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  1. #1
    Player
    Naple's Avatar
    Join Date
    May 2023
    Posts
    68
    Character
    Hakeem Olajuwan
    World
    Halicarnassus
    Main Class
    Monk Lv 54
    Consider there are many healer mains (and non-healer mains) that enjoy playing healer the way it is currently designed. Their opinions on the game hold equal weight too. I do not believe major healer changes should be applied to all healers. At most, half of them. The new Astro would've been a good time to test a more complicated dps rotation while also reducing its healing OGCDs. To incentivize playing that new type of healer, perhaps increase their relative dps output under good play and/or optimal conditions.
    (3)

  2. #2
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,010
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Naple View Post
    The new Astro would've been a good time to test a more complicated dps rotation while also reducing its healing OGCDs.
    Ironically Ast is the one healer where I think its many oGCDs make a lot of sense because of their time magic identity.

    It's not super fleshed out but there is still some risk-reward gameplay (at least in unfamiliar content) of having to predict incoming damage correctly (which is also in line with its role fantasy of somebody who foresees the future).
    If you mess up and you waste your oCGDs you just threw one of your tools into the bin.

    I know that once a fight is known all of this becomes a lot more predictable and probably loses its appeal but at least when content is fresh and new their oGCDs are a lot of fun to me.
    In principle I think this is not the worst way to use oGCDs.
    (2)
    Last edited by Loggos; 06-20-2024 at 08:43 AM.