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  1. #3681
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Falkyron View Post
    I disagree that it's optimal since a majority of DPS players take damage and die without a healer, which would slow dungeon clears down to a crawl.

    Keep in mind that I'm on your side about other points made. I'm just trying to stress that choosing 'You can get through some story dungeons without a healer' is NOT an effective rallying cry. You think tanks are a thinly-played role now? Take away their agency to keep themselves alive in basic casual dungeons and you will reap the consequences.

    Also, a lot of you aren't doing your cause any favors. For example: I've seen a couple of posts of people complaining that Summoners have Physik. Baffling.
    That's the point, the DPS *dont* die so long as they are not standing in things. And even then, if you have a tank that can do a little off healing, that alone can keep up the DPS who do stand in things. You can see it in the Xeno video that started all this, whenever there's an unavoidable AoE there's an unbelievable amount of time for natural HP regen / incidental AoE heals like Phoenix to top people up.
    (4)

  2. #3682
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The healer design problem impacts end game design as well. If sustain is so strong that people can stay up in normal content without a healer in a group of four without just optimally blasting everything out of existence in under 10 seconds, what does that mean for how they have to scale things in an end game encounter design? I tend to blame how incredibly tedious p8s and p12s were to the current class design forcing either bleeds on everything or the "dodge or die" mechanics.
    (3)

  3. #3683
    Player
    Falkyron's Avatar
    Join Date
    Jul 2022
    Posts
    20
    Character
    Pandora Syl'daos
    World
    Siren
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by ASkellington View Post
    Things we've complained about:
    • Tanks being able to solo a boss from 85%+ health. Is it ineffecient? Yes. Is it long and tedious? Yes. Can it be done? Also yes. The point is, we believe it shouldn't be. There's a line between being able to be good enough to solo the boss on your own when your healer has died at about 20% and then being able to do so at ease (with the possible exception of DRK) when the boss has 50%+ health.
    • Savage being cleared without healers week one. Its one of the hardest contents in the game and it should be engaging for all roles. If healerscan be subsituted by a dps and a tank that means outgoing damage is too low and needs to be increased.
    • Ultimate should NOT be the only form of content where a healer can have fun doing their primary job if they're good at it. There is literally an entire thread about how YoshiP's "Go Play Ultimate" excuse isn't a good one. Healers should be engaging and fun at ALL levels of content, for ALL skill levels. Not just the highest one because people who know how to play their jobs got good.

    It isn't JUST because you can clear dungeons without healers.

    You can clear a boss from 100% without a tank in most cases, just healing through the damage. Bosses being cleared from 80% by a tank should be doable if the boss has no mechanics to force healing or DPS checks. That's just core design; the tanks need agency over their survival, and in that niche situation they will excel. An example of this is the Berserker fight in Shadowbringers. You can avoid all the damage and use cooldowns cleverly to finish it off as a tank. It's just slow, painful, and sucks. If said boss had just one extra mechanic to complicate it, you'd be unable to.

    Savages being cleared without healers are 1) Rare to the point of being exceptional, 2) Usually with at least some current-tier so it's not complete prog, and 3) Being done as a challenge in most cases, not because it's better to do it. Yes, you can technically rebalance your team to have more DPS healing sources and an extra tank or two dropping mits and support healing, but the drop in DPS compared to, you know, just bringing a healer? It's clearly being done 'for fun'. Let people enjoy themselves.

    The most fun I have healing is when things go wrong, and that's usually in party finder non-savage raids or in dungeons. Bless the sprouts, it's so interesting to look after them. If everything is uniform and everybody does everything right, then yes, things can get boring because things are under such control. Some people like that; they just want to win.


    In any case, my point is that a lot of people are hard-focused on that Xenosys dungeon run and the capacity for it to happen. A warrior tank clearing an easy dungeon without a healer using Bloodwhetting is fine. It's core to the identity of that class to be too angry to die. It's kind of its entire thing, my friend.
    (2)

  4. #3684
    Player
    muddytonberry's Avatar
    Join Date
    Jun 2024
    Posts
    2
    Character
    Muddy Tonberry
    World
    Goblin
    Main Class
    Machinist Lv 90
    You make a lot of solid points, and I agree with you. I have unofficially been on a healer strike since Stormblood. I switched to MCH in Shadowbringers and never looked back. I do not think the strike will be successful, but I support your effort nonetheless.
    (13)

  5. #3685
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KageTokage View Post
    Meanwhile the WHM job designer is probably thinking making Presence of Mind buff Glare temporarily is revolutionary job design.
    Can't wait for "High Glare" to spam unless we keep Glare III from now on like poetics.
    (1)

  6. #3686
    Player
    Falkyron's Avatar
    Join Date
    Jul 2022
    Posts
    20
    Character
    Pandora Syl'daos
    World
    Siren
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Rolder50 View Post
    That's the point, the DPS *dont* die so long as they are not standing in things. And even then, if you have a tank that can do a little off healing, that alone can keep up the DPS who do stand in things. You can see it in the Xeno video that started all this, whenever there's an unavoidable AoE there's an unbelievable amount of time for natural HP regen / incidental AoE heals like Phoenix to top people up.
    I just ran a 90 dungeon hours ago where both DPS absolutely died (A SMN and DNC), and that was in spite of me being on a Gunbreaker using all of my Regens, Heart of Corundums, and AoE mits as best I could to keep them alive, and that was with a healer doing a good job. We cleared without it taking forever because said healer buffered their mistakes well and raised them when they died.

    Anecdotal? Sure. Common? Yes. Common enough that I could list an example of it TODAY for you.
    (1)
    Last edited by Falkyron; 06-19-2024 at 12:56 PM. Reason: Added quote.

  7. #3687
    Player
    OogaShaka's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Deosil Widdershins
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    a while ago i played an mmo called Age of Conan and the one healer class had a fun mechanic in that it had to dps to heal effectively and methinks the more you dps with say aoe your heals got stronger the class was called "tempest of set" did lightning damage had fun playing it. maybe something along that line would help.
    (1)

  8. #3688
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,226
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Falkyron View Post
    .
    In any case, my point is that a lot of people are hard-focused on that Xenosys dungeon run and the capacity for it to happen. A warrior tank clearing an easy dungeon without a healer using Bloodwhetting is fine. It's core to the identity of that class to be too angry to die. It's kind of its entire thing, my friend.
    Well too bad, it needs to be nerfed. It doesn't make any sense on a lore or functional level. It's just a made up ego trip by players who are terrified of dying.

    I literally never heard "too angry to die" until this thread in 2024. Never heard it in game. And it is a piss poor defense of the nerf.
    (15)
    Last edited by Turtledeluxe; 06-19-2024 at 01:16 PM.

  9. #3689
    Player
    Shyllen's Avatar
    Join Date
    Nov 2017
    Posts
    7
    Character
    Godbert Manderville
    World
    Halicarnassus
    Main Class
    Warrior Lv 88

    Even Dark Knight can do this

    This obsession with warrior and its self and party sustain is very misguided
    Video-> Even Dark Knights can clear the latest (Highest Item Level requirement) normal dungeon dungeon with no healer help

    This is just normal content, and as an ultimate raider I would absolutely die in savage and ultimate without healers, very very few players can clear without a healer and the few clears are under very extreme conditions using very specific tailored mitigation spreadsheets and often painfully constant clemency and vercure uses.

    I don't understand this wanting to control if a party can clear a normal dungeon entirely based on your own button presses however...
    (1)

  10. #3690
    Player
    LucienFaust's Avatar
    Join Date
    Aug 2015
    Posts
    45
    Character
    Neliel Tu
    World
    Goblin
    Main Class
    Monk Lv 100
    This healer strike is pretty much dead with everyone starting to unite against you few folks.
    (5)

  11. 06-19-2024 01:23 PM

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