Quote Originally Posted by Stormhold View Post
JUST DO CRITERION DUNGEON FOR ONCE. I swear to God, people complaining about pressing 1 button never healed anything harder than EX, IF they healed EX.
Pressing 1 button is needed to keep concentration and being able to react to someones fumble and to save the run.
Ever tried to do at least HW+ AR without healers? You spam rez on sprouts so much, You have no time for super complex rotation.
1 button spam is so dishonest -- All healers but Astro got 1 filler, 1 dot, 1 burst. Gameplay is: Fill as much fillers as You can while heal/move ; Keep dot ; Time burst with Your allies burst buffs. All while making sure next nuke won't kill anyone.

Also, only players Your strike is gonna hurt is Sprouts, who already a huge headache in DF. You give them harder time as healers (which they already can't handle and spam Cure 1) and everything folds. Bosses are balanced around healer damage, so if You make "COMPLEX AND ENGAGING" rotation for healers, bosses must be adjusted, but in which direction? Balancing around healers who can't damage, or around those who can? Make dungeons even more of a joke, or a slog?
So let me get this straight:
  • Healers should only have engaging healer gameplay in certain niche areas.
  • Arguments are only valid if someone's a subjectively "elite" player doing "elite" content.
  • There's no need to address the verifiable fact that healers don't focus on healing in the vast majority of content in this game because it's inconvenient.

Yeah, nah.

And for the record I've done all levels of content in this game from ARR to present, but that doesn't matter. This isn't a difficulty issue - it's a design one.

Imagine if Bard only used Heavy Shot, Venomous Bite, and Quick Nock in all content except Savage/EX. That's where we're at.