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  1. #1
    Player
    Stormhold's Avatar
    Join Date
    Dec 2021
    Posts
    15
    Character
    Stormhold Quill
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m spending 60% of my casts in TOP spamming broil. This is a problem that goes all the way up into ultimates healers are just badly designed

    And right now nothing below EX is designed around expectation of healer damage, hell dungeons are designed around no healer damage because if the healer doesn’t do damage everyone’s CD’s actually align better. The cure 1 spammers aren’t going to he hurt here.
    Everything below EX designed around TA of the game, the major one. If You change this design, casuals will fall off and roulettes will be even more toxic.
    60% is good number. Gunbreakers spend around 50% doing 1-2-3 combo gathering cartridges with ocasional OGCD's:
    Rough sketch of gunbreaker 60s cycle: 20s burst - 1-2-3 combo - Catridge combo - 3x 1-2-3 combo. Is 1-2-3 better gameplay than 1-1-1? Not really. Healers have more distraction with healing everyone. And having Burst window longer than 5s seems counter productive to reactive nature of healer. I'm not sure changes You want will work out good in current design of a game and community overall.
    (0)
    Last edited by Stormhold; 06-20-2024 at 11:15 PM.

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Stormhold View Post
    Everything below EX designed around TA of the game, the major one. If You change this design, casuals will fall off and roulettes will be even more toxic.
    60% is good number. Gunbreakers spend around 50% doing 1-2-3 combo gathering cartridges with ocasional OGCD's:
    Rough sketch of gunbreaker 60s cycle: 20s burst - 1-2-3 combo - Catridge combo - 3x 1-2-3 combo. Is 1-2-3 better gameplay than 1-1-1? Not really. Healers have more distraction with healing everyone. And having Burst window longer than 5s seems counter productive to reactive nature of healer. I'm not sure changes You want will work out good in current design of a game and community overall.


    It’s actually about 25% but don’t let me stop you
    (15)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Stormhold's Avatar
    Join Date
    Dec 2021
    Posts
    15
    Character
    Stormhold Quill
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post


    It’s actually about 25% but don’t let me stop you
    Fair enough. It does feel like 50% tough. Mostly it is diluted by 20s having so much stuff on Continuation.
    (0)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Stormhold View Post
    Fair enough. It does feel like 50% tough. Mostly it is diluted by 20s having so much stuff on Continuation.
    I mean when I’m healing broil “feels” like 100% but I’m using verifiable data here

    The healers are completely out of whack on button contribution compared to the other roles
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Stormhold View Post
    Rough sketch of gunbreaker 60s cycle: 20s burst - 1-2-3 combo - Catridge combo - 3x 1-2-3 combo. Is 1-2-3 better gameplay than 1-1-1? Not really. Healers have more distraction with healing everyone.
    Are you seriously asking if 1-2-3 plus burst windows where you press different buttons is more engaging? Yes. Of course it is.
    We're not even asking for something like that. We just want to do anything other than spam Broil.
    Tanks can be distracted by their rotations, and just not do their jobs right too, you know. DPS can stand in mechanics because they're too hard-focused on their hotbars. Why should healers be the only one that needs everything except two buttons taken away so they don't have a chance of not healing.
    Also, what's to stop the new player from just not doing their damaging rotation right instead of not doing the healing right. I know I do this all the time, where I'll get my rotation wrong just to do a mechanic properly when still learning the fight. I already do this on healer by letting my DoT drift.
    We definitely don't need something like Wildfire + Hypercharge that pretty much locks you in to doing that for the next eight seconds. If a healer needs to stop damaging to get everyone standing and healthy again, then that shouldn't be discouraged.
    I'd put an example for what I think would be a good rotation, but a lot of other people already have if you've been watching through this thread.
    (8)

  6. #6
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,040
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by GartredZW View Post
    I'd put an example for what I think would be a good rotation, but a lot of other people already have if you've been watching through this thread.
    (To be fair I think those ideas get lost very quickly since this thread has already passed 450 pages. So perhaps giving your example can still be helpful for newer readers.)
    (3)