to start an armageddon with this one, is why in the bloody hell the #1 solution to the problem is to give healers MORE dps spells. Like...excuse me? With respect, I think we are missing the entire point here. Dopamine and serotonin (aka: the happy brain chemicals) are released from healers when they make the blue or green HP bars go up - not from making the red bars go down. I understand the sentiment of wanting to "give healers something to do during downtime", but the entire point is that there shouldn't be that much downtime for healers to begin with.

    THANK YOU. Finally someone said it.
    (6)

Page 318 of 978 FirstFirst ... 218 268 308 316 317 318 319 320 328 368 418 818 ... LastLast