my low level DPS queues (mid 40s) have been about 20 minutes today on Dynamis. Which really is not as bad as I had expected but still painful to some people. I haven't even tried to play on Crystal where my main is.This is expected, though, because both of the new classes are DPS. Someone earlier dug up a thread from the SB-era (the last time 2 DPS classes were introduced) showing even several months into that xpac, the DPS queues were exceptionally long. I've been consistently finding in roulettes that tank queues are instant and healer queues have minimal time (< 15 seconds). I don't really do DF content on DPS, so no info on those queues.
No, what you've (the collective "you" that has been posting, not necessarily "you" specifically) been doing for 5 years is giving your own opinion on why you personally find healing terrible for you. That's very different than proving that healers are actually in a terrible place from the perspective of the larger playerbase and game design. Some of those very same things that one person will claim makes healers "bad" is exactly what makes another person enjoy them (for example - people who want healers to have more dps abilities vs. people who want healers to focus considerably on healing and specifically don't want to be running dps rotations while playing a healer role).




Okay here is something for you to ponderThis is expected, though, because both of the new classes are DPS. Someone earlier dug up a thread from the SB-era (the last time 2 DPS classes were introduced) showing even several months into that xpac, the DPS queues were exceptionally long. I've been consistently finding in roulettes that tank queues are instant and healer queues have minimal time (< 15 seconds). I don't really do DF content on DPS, so no info on those queues.
No, what you've (the collective "you" that has been posting, not necessarily "you" specifically) been doing for 5 years is giving your own opinion on why you personally find healing terrible for you. That's very different than proving that healers are actually in a terrible place from the perspective of the larger playerbase and game design. Some of those very same things that one person will claim makes healers "bad" is exactly what makes another person enjoy them (for example - people who want healers to have more dps abilities vs. people who want healers to focus considerably on healing and specifically don't want to be running dps rotations while playing a healer role).
Lucky brancho’s mega SB survey showed that the number of accounts tallied during his SB surveys showed that there was
-1.2 million DPS
-550k healers
-400k tanks
(Of course there is overlap and not everyone was active at the same time)
His mega EW survey showed this
-3.7 million DPS
-1.7 million tanks
-1.2 million healers
Lucky is the best survey data we have, so according to this they streamlined both the tanks and the healers and it led to the healers getting relatively less popular and falling behind the tanks that still enjoy all the benefits of square thinking they are the rarer role like tank achievements and default AIN status
We personally have zero evidence that people actually like the modern healers, we don’t have a massive amount of data that they do like them but we certainly have more evidence that people don’t like them. Healer wasn’t always the rarest role
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Tank queues are 10 mins long lmao, and we don't have a new tank.This is expected, though, because both of the new classes are DPS. Someone earlier dug up a thread from the SB-era (the last time 2 DPS classes were introduced) showing even several months into that xpac, the DPS queues were exceptionally long. I've been consistently finding in roulettes that tank queues are instant and healer queues have minimal time (< 15 seconds). I don't really do DF content on DPS, so no info on those queues.
No, what you've (the collective "you" that has been posting, not necessarily "you" specifically) been doing for 5 years is giving your own opinion on why you personally find healing terrible for you. That's very different than proving that healers are actually in a terrible place from the perspective of the larger playerbase and game design. Some of those very same things that one person will claim makes healers "bad" is exactly what makes another person enjoy them (for example - people who want healers to have more dps abilities vs. people who want healers to focus considerably on healing and specifically don't want to be running dps rotations while playing a healer role).

I did read them, actually. But like I've said, I'm pretty neutral about all this; I agree and sympathize with some points being made, while I find others kinda silly and poorly founded/explained.
And again, there's no malice or spite in what I'm saying. You're the one making assumptions about what I've read about this and my intentions, and I can't do anything about that. That's on you.

No offense, but "sinking boat" really doesn't make for a good analogy to this. If anything, it oversimplifies your own strikes problems.
It's not a sinking boat. It's a boat the strikers believe isn't designed well. There are features on the boats you think aren't necessary, and other features you think need to be added. But the issue is that those feelings not universal, as other passengers actually like the boat the way it is now, and while more still simply think only a few changes are needed.
Furthermore, the strikers are also claiming that completely different boats are in possession of things that only their boats should be allowed to have. They are demanding that those boats also be changed.
What you're asking for is not the devs plugging a hole in a single boat. You're asking them to completely overall the entire fleet to your tastes. A task that would be extremely difficult, time consuming, and risky, especially when the demands being made aren't even universally agreed upon.
Wow it's like you've noticed that humans aren't hive minded, no kidding.
How did you get this epiphany?
Last edited by Hellebore_Ghrian; 07-01-2024 at 10:47 AM.


I guess I'll be switching from tank main to healer main since all these people aren't going to be healing, the heal que will be much shorter![]()
Healer strike is ridiculously foolish and accomplishes nothing




Personally, I'd prefer to wait and play a role I enjoy, rather then get an instant queue but be falling asleep the entire time I'm in the dungeon.
Make sure to document your experience from your first dungeon up to the nth dungeon. And be completely honest with yourself about it, alrighty?
Have fun.![]()



Yes! It adds a layer of depth to the combat, and trying to execute your job under different circumstances is a big part of the fun. It shouldn't prevent folks from completing content, but it should serve to offer room to improve a run, especially since this game highly encourages repeating contentTechnically no job "needs" more than a single button for DPS; take the average potency of an entire kit, put that onto one spammable button, and boom, you have a job capable of doing enough DPS to beat enrage.
It's boring as all hell, but if we only focused on what we "needed", you'd only get 3 jobs: a tank with a spammable attack and mitigation, a healer with a spammable attack and a heal, and a DPS that only has the spammable attack.
Thankfully the more sensible jobs have a more robust kit where that average potency is split amongst a variety of attacks that require us to think on how to unlock those attacks, when and where to use them, etc. It'd just be nice if healers were among those jobs.



I don't believe you did read anything. You literally told us we need to show proof that healers are in a terrible place, you mean what we've been doing for 5 WHOLE YEARS?I did read them, actually. But like I've said, I'm pretty neutral about all this; I agree and sympathize with some points being made, while I find others kinda silly and poorly founded/explained.
And again, there's no malice or spite in what I'm saying. You're the one making assumptions about what I've read about this and my intentions, and I can't do anything about that. That's on you.
Yeah, I'm sorry, but I do not believe you read a single thing on the healer forums. But if you want to continue acting as if it's entirely our fault and you're just pointing out our flaws, go ahead, but it's not doing anyone any favours.
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