Quote Originally Posted by Loggos View Post
I think this is not about individual players actively doing something to ruin healers' fun but rather that the class design of those jobs takes healers' fun away. No player is at fault for that. It's a systematic criticism of the role designs.

For example, if War is inherently able to tank (and heal others) without needing a healer because it's part of its skill set/role actions then this design decision makes healers a lot less needed (if the War is in the hands of a capable player) and thus limits their fun.
That is not the player doing it (they shouldn't be faulted for playing their job as it is intended) but the job itself.

WAR was able to self-heal since 2.0. A party with a WAR and three RDMs (who have limited heals) is naturally going to be able to manage okay without a healer, and it's been this way since RDMs first came out.

Healers are needed in roulettes because the system won't match a random party without one. Healers are needed by default.