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  1. #4101
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,846
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Like xeno is a good player there is no doubt about that and dungeons shouldn’t be hard because they are story content but if you are going to run an alternate comp that basically removes the role that is designed as the party safety net and you can still mess up that badly and take that many vuln stacks there’s arguments to be made that the dungeons are too easy

    Like I don’t want to block people from story progression but I’m reaching the point that I don’t physically understand how you can be that bad at the game to be challenged here, the NIN took 4 vuln stacks before they went down, how much less punishment can you physically ask for especially in a game that has dedicated support roles that are meant to alleviate this
    (27)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #4102
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Falkyron View Post
    On a side note, it always interested me that the worst at sustain is the Dark Knight when in previous iterations of Final Fantasy they were full-on drain tanks.
    We used to have theoretically infinite sustain through drains before it's rework. They took it away, and gave it to WAR. The difference back then is that you needed a pretty good Dark Knight to be able to balance the really high cost DA Abyssal Drains with the really high MP regen of blood weapon Quietus which were supplemented by blood from TBN breaks (or blood price if you wanted an easier, but slower method that could interrupted by holy spam). Like it took the entire kit, almost every skill in DRK's kit was needed to pull that off. Really high skill expression for dungeon content, honestly. If you screwed up, you wouldn't even have enough mana to use Unleash or turn on Grit. Risky, but satisfying, and really cool to watch.

    Now WAR does that too, but it just presses Bloodwhetting and another CD if you're feeling like it and that's about it.
    (17)
    Last edited by OdinelStarrei; 06-20-2024 at 03:21 PM.

  3. #4103
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Like xeno is a good player there is no doubt about that and dungeons shouldn’t be hard because they are story content but if you are going to run an alternate comp that basically removes the role that is designed as the party safety net and you can still mess up that badly and take that many vuln stacks there’s arguments to be made that the dungeons are too easy

    Like I don’t want to block people from story progression but I’m reaching the point that I don’t physically understand how you can be that bad at the game to be challenged here, the NIN took 4 vuln stacks before they went down, how much less punishment can you physically ask for especially in a game that has dedicated support roles that are meant to alleviate this
    Vuln stacks honestly don't even work well as a punishment because the number you need to take before mechanics start one-shotting you tends to be really high.

    What actually ends up killing people most of the time are mechanics where you can take multiple hits in quick succession unavoidable or otherwise.
    (10)

  4. #4104
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by OdinelStarrei View Post
    We used to have theoretically infinite sustain through drains before it's rework. They took it away, and gave it to WAR. The difference back then is that you needed a pretty good Dark Knight to be able to balance the really high cost DA Abyssal Drains with the really high MP regen of blood weapon Quietus which were supplemented by blood from TBN breaks (or blood price if you wanted an easier, but slower method that could interrupted by holy spam). Like it took the entire kit, almost every skill in DRK's kit was needed to pull that off. Really high skill expression for dungeon content, honestly. If you screwed up, you wouldn't even have enough mana to use Unleash or turn on Grit. Risky, but satisfying, and really cool to watch.

    Now WAR does that too, but it just presses Bloodwhetting and another CD if you're feeling like it and that's about it.
    When they took away Blood Price and made Abyssal Drain a 60 sec CD recast shared with Carve and Spit it was a sad day for Dark Knights.

    And prior to that Dark Arts Dark Dance and Dark Arts Dark Passenger for Dodge Tanking.

    Alternating between TBN and BP + AD in dungeons was the most fun DRK would ever be.
    (7)

  5. #4105
    Player
    Xenoviastar's Avatar
    Join Date
    Nov 2023
    Posts
    38
    Character
    Xenovia Azanai
    World
    Moogle
    Main Class
    Scholar Lv 100
    I am a Healer/Scholar main and I even used to do expert with my friends with no Healer, so this is not new to me at all. I didn't like it so I stopped playing with them.
    At first I was with this strike but after a few days of watching some people here ask for the most ridiculous changes (which involve an entire rework or making a new job or role). I will not be participating in this strike.
    Dawntrail is just around the corner so any changes will be minimal like potency changes or AoE Energy Drain(please), so be reasonable with your request to changes or look forward to 8.0(sorry joking).

    I would rather see changes to the content instead, which I know people want more damage received. However I would love to see some returning gimmicks or new ones that involve more status effects.
    Hit people with some paralyze, blind, or slows(recast time increase) when getting hit by orange, it won't kill them but it will annoy them/teach them a lesson to do mechanics.
    Hit a random dps with a sleep so the healer has to Esuna them to rescue them from orange. I am sure even Bards will rejoice with these addition being able to use The "Warden's Paean" more.
    Even Rocket punch from Gilgamesh is great, healer's had to full HP people to stop them from being confused.
    It doesn't even need to be Esuna, like Amaurot had the bombs that hurt the DPS a lot or even the sprites that reduced healing.
    All of these examples are great because it doesn't hinder the parties capability of completing the content, it only makes it take longer when someone is slack or didn't learn how Esuna works.
    (2)

  6. #4106
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,846
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Xenoviastar View Post
    I am a Healer/Scholar main and I even used to do expert with my friends with no Healer, so this is not new to me at all. I didn't like it so I stopped playing with them.
    At first I was with this strike but after a few days of watching some people here ask for the most ridiculous changes (which involve an entire rework or making a new job or role). I will not be participating in this strike.
    Dawntrail is just around the corner so any changes will be minimal like potency changes or AoE Energy Drain(please), so be reasonable with your request to changes or look forward to 8.0(sorry joking).

    I would rather see changes to the content instead, which I know people want more damage received. However I would love to see some returning gimmicks or new ones that involve more status effects.
    Hit people with some paralyze, blind, or slows(recast time increase) when getting hit by orange, it won't kill them but it will annoy them/teach them a lesson to do mechanics.
    Hit a random dps with a sleep so the healer has to Esuna them to rescue them from orange. I am sure even Bards will rejoice with these addition being able to use The "Warden's Paean" more.
    Even Rocket punch from Gilgamesh is great, healer's had to full HP people to stop them from being confused.
    It doesn't even need to be Esuna, like Amaurot had the bombs that hurt the DPS a lot or even the sprites that reduced healing.
    All of these examples are great because it doesn't hinder the parties capability of completing the content, it only makes it take longer when someone is slack or didn't learn how Esuna works.
    So fixing the jobs by launch is impossible (valid) but somehow fixing the encounter design is possible

    We know they won’t fix everything by launch, we know near nothing is going to be fixed by launch, I have no idea why you thought otherwise
    (16)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #4107
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Like xeno is a good player there is no doubt about that and dungeons shouldn’t be hard because they are story content but if you are going to run an alternate comp that basically removes the role that is designed as the party safety net and you can still mess up that badly and take that many vuln stacks there’s arguments to be made that the dungeons are too easy

    Like I don’t want to block people from story progression but I’m reaching the point that I don’t physically understand how you can be that bad at the game to be challenged here, the NIN took 4 vuln stacks before they went down, how much less punishment can you physically ask for especially in a game that has dedicated support roles that are meant to alleviate this
    Well this dropped in my Youtube recommendations: https://www.youtube.com/watch?v=emOQTVerjVk

    sprouts, clearing SB content with only vercure.

    Looking at the gameplay being good player is not required for this
    (2)

  8. #4108
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    We used to have theoretically infinite sustain through drains before it's rework. They took it away, and gave it to WAR.
    Yeah, they tend to transplant a lot of our tools and job identity into Warrior.
    (4)

  9. #4109
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by GoatOfWar View Post
    Yeah, they tend to transplant a lot of our tools and job identity into Warrior.
    https://ffxiv.gamerescape.com/wiki/Bloodshower_(Trait)
    (0)

  10. #4110
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,042
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by UNDEAD10000 View Post
    I know savage and ultimate learning parties are fairly common but due to my massive fear getting banned for not doing savage and ultimate run perfectly on my first try, i simply don't dare to join to savage and ultimate learning parties.

    I don't like using discord when i don't like using any types of social platforms.
    Don't be scared. Seriously. I was terrified of Savage as well but there are learning parties where people messing up is the norm. The only time people will get annoyed is if you join a farm party and constantly wipe the group, or lie about which point of the fight you've seen.

    You don't need Discord or other platforms. PF groups are not on Discord most of the time and they clear. Sure, having callouts in VC helps, but it's not neccessary.
    (3)

  11. 06-20-2024 06:14 PM

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